worked great!!!! for 1 ng+ run then ....poop Now my ng+ piloting skill is too low if I want to use M class parts. No new mods since this just completed the game once, and in the new universe I cant pilot with M class parts. I know, i know "ya don't know how to mod" "Mod at own Risk" yada yada. Still sux about not being about to use M Class stuff tho.
Great mod, but can anyone tell me what I need to do to add in the M-Class habs and etc. to my ships? Nothing wants to snap properly and even when I manage to get a decent hull together, it tells me there's unattached modules even when everything is attached. I just want a space cruiser big enough to make Commander Ikande seethe :')
Edit: Nevermind, just have to stage it like a Pre-school nativity scene. EAT YOUR BALD HEAD OUT, IKANDE, MY SHIP IS THE BIGGEST NOW
edit: so apparently there are ship parts in this mod that are like from other ships? or staryards which i don't like i only wanted the vanilla ones which can be found from special vendors
how do get the doors to work in the starstation habs. you can go in but not get out
I figured it out. still causing issues with falling into the void when entering the ship. It's the door snap spacing with the landing bays and large habs. One mod requires -4 while another requires -2. You can see this with the Owl Tech mods, the M class large habs and the space station habs, the doors are not aligned perfectly with other habs. This can cause the interior of the ship to not load. Try using a different landing bay and check to see if there are any gaps in the doors. It is advised to not use MODs that require this to be different.
custom.nif
[Spaceship] fShipBuilderModuleOverlapTolerance=-2
Also: There is a problem with you and/or NPCs spawning under the landing bay. Had to switch to a small ship when on certain quest because the quest NPC was under the ship. Have to ensure that the landing bays are near the center of the landing pad. Yet, you can still spawn under it.
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Now my ng+ piloting skill is too low if I want to use M class parts.
No new mods since this just completed the game once, and in the new universe I cant pilot with M class parts.
I know, i know "ya don't know how to mod" "Mod at own Risk" yada yada. Still sux about not being about to use M Class stuff tho.
Edit: Nevermind, just have to stage it like a Pre-school nativity scene. EAT YOUR BALD HEAD OUT, IKANDE, MY SHIP IS THE BIGGEST NOW
edit: so apparently there are ship parts in this mod that are like from other ships? or staryards which i don't like i only wanted the vanilla ones which can be found from special vendors
TN's Class M (and Starborn Guardian) Ship Building at Starfield Nexus - Mods and Community
could not get into ship after loading game. was mixing parts from each mod.
...seems this mod is still working as advertised, with the recent/new Starfield Update 1.14.74, hella nice! o7 ♥
how do get the doors to work in the starstation habs. you can go in but not get out
I figured it out. still causing issues with falling into the void when entering the ship. It's the door snap spacing with the landing bays and large habs. One mod requires -4 while another requires -2. You can see this with the Owl Tech mods, the M class large habs and the space station habs, the doors are not aligned perfectly with other habs. This can cause the interior of the ship to not load. Try using a different landing bay and check to see if there are any gaps in the doors. It is advised to not use MODs that require this to be different.custom.nif
[Spaceship]
fShipBuilderModuleOverlapTolerance=-2
Also:
There is a problem with you and/or NPCs spawning under the landing bay. Had to switch to a small ship when on certain quest because the quest NPC was under the ship. Have to ensure that the landing bays are near the center of the landing pad. Yet, you can still spawn under it.