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Alex Sim

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alesimula

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32 comments

  1. Demanufacture11
    Demanufacture11
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    There's too many problems with this mod. Pass
  2. pank331
    pank331
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    How to fix "Graphics card does not meet the minimal specification requirements." message?
    1. L1Qu1D
      L1Qu1D
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      you need the vulkan run time package from LunarG, thats what fixed it for me. Still doesn't load saves for me even after getting in game
      though.

      LunarXchange
    2. pank331
      pank331
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      Dont work for me, same message error after install the package :/
  3. other2w
    other2w
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    I have an RTX 4070 Ti, but i7-9700KF, i'm always CPU bottlenecked. Vulkan should be better or not in my case?

    Edit: It didn't work. Crash message saying "not having minimum video card required" or something like that.
    1. alesimula
      alesimula
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      Try replacing the dx12 dlls from the mods with those from the vkd3d-proton's latest master build:

      https://github.com/HansKristian-Work/vkd3d-proton/suites/16958469902/artifacts/968890430

      Let me know if it works
    2. fardriel
      fardriel
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      Different person, but I am having the same problem and those dlls don't solve it on a Titan X Pascal
    3. L1Qu1D
      L1Qu1D
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      you need the vulkan run time package from LunarG, thats what fixed it for me. Still doesn't load saves for me even after getting in game though.

      Interested to see if the replacement DX12 dlls fix the load problem as well.

      LunarXchange
  4. AbbyRawkz
    AbbyRawkz
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    I updated to the beta nvidia driver and installed all the files included in this mod, but I get a message box telling me my "Graphics card does not meet the minimal specification requirements." I'm using a 1070 Ti, and I've also used Vulkan mods for other games, so either my card isn't supported for this pipeline or I'm doing something wrong.
    1. GliOcchi
      GliOcchi
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      Same happens to me on a 6750XT
    2. alesimula
      alesimula
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      Did you by any chance put any file in the D3D12 folder?

      Because that folder should contain the original D3D12Core.dll file only, while the wrapper files (this mod) should be extracted in the same folder as Starfield's exe
    3. GliOcchi
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      Tried both ways, first I just dropped into the .exe location, when it didn't work I placed in the D3D12 folder, which didn't work either xD
    4. AbbyRawkz
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      I put your mod files in the main directory, the D3D12 folder is still the original files. I haven't restarted my pc since I updated to the beta driver, I can try that later. But if it's not working for AMD either then I don't think that's the issue.
  5. Diemo
    Diemo
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    As @DistantThunder said, this is a wrapper and not a proper driver and is more likely to lower performance. The OP stated that this is just a proof-of-concept, which is true, as we have no idea how Vulkan behaves with the Creation Engine 2. There are parts of IdTech 7 in the engine (which runs on Vulkan), but I personally don't think it's made or optimized to run on the Vulkan API and trying to make this work just isn't advisable right now.

    Not taking anything away from the OP, as it is an interesting idea that may end up having merit, but currently it's just standing in between DX12, effectively 'translating' before rendering; an extra step in the process and as such, cannot theoretically increase performance or visual fidelity. Even on cards struggling with DX12, I don't believe this is a viable solution. There is no panacea or magic bullet for inferior hardware unfortunately, so to look at this as that is misguided.
    1. niacus
      niacus
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      From what I have heard, Starfield was originally coded for vulkan and it was AMD that helped them re-code for DX12.
    2. alesimula
      alesimula
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      I updated the title and description to make this more clear

      As for the extra translation steps, I don't think those affect performance that much, although DXVK in this case undeniably decreases the framerate by a lot, some other games where it was implemented (e.g. Hogwarts Legacy, which also uses vkd3d-proton alongside DXVK to translate from DX12) it actually improved the performance
  6. brown66
    brown66
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    I installed version 537.50 of the Vulkam beta driver and the game creates the shaders, but when trying to load a savegame, the game freezes during the loading screen.

