Hello, thanks for sharing these. We interacted on Reddit. I tried your settings and noticed that when I view a ship in the ship builder, the mod causes the text on the cargo to be blurry:
https://imgur.com/a/Ys7SYcC
I liked how the map shows way more stars when zoomed out, when using your settings.
The most important settings in my experience to improving both frames and visual quality are fMinDynamicResolutionScale -- The lowest downscaling amount from the PlayformDynamicResolution
fRenderResolutionScaleFactor -- The setting which scales PlatformDynamicResolution
The idea is to set your PlatformDynamicResolution to as high as your performance allows, and then it scales this image down to your monitor's actual resolution. I am in no way capable of running the game at 2k and above, but I use these as PlatformDynamicResolution as once downscaled via fMinDynamicResolutionScale, the clarity of the downscaled image GREATLY exceeds the same resolution natively.
I play at 1080p, and with very little graphical compromises, as seen here: https://www.youtube.com/watch?v=_1Pjf__Xn3s
I think the only other thing that will give your performance a significant improvement would be to install Starfield Optimized Textures, as well as Performance Texture packs for as many assets as you can be bothered to download. I saw significant performance games with the "PotatoMode" mod, and even went up from "SuperPotatoMode" due to the performance difference being negligible.
Thanks for info. I do use 256x256 textures, but obviously I am not allowed to post that here, because that mod is not mine. Tweaks are. But IMHO big influence is also in ini files. Like I said, even with vanilla textures these tweaks improved my FPS a lot!
You know what would be hilarious, is if someone took everything to turn the game into 75fps for all computers, then added a music replacer of fallout 3/new vegas to it, so we know we are able to play Starfield because it's been converted to Fallfield, fall of every graphics improvement since Fallout 3.
I have same PC setup (4790 processor not K, 32 Gb memory) and 1660 Super videocard with 6 GB. Solid 35-40 in MAST New Atlantis (i think its game optimization problem for current map, same problem with fps -50% drop in Akila city), 40-60 fps in dungeons. I am playing in 2K resolution with 50% rendering. https://imgur.com/a/22gCqp4
I am tried play in 1280 resolution with Borderless Gaming and its was not great experience on my Dell 2K monitor. And Starfield works unstably when working through BES.
wow, some .ini settings that actually work! i have a three year old midrange PC (MSI GS75 Stealth, RTX 2070, 16gb ram) and no matter what .ini settings i tried i struggled to get into the low 40s FPS in New Atlantis. most of the time my framerate was in the high 20s to low 30s. after i tried this out it never dropped below 30! fantastic work! my only complaint is the game seems a little too bright, and i did notice some pop-in here and there. but these are all things i can live with. thanks! endorsed.
I am glad I helped man! Yea unfortunately game becomes a mess a bit. I dont know how to fix brightness... but you have much better pc than me, i think you gained even more fps...
18 comments
https://imgur.com/a/Ys7SYcC
I liked how the map shows way more stars when zoomed out, when using your settings.
https://imgur.com/a/uh7wnMX
How did you do that?
Sincerely,
Richard
Yea blurry stuff is normal since i reduced shadows and mesh distance to decrease gpu load, all those tiny things improve fps!
Second image, ohh man, i did those settings 4 months ago, i actually forgot lol! 🤣
Another 1060 owner
My 7 year old pc says thank you
I would suggest looking into the following ini settings for further performance:
[Display]
uFrameHz 120
fMinDynamicResolutionScale 0.5
fMinRenderResolutionScaleFactor 0.5
fRenderResolutionScaleFactor 0.75
uDynamicResolutionDropFrames 2
uDynamicResolutionRaiseFrames 120
uDynamicResolutionSteps 96
uPlatformDynamicResolutionAutoScaleHeight 4320
uPlatformDynamicResolutionAutoScaleWidth 7680
sSupportedResolutionsList 1920x1080, 2560x1440, 3840x2160, 5120x2880, 7680x4320, 15360x8640
fMaxAnisotropy 16
edit: removed the equal signs that screw with comment formatting
The most important settings in my experience to improving both frames and visual quality are
fMinDynamicResolutionScale -- The lowest downscaling amount from the PlayformDynamicResolution
fRenderResolutionScaleFactor -- The setting which scales PlatformDynamicResolution
The idea is to set your PlatformDynamicResolution to as high as your performance allows, and then it scales this image down to your monitor's actual resolution. I am in no way capable of running the game at 2k and above, but I use these as PlatformDynamicResolution as once downscaled via fMinDynamicResolutionScale, the clarity of the downscaled image GREATLY exceeds the same resolution natively.
I play at 1080p, and with very little graphical compromises, as seen here: https://www.youtube.com/watch?v=_1Pjf__Xn3s
I think the only other thing that will give your performance a significant improvement would be to install Starfield Optimized Textures, as well as Performance Texture packs for as many assets as you can be bothered to download. I saw significant performance games with the "PotatoMode" mod, and even went up from "SuperPotatoMode" due to the performance difference being negligible.
https://imgur.com/a/22gCqp4
Try putting 1280x720 on windowed mode... you should have 75 fps everywhere