hi man i know its been made long ago but ! i wonder one thing ! it works perfectly but does it just refresh the money of the vendor ! or money has been decided for vendor too? cause all places i go buy ! even when i add them money by codes ! when once i buy and sell from them ! next time i i want to sell right there it has only 50 k money ! i just wanted to know is that ur mod effect or someone elses?
Any chance to get the amount of credits a vendor has drastically raised with this? Or can I run a mod that gives vendors more credits with this one. Trade authority only has 11k and it still takes many many many times to be able to sell everything. Would love to give TA something like 100k credits or something like that.
There are other mods that give vendors more credits. My other mod Atlantis Shipyard All Parts maintains 10mil to The Den Trade Authority (activates by opening ship menu).
Make sure your mod manager is installing the file to: Data\SFSE\Plugins\ConsoleCommandRunner
Make sure you have SFSE - CCR - Address Library And make sure you are running the game with the SFSE executable: steamapps\common\Starfield\sfse_loader.exe
I did all that even before your reply. I manually copied the file to Data\SFSE\Plugins\ConsoleCommandRunner. I have SFSE, CCR and Address Library installed correctly which I know for sure because other mods that require them are working fine. Lastly, I run the gave with MO2 and always use SFSE loader as the executable.
That's strange because it does work, I tested it to make sure after your post. Do you have 1.3 CCR? It doesn't work with the CCR version that came out same time as last SFSE, only the one after: released 3rd Oct.
Thank you for testing. You convinced me to check everything again and it turns out the toml files were both 0 bytes in size. I can confirm everything works as described. Awesome mod!
This doesn't work for me (mod and dependencies are all up to date).
It might be due to the keyboard layout not being US and Bethesda having messed up the console keybinding for non US layouts. In other Bethesda games it was still the phisical key left to the number 1, whatever that was associated with on your keyboard layout, but now it's ridiculous stuff, like shift+' (to get @), depending on layout.
I am saying that I open and close the vendor menu, as per the mod description, and the vendor isn't restocked.
The whole keybinding thing was an hypothesis as to why this isn't working for me even though it works for others and even though I have all mods and deps updated to the latest version. I was assuming that the mod somehow fails to open the console on my setup due to bethesda console keybind weirdness (sadly I can't seem to find a way to rebind it to test my theory).
I mentioned my theory because I figured if I didn't at least try to mention how my setup might differ from yours, you'd have nothing to go on if you wanted to try and debug the issue.
29 comments
Will not work without it - was released 3rd Oct.
What might I be doing wrong?
My other mod Atlantis Shipyard All Parts maintains 10mil to The Den Trade Authority (activates by opening ship menu).
Make sure your mod manager is installing the file to:
Data\SFSE\Plugins\ConsoleCommandRunner
Make sure you have SFSE - CCR - Address Library
And make sure you are running the game with the SFSE executable: steamapps\common\Starfield\sfse_loader.exe
Lastly, I run the gave with MO2 and always use SFSE loader as the executable.
Do you have 1.3 CCR? It doesn't work with the CCR version that came out same time as last SFSE, only the one after: released 3rd Oct.
I can confirm everything works as described. Awesome mod!
Data\SFSE\Plugins\ConsoleCommandRunner
Works nearly everywhere.
Does not work with civilian/colonial Outpost.
It might be due to the keyboard layout not being US and Bethesda having messed up the console keybinding for non US layouts. In other Bethesda games it was still the phisical key left to the number 1, whatever that was associated with on your keyboard layout, but now it's ridiculous stuff, like shift+' (to get @), depending on layout.
The whole keybinding thing was an hypothesis as to why this isn't working for me even though it works for others and even though I have all mods and deps updated to the latest version. I was assuming that the mod somehow fails to open the console on my setup due to bethesda console keybind weirdness (sadly I can't seem to find a way to rebind it to test my theory).
I mentioned my theory because I figured if I didn't at least try to mention how my setup might differ from yours, you'd have nothing to go on if you wanted to try and debug the issue.
Anyway, it's still a great mod!
The number one thing for "not working" is people think their CCR is updated, but it's not the 1.3 version that came out 3rd Oct.
It is working, I make mods for my own use and then share them on Nexusmods, and download them again to use them.