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62 comments

  1. ossumpossum
    ossumpossum
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    There's conflicting information about whether or not raytracing made it to release. I can't say for certain, I just saw these settings and
    tested a bit.

    If rt doesn't work, then skylighting must somehow affect interiors as well, because the first screen was not exterior.

    It's funny seeing how upset people are about this. I looked through the ini dump for interesting settings, these were among them.
     
    The value is literally bEnableRaytracing. You got a problem with it, blame Bethesda. I'm just the messenger here
  2. SCARDlGNE
    SCARDlGNE
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    Is this basically screen space global illumination? 
    1. SCARDlGNE
      SCARDlGNE
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      OFF VS ON (taken with autohdr on so sorry about colours being bit odd when clipped)



    2. oatmealman0
      oatmealman0
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      nothing changed besides a few npc clothes. its exactly the same
  3. deleted98644723
    deleted98644723
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    RT was ripped from the game, the setting does nothing
    1. dw420
      dw420
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      Cool story...too bad the eye test proves you wrong.
    2. deleted98644723
      deleted98644723
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      Ah yes the mythical RT that doesn't affect GPU perf like any other RT implementation does and looks exactly like a cubemap
  4. Estuansis
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    This essentially just enables a subtle form of RTGI, which doesn't seem to have a downside. It's not much but in every area I've tested it doesn't seem worse. I think Bethesda left these features out for lack of a complete Raytracing solution. No raytraced shadows and cubemap reflections doesn't make for a very compelling raytracing experience. Perhaps they have plans for the future. This looks great alongside "Normalized LUTs" which just restores the black levels and leaves the vanilla colorgrading intact.

    For a possibly cheaper alternative, I usually get very positive and raytracing-like results from the AmbientLight shader in Reshade's Legacy shader pack.
  5. ihainan
    ihainan
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    Not much difference in my case:

    On:



    Off:

    1. ethantokes
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      Its not real time raytracing guys, its ray tracing global illumination. Its completely different. See radiantgi or rtgi reshade "shaders"(not reallly a shader) for example.
    2. Kittynex
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      Can someone add real time raytracing?
  6. SaberTy8
    SaberTy8
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    some comparison images showing missing some shadows in Neon city

    RT onRT off

    whole images:
    OFF

    ON
    
    1. Privieras
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      You do realize the lightning from above, would remove the shadows below, right?
    2. SCARDlGNE
      SCARDlGNE
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      -
    3. CHollman82
      CHollman82
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      With RT on they are not missing... they are just correctly not there. Those big lights hanging above would prevent the shadow of that wheeled cart thing on the left that you see with RT off. It's extremely subtle so maybe it's not a great implementation of the technology... you can see how good it looks when done right in the updated Cyberpunk 2077:

      I've tested Nvidia's latest ray tracing magic in Cyberpunk 2077 and it's a no-brainer: at worst it's just better-looking, at best it's that and a whole lot more performance | PC Gamer
  7. SCARDlGNE
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  8. Seth2208
    Seth2208
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    Considering difference and lack of performance tax, I would say that it probably was cut from the game, but they didn't remove settings. Like it does try to do something, but it is just global illumination of old. Not hardware accelerated raytracing. Likely this is what AMD preference too, since their cards often are generation behind, but in some games that get properly optimized, difference isn't that bad. Though now that we see nVidia trying to put all cards one tier up for higher pricing, they are closer for similar price tier than before. Also it is possible that Bethesda was doing something very light here, like with Far Cry 6, where difference is subtle, if any, but also performance tax is small. Nevertheless, those strings are likely leftovers from something they were trying to do. And it is not just one containing raytracing in it:
    [Display]
    bEnableRaytracing=0
    bOutputRaytracingShaderStats=0
    bUseMeshDecalsInRaytracing=1
    But then again, Bethesda being Bethesda, god knows what they thought when they wrote raytracing. Like I have no doubt it was part of some conversation for sure, as is with all games. Also another possibility is that some of it ended in Creation Engine due to development and preparation for future games, like TES6. But no proper implementation yet, hence disabled by default.
  9. shockr
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    Whether this works or not, does anyone know how to turn off the 'Bethesda night-light' ?

    Obviously nobody at Bethesda has ever been outside at night.. but the lack of sun or moon reflection makes it DARK!
    1. AcrillixOfficial
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      Dark? They sleep with night lights. 

      All jokes aside, I wish games would stop with the artificial player lights and whatnot when its dark, ESPECIALLY when you've already added a flashlight. Why?
    2. Privieras
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      There was a couple Lines of Code in one of the Posts of the Frame Generation Mods, somebody disabled the artificial Lights for his Oled TV Setup I believe.
      Was one of the newer ones, I drop the Lines below when I find them again.
  10. KUPOkinz
    KUPOkinz
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    This should be removed from the Nexus.
    1. ibunny
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      This is just a setting that is already in the game. Please don't get upset that you can't read. Just because it is named "raytracing" by Bethesda themself doesn't mean the mod author is wrong.
    2. deleted132808198
      deleted132808198
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      I think you should be.
    3. alarks
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      sir yes sir we'll get to removing it right away sir
    4. 6969niceaha
      6969niceaha
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      I think you should get a life.
    5. Privieras
      Privieras
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      Why?
      On what grounds?
  11. ethantokes
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    Guys this IS raytracing technically. Raytracing has been around forever.

    Its NOT real time ray tracing. Which is an nvidia exclusive technology and completely different.

    This is ray tracing global illumination and it's a very poor implementation of it, see my BG3 reshade for an example of a better implementation. Gonna release one for starfield soon as well.
    1. ZER0077
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      It would be great. I want to try that mod! Let me know. :)
    2. mekwall
      mekwall
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      Real-time ray tracing is not an Nvidia exclusive. DirectX 12 Ultimate has real-time ray-tracing, and it works on all AMD and Nvidia cards and games that support it.
    3. Guiyom01
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      Talking about poor implementation then saying i used reshade to make "ray tracing" doesn't make much sense.

      Reshade is a post-processing tool that focus on what it sees on the screen, it doesn't do ray tracing of any form, neither of reflexions or GI are ray traced in reshade because it doesn't have informations about the surroundings. it just checks if some parts of the screen are bright enough to consider if GI should be high or low.

      if implementing ray tracing was that easy it would already be in every new game that comes out.
    4. Geofferic
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      Ray tracing in real time is not, in any way, an NVIDIA exclusive tech. You've toked too much!

      And for people curious, the only thing this mod has are three lines for the StarfieldCustom.ini.

      [Display]
      bEnableRaytracing=1
      bUseSkyLighting=1
      fMaxAnisotropy=16.0

      Just add them and see if you like the results. The Anisotropy is by default at 4, so you are using it, just not at this setting.
    5. Argonil
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      Are you sure that the anisotropy setting denotes how many times anisotropy is applied rather than anisotropy mode? For an example:
      Anisotropy=1 gives 2x
      Anisotropy=2 gives 4x
      Anisotropy=3 gives 8x
      Anisotropy=4 gives 16x

      *Looking at the fact that it says fMaxAnisotropy could indicate that 16.0 is indeed 16x.
    6. HarbingerDawn
      HarbingerDawn
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      Not only is real-time RT not Nvidia-exclusive, it's not even DX12 exclusive, as Vulkan also fully supports real-time RT. There is nothing exclusive about real-time RT capabilities to any hardware vendor or graphical API family.