42 comments
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LockedStickyIf the Aurora tooltip in-game shows the changes but the visual effect is still ending early, then you likely have not installed the Scripts folder in the correct location. Make sure you see defaultplaysoundandimodoneffectstart.pex in your \Starfield\Data\Scripts folder.
If you don't see ANY of the changes in-game (the tooltip is unchanged and the effect isn't modified) you likely either don't have the plugin in the right place, don't have it enabled (see Plugins.txt Enabler for details and make sure to add *AuroraDurationAndEffects.esm to your %LOCALAPPDATA%\Starfield\Plugins.txt file preferably near the bottom) or else some other mod (probably one that changes contraband prices) is loading after this one.
To fix the last problem with load order just make sure this mod loads after any other that edit Aurora in any way and they will work together fine.NEW: Version 1.02 includes the option to also effect S.T.E.V.E. and Blend, which both contain Aurora. While S.T.E.V.E. time dilation strength will be the same as Aurora according to your chosen option, Blend will be 1/2 the strength of your chosen option since it contains diluted Aurora, to stay consistent with the base game which also has Blend time dilation at 1/2 Aurora strength. All other effects of these two substances remain the same.
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I have a huge problem with this mod, because now I may actually be addicted to Aurora IRL. ^^
Seriously tho, you haven't lived until you watched a sunrise on Aurora.
Now if you'll excuse me, I'll be fear and loathing in Paradiso. -
This is so cool, just wish it had a version that it made it legal, even if very expensive to purchase... Oh well.
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I'm having trouble enabling this mod. I installed it with MO2 and it shows up on the left side but not on the right. There is an icon on the left that says no valid game data... any ideas why?
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Hi
you told ColinBT1994 that you willcreate an optional file that contains the same FOMOD installer only applies the effects to all three Aurora-based items, and those who wish to use that version are free to do so.
the only problem is, im to stupid to find the optional FOMOD file.
i woud like to extend the duration, but use STEVE since it no contraband. (sparing myself the hassle of Smugeling)
Thanks in advance and again im probably just stupid / blind
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ah thank you i lookd through all the file and was confused .
gonnna come check in a few day again
p. the hole blind/stupid thing was purely a joke but thanks for the nice and encouraging words! -
HI love the mod
sometimes the Time dillation just dosnt take effect (most likely a problem on bethesdas side) but other than that it working flawlessly
and thanks for your response been playing with it, as sort of a poor man Sandevistan :) (i know theres a mod for that)
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I also really like Aurora, very cool lore-wise. Thank you for this! This isn't in the scope of your mod, but I figured I'd ask since we both love Aurora lol: Is there anything you could do about Chasmbass never respawning under Neon? I'd love to be able to farm some Chasmbass oil myself but the cell appears bugged and Bethesda has yet to patch it and I wouldn't know where to begin without the CK : /
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Heyyyy so I don't know if it's me but I tried both the 5m and 10m allchems visuals only, reinstalled, uninstalled and reinstalled, triple checked the file locations manually (I use Vortex), and doing your open menu/save/reload method, but both versions always resulted in no tooltip for the effect/duration, taking it showed 3m duration in my status menu, and the visuals also stop after about 10s, but the status and sound keeps going until the 3m is up.
I chose 60s, 40%, 25%, 10x
Could one of these be conflicting somehow maybe? I removed "Increased Contraband Prices - x2 x5 x10" in favor of this one seeing that it could conflict.
*SKKUniversalStash.esm
*Piloting4ForMClassShips.esm
*BetterNPCs.esm
*HSIBA.esm
*Helpful Activity Objectives.esm
*Navigate Using City Terminals.esm
*Naked Guards Fix.esm
*dmLegendaryRecycler.esm
*dmLegendaryRecycler - Legendary Clothing Enabled Patch.esm
*Ship Remote Control.esm
*FirstPersonLoweredWeapons.esm
*Item Sorter.esm
*AuroraDurationAndEffects.esm
*xatmosLegendaryDrip.esp
Edit: I tried the "Aurora Duration And Effects - Vortex" download, all the same settings at 10m. Now the effect at least says "Hallicunations for 3m", but... still 3m not 10m, and still the same other issues with 10s visuals but 3m duration after taking it. -
Oh nice mod, did you think that's possible to modify for not have the time dilatation (so 0%) and just the visual effect for something like 5-10min ? That's would be very great ^^ thx for your work ^^
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Seconded, I'd love to have the visual filter by itself last like 5 mins, otherwise Aurora feels like space whippets with how short the duration is.
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This is a fantastic idea.
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Exactly, like a drug IRL, you see some pink elephant and rainbow but the time stay the same xD So you can fight, fly and so while under the effect of aurora. The best outcome would be no time dilatation, the visual effect, trippy sound (all the package when you inject the aurora) last for 10min or so and of course keep the addict, after all, that's one drug :p Thanks again <3
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Well, more logically, the best would be time dilatation for a bit (X sec.) AND visual effects and sounds for longer.
Like the time dilation is part of the rush of when you drop the dose, and the sound and visual effects are the overall trip
If you want trip reports, just ask me lmao
Anyway, I'm tracking this, nice job phinix !! -
I second what WanElMask described, for RP purposes I think that hits the nail on the head and it'd still have rgeat uses in-game, my "neon druggie" character is a melee Ronin and that short burst of slow time is actually incredibly handy!
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Ohh i don't have think to that, so yeah, some second of time dilatation and 10min or so of visual effects and sounds ^^
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He made exactly that avaible in the fomod option, instant download !
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Did you guys get it working? No matter which version I download, it's always a 3m duration for me at most.
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Hey, just to let you know that the architecture of your mod isn't right, the mod install itself to the game root and not into the Data folder
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hey i downloaded it manually and followed each steps carefully
got the .pex and the .esm at the right spots (.pex in scripts) (.esm in both my documents and steammaps's data folder )
it is listed in the plugins.txt and in the starfield custom.ini (in the right order using LOOT: auroraeffects is below contraband prices modifier .esm)
( the game detects the .esm because if i try to remove it and load a save i get the message that a mod is missing)but it does not work i only changed the time to be extended to 30 sec and the slow mo to 80% i kept the rest to default values (25% addiction and default sell value)
it is not working :/
here is the list :
# This file is used by Starfield to keep track of your downloaded content. (You HAVE to keep a # on the first line here)
*BlueprintShips-Starfield.esm
*xatmosOutpostTrader.esp
*UCNavyFatigueGloves.esm
*more_missions_same_rewards.esm
*Old Earth Hunting Rifle FullAuto Unlock.esm
*RecycleScum.esm
*IncreasedContrabandPrices.esp
*AuroraDurationAndEffects.esm
*RicherMerchants.esp
any ideas ?-
yes i did disable mod and etc
i am gonna try to remove the pluginsfrom my documents
EDIT : did not work unfortunately -
thank you
well now the visuals stays for the duration i want > 60 secs but the slow mo only stays 10 seconds and is still at 40% instead of the 80% i am choosing the .esm from.
it is a progress just need the slow mo to follow now :)
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EDIT: thank you
well now the visuals stays for the duration i want > 60 secs but the slow mo only stays 10 seconds and is still at 40% instead of the 80% i am choosing the .esm from.
it is a progress just need the slow mo to follow now :)
to be fair i am happy like this don't bother too much on my case ;)
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I was thinking while playing with your mod earlier; does the script you made automatically affect the other aurora-effect-producing items like Blend and STEVE? If not, any chance youd be willing to release an update that either sets them the same as aurora values or allows them to be set independently?