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JustAnOrdinaryGuy

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JustAnOrdinaryGuy

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341 comments

  1. Meimeiriver
    Meimeiriver
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    • 9 kudos
    Can this be made to include Falkland Systems parts?
  2. AlakaFuzz
    AlakaFuzz
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    worked great!!!! for 1 ng+ run then ....poop 
    Now my ng+ piloting skill is too low if I want to use M class parts.
    No new mods since this just completed the game once, and in the new universe I cant pilot with M class parts.
    I know, i know "ya don't know how to mod" "Mod at own Risk" yada yada. Still sux about not being about to use M Class stuff tho.
  3. spykerhond
    spykerhond
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    • 4 kudos
    deretech needs a mod , its near useless to start a ship at.
  4. spykerhond
    spykerhond
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    • 4 kudos
    Hey can you make a mod so deretech headquarters have more parts to be usefull rather than such a big place with such limited part options?
  5. sophiaferdinnand
    sophiaferdinnand
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    • 1 kudos
    Great mod! Is this still working for 1.14.74? Thanks!
  6. TheIaneid
    TheIaneid
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    Great mod, but can anyone tell me what I need to do to add in the M-Class habs and etc. to my ships?  Nothing wants to snap properly and even when I manage to get a decent hull together, it tells me there's unattached modules even when everything is attached. I just want a space cruiser big enough to make Commander Ikande seethe :')

    Edit: Nevermind, just have to stage it like a Pre-school nativity scene. EAT YOUR BALD HEAD OUT, IKANDE, MY SHIP IS THE BIGGEST NOW
  7. MarkNicolaus
    MarkNicolaus
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    Dec 30, still working well

    edit: so apparently there are ship parts in this mod that are like from other ships? or staryards which i don't like i only wanted the vanilla ones which can be found from special vendors
  8. sfcyates2013
    sfcyates2013
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    found conflict with tn m class mod

    TN's Class M (and Starborn Guardian) Ship Building at Starfield Nexus - Mods and Community

    could not get into ship after loading game. was mixing parts from each mod. 

  9. LisbethSAO
    LisbethSAO
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    • 359 kudos
    Welp, after updating my game (Steam) to the new 1.14.74, and then starting a fresh/NEW game from scratch...

    ...seems this mod is still working as advertised, with the recent/new Starfield Update 1.14.74, hella nice!  o7 
  10. sfcyates2013
    sfcyates2013
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    how do get the doors to work in the starstation habs. you can go in but not get out 

    I figured it out. still causing issues with falling into the void when entering the ship. It's the door snap spacing with the landing bays and large habs. One mod requires -4 while another requires -2. You can see this with the Owl Tech mods, the M class large habs and the space station habs, the doors are not aligned perfectly with other habs. This can cause the interior of the ship to not load. Try using a different landing bay and check to see if there are any gaps in the doors. It is advised to not use MODs that require this to be different. 

    custom.nif

    [Spaceship]
    fShipBuilderModuleOverlapTolerance=-2

    Also: 
    There is a problem with you and/or NPCs spawning under the landing bay. Had to switch to a small ship when on certain quest because the quest NPC was under the ship. Have to ensure that the landing bays are near the center of the landing pad. Yet, you can still spawn under it.