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TheOGTennessee

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TheOGTennessee

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About this mod

Hab Tweaks aims to overhaul the stats given by certain habs, buffing some that were otherwise fairly useless, and adding some quality of life changes that will effect all ships.

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  • German
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Have you ever wondered, why do my habs not give any storage? I see so much storage space all around me, on shelves, in crates, in little cubbies. Why do huge 3x3 habs have the same hull value as a 1x1 companionway? Surely that engineering hab would provide some bonus to my ship's systems, or maybe those battle stations can help me target lock faster. For whatever reason, Bethesda chose not to do any of this, and barely made an effort to differentiate the different habs with some crew and passenger capacity. This mod will change all of that, and make you think a lot more about what habs you want to bring than just what crafting stations they contain, or where the nearest bed is.

This mod has been created with the experimental xEdit release found on their Discord server.
Caution should be used when using experimental mods, and always back up a save file before using one.


Installation:
  • Unzip the archive and put TNHabTweaks.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.
  • Add *TNHabTweaks.esm to your Plugins.txt file. (Ensure it has the * in front of it.)
  • Install Baka Achievement Enabler and SFSE if you don't want achievements disabled.


Hab Tweaks:
  • All habs will get a small amount of cargo space (between 50-100 depending on the hab) to represent the space along the walls and in containers. It isn't much compared to dedicated cargo modules however.
  • All habs get hull based on their size. Increasing a hab's size has a diminishing return, as so much of the space is hollow inside. 1x1's have 5, 2x1's have 8, 3x1's have 12, 2x2's have 14, 3x2's have 20, and 3x3's have 24. Companion ways get 8 each also, even though they are 1x1's.
  • Cargo habs get more cargo than normal. 2x2 cargo habs get 400 cargo, 3x2's get 600, and 3x3's get 1000.
  • Captain's Quarters, Armories, Brigs, and Mess Halls also get more cargo (based on their size). 100 cargo for the 2x1's.
  • Engineering habs grant 50 health to both engines and grav drive, add +2 Grav Jump Thrust, and decrease boost drain slightly. (These habs fortify thrusters and grav drive.)
  • Computer Cores increase available power from your reactor by 1 or 2 (depending on size) by increasing power distribution efficiency.
  • Control habs reinforce your reactor, giving more reactor health and increasing the efficiency of repairs.
  • Battle Stations reduce target acquisition time and increase shield regeneration.
  • Though not a hab, the Taiyo Forward Sensors also grant crew capacity, and reduce target acquisition time (though not as much as the battle station).
  • Hopetech Fuselages have doubled storage capacity compared to their normal 1x1 counterparts.
  • Compatibility Patch is available for the Place Doors Yourself mod, which applies all of the Hab changes to the Habs that mod adds.
Note: Not all of the changes to the habs will show up in the ship builder due to being normally hidden stats coming from other parts.
Note 2: All stats are currently experimental, and may not function in all circumstances.


My Other Mods:
TN's Ship Modules All In One
TN's Class M Ship Building
TN's Space Mining and Salvage
TN's Hab Shells
TN's Supplemental Thrusters
TN's Hab Tweaks 
TN's Useful Ship Structure 
TN's Expanded Cargo Holds
TN's Supplemental Reactors
TN's Supplemental Cockpits
TN's Weapon To Module Snapping
TN's Separated Categories
TN's Aid and Ammo Crafting
TN's Melee Weapon Modifications
TN's Power Tools 
TN's Modular Starborn Suits
TN's Outpost Storage