Still working in the latest version of the game 1.14.74 - Steam / MO 2
This MOD not only improves cosmetic visibility when in camouflage mode but also eliminated a bug where the "visual" effect persisted even while standing and running, making this MOD a Bug Fixer and that's why I love it too.
That's not caused by this mod, whatever's causing that in your game is something else. The only thing the plugin affects is the visual effect, nothing else. Damage dealt and received while in chameleon is just as it's always been.
If youre using the newest StarUI HUD, you can set it in the options file. You can set to always show crosshair when aiming, you can even change the crosshair to always be a dot. Its great, so you can have the cameleon effect, and always visible dot crosshair, even when aiming with cameleon on.
Unfortunately it makes all other sights unusable for me as its hard to concentrate on the different reticles or sight picture. But thanks for the information.
EDIT: Never mind, I figured it out. You need to set 2 things (options to set shown in example):
In the section labeled: ; Show crosshair when aiming (first person)
Set this option: bShowInIronSights = 1
and in this section: ; Crosshair replace mode
Set this option: sReplaceMode = DotOnly
This is a quick ghetto workaround for aiming while invisible. I could not get the mod to work.
Original post: How? I installed StarUI and I'm looking at the options and it's not readily apparent. Wanna summarize and save someone an hour+ of staring at the file trying to figure it out?
And to think that ALL that was necessary was for Beth to simply and an invisibility toggle. Because I can get the reasoning behind not being able to aim when cloaked. Well, you're invisible, your gun also is, why would you be able to see it or it's sights? :D
But let me disable the cloak when I want to aim and fire, then let me re-enable it once I am done aiming. Doh.
OK I found with xedit here's a spell called "AbPerkConcealment03" and "AbPerkConcealment04". While in rank 4 concealment, do "player.removespell 00059ae7" it removes the chameleon effect. However I don't know if this affects the actual stealth ability or it's just removing the visual effect.
It's removing the ability itself unfortunately, you can verify by checking player.getav invisibility before and after removing the spell. The method I'm using doesn't affect the value of invisibility.
I looked into it further in xedit and made a mod that removes the shader that the perk uses to enable the chameleon graphic. chameleon graphic remover. It appears to be working without lowering invisibility, looking at the player.getav invisibility numbers.
Not possible with console commands alone, AFAIK. Also see the discussion page for that mod, it has exactly the kind of unintended consequences I mentioned in my mod description, it actually harms your stealth and chameleon no longer works like it's supposed to.
When the CK is available, I'm sure someone will find a better way of doing what I've done here.
Is it possible with papyrus or an sfse script? or using XEdit? I have an issue with the Chameleon effect becoming permanent and making my character invisible save for my weapon and space suit permanently until I reload. It'd be nice to have either a way to remove the effect, or just a hotkey that resets it or turns it off...
Sorry, I know next to nothing about the in-game scripting, it's a bit out of scope for this mod. You can try binding the same player.sme 19AFF2 I use here to a hotkey to remove the effect. But if it keeps coming back that sounds like a game bug and I wouldn't know how to fix that, other than reverting to a save before it started happening.
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This MOD not only improves cosmetic visibility when in camouflage mode but also eliminated a bug where the "visual" effect persisted even while standing and running, making this MOD a Bug Fixer and that's why I love it too.
In the section labeled:
; Show crosshair when aiming (first person)
Set this option:
bShowInIronSights = 1
and in this section:
; Crosshair replace mode
Set this option:
sReplaceMode = DotOnly
This is a quick ghetto workaround for aiming while invisible. I could not get the mod to work.
Original post:
How? I installed StarUI and I'm looking at the options and it's not readily apparent. Wanna summarize and save someone an hour+ of staring at the file trying to figure it out?
And to think that ALL that was necessary was for Beth to simply and an invisibility toggle. Because I can get the reasoning behind not being able to aim when cloaked. Well, you're invisible, your gun also is, why would you be able to see it or it's sights? :D
But let me disable the cloak when I want to aim and fire, then let me re-enable it once I am done aiming. Doh.
When the CK is available, I'm sure someone will find a better way of doing what I've done here.