    I tried it on an i7-12700K, with an RTX 4090, at 4K.

    This is a mod that I hope will work. It would be quite interesting to try it.

    Edit: Another thing I forgot to mention is that it takes a lot of time to build the shaders, unlike what happens when using Directx12. I don't know if this is normal.
    1. Ghallok
      Ghallok
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      no need for you to even attempt it since u have such high end specs haha. I have a ryzen 3 5300g and gtx 1050ti i was hoping this worked but from the comments not yet =/
    2. UNPUZZL3D
      UNPUZZL3D
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      vulkan still stutters less than dx12, stuttering in starfield doesnt stop regardless of specs. for reference, i have a 4090, 7950x3d, 64gb of ram, in a well cooled case and a power supply of 1650watts. nothing more i could add to improve performance and the game still stutters
    3. brown66
      brown66
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      Strange! I've seen a few (less than half a dozen) sutters in a hundred and few hours of gameplay, but I always attributed them to the SSD, when the game was loading a part of the map that was very large and the SSD was also doing other operations, such as record a video of the game I was playing. This does not mean that frames cannot drop below 60 in cities like Akila (between 55 and 60 FPS), but otherwise they are generally stable at 60 (I use V-Sync active, as my monitor works at 60Hz ).
  7. justincofield998
    justincofield998
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    Am dumb, would like to know about the advantages of Vulkan such as, will it run along side DLSS mods or do I have to choose one or the other? Will this increase frame rates? Would also prefer if you updated the description for future dumb dumbs like me. Please and thank you. 
    1. Geofferic
      Geofferic
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      If you are trying to play the game on Linux OR if you have a low end CPU, Vulkan will give you better performance.

      Otherwise, you will have the same or worse performance.

      With that said, because this game is hammering CPUs, Vulkan may improve performance across the board. 
    2. B01scout
      B01scout
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      But the game already uses the low level API DX12. How can a Vulkan wrapper improve on that?
    3. elmarinenow
      elmarinenow
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      cannot, but it can give linux compatibility, for windows it is useless unless you use a GPU less than 750 because even that has software support for DX12.
    4. caffeinatedNetling
      caffeinatedNetling
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      @Geofferic Though if you are playing on Linux, you either already are using DXVK (almost certainly the case if you're using Steam) or you have a better way to get it through your distribution.
      What you certainly are not doing is running DirectX, because that's just not a thing. If you're not translating to Vulkan you're translating to OpenGL.
      Either way, 99.9% of the time you should not get DXVK off the Nexus as a Linux user.

      Some people see better performance with DXVK on Windows than native DirectX on some games, but that's situational and very specific. Maybe that will be the case for Starfield?
  8. DistantThunder
    DistantThunder
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    Just a quick heads up to remind people that this ADDs a layer of compatibility that translates D3D12 to VULKAN. It is NOT the same thing as replacing the rendering pipeline.

    It is likely to remove performance rather than add some. This would usually be useful only if the game's original D3D12  renderer is especially bad or your D3D12 drivers are particularly messed up on this game.
  9. Zeeblah
    Zeeblah
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    Ok so I looked up how it worked with Fallout 4 and saw this in the ZIP "VulkanRT-1.3.231.1-Installer.exe"

    So I ran that and it worked for me. Its running in the back ground. I did NOT up date any drivers .. just playing with this

    Edit. So I updated my drivers to what this mod asks and not it no longer runs where before it ran. So for me the BETA drivers do not work

    The work part was like brown66 once you start a game locks up. So I put in just FALLOUT 4 dx11. Wont Start up locks up haha
  10. rpawn
    rpawn
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    There are no instructions included in the file. So i just dumped all the files in the starfield.exe directory. Then started starfield using sfse loader because reasons. Starfield does show up in taskmanager but does not actually start up.
    Running this on win10/RX6700XT
    1. fcoenriqueperez
      fcoenriqueperez
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      Let me know how it goes for you.