About this mod
All ship parts at all vendors at any level (you still need the perks and caps) removes player level and vendor conditions from 740 base game ship part recipes (not starstation).
- Permissions and credits
- Changelogs
Removes player level and vendor conditions from 740 base game ship part recipes (not starstation).
Also removes quest conditions e.g. Comm Spike.
WARNING: Starfield has a limit not only on ESM file count (254) but also mod indexes (254) which relates to changed forms. The 740 recipe forms this changes uses up 7 indexes. Read this to learn more.
(A) Mod Manager Install
Folllow your chosen mod manager install instructions for ESM files, I'm not getting involved any more.
(B) Manual Install
(1) Extract SKKShipPartsNoLevelAllVendors.esm to C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data or wherever starfield.exe lives ...\Data folder.
Using standard paths will look like:
C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\SKKShipPartsNoLevelAllVendors.esm
(2) Edit plugins.txt to add *SKKShipPartsNoLevelAllVendors.esm
FAQ
(1) Is this compatible with existing TXT file, BAT file, Console Runner or other ESM solutions that touch ship parts ? Possibly as it edits different forms to the usual vendor/ship part/module updates they make.
The only ways to really tell are (a) for ESM mods to load both in xEdit (SF1Edit) to check for form conflicts, or (b) for ANY mod install them both, start a new test game in 60 seconds and see what the Atlantis ship vendor offers.
(2) What does this actually edit ? Ship part constructable object recipes ("COJB") that are used to condition vendor stock. It does not directly edit ship part/module or actor forms.
(3) The full vendor parts lists update dynamically at all ship vendors soon as the mod is loaded into my existing games. If your lists are not updating then you probably have another mod messing with the inventory lists or objects.
(4) There are 9 unlocked Starborn ship weapons that have no model so cant be attached. Left in the vendor list incase you have a mod that attaches models to the weapon: Solar Flare, Supernova, Gravity Torpedo.
(5) WTF is SKK scripting doing publishing record edits ? Existing BAT files are, like, sooooo last week and I just want to upgrade my ships gated by caps and perks. Not player level (because I start a lot of new games) or hunting around wikis for who sells what. Now hanging around landing sites to steal ships and investing in Starship design early has an actual point.