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SKKmods

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SKKmods

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  1. SKKmods
    SKKmods
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    Locked
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    ********************************************************************************
    INSTALLATION ISSUES.

    Installation support is not provided.
    Its YOUR job to learn how to install mods in YOUR setup. 

    If you have an ACTUAL issue with the running MOD then post here.
    ********************************************************************************
  2. 6ch6ris6
    6ch6ris6
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    IF YOU WONDER ABOUT THE PLUGINS.TXT FILE NOT APPEARING

    do this:

    Open notepad and copy/paste the text below. Save that file as StarfieldCustom.ini and save/move it
    to C:\Users\%USERNAME%\Documents\My Games\Starfield

    Copy/paste the following

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
    [General]
    sTestFile1=SKKShipPartsNoLevelAllVendors.esm
    1. SKKmods
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      DO NOT USE THESE INSTRUCTIONS THEY ARE WRONG

      With the Starfield CreationKit update in April 2024 you MUST NOT USE THE sTestFile method to load ESM mods.
    2. sandmoose13
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      Hell using the testfile command was bad even before that lol ;) 
  3. BrokenMidnight
    BrokenMidnight
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    Heya, Noticed that when using this mod, it shifts the third person camera slightly off to the right and only fix is to edit the ship and spend credits to get it re-centered. Loaded several older files that did not have this mod installed and one new game to verify and the issue is not present. Editing it solves the issue, but afterwards it returns when I re-boot the game. On the landing pad, the ship is also shoved a bit to the left (when third person looking  forward) so unsure how to fix it except rush main quest. Which we;ll see how it goes. Just letting you know since it started happening after installing this mod I believe. I will do more research on my end.

    EDIT:: Its not this mod. Please disregard
    1. SKKmods
      SKKmods
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      FYI all this mod does is alters vendor/construction recipes to remove conditions from them. Check in xEdit if you have trust issues.

      There is no possible way in the known universe that vendor/construction recipies can affect the camera or any other game system.
    2. BrokenMidnight
      BrokenMidnight
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      Heya, I made sure after posting it to do a bit more digging to make sure about stuff. I just posted it as a just in case it ended up being it. (You never know how things develop when making a mod at times) and I don't think this is it. I had no issues for some reason with the Starborn ship, so my belief is that the culprit is another mod. I thought it was this one since it was the last mod I added that altered ships before the bug appeared. Anyway, thanks for reading it. Did not mean to cause alarm, mostly just pointing a possible issue, that may not be there. Still,  thank you for the mod.

      One thing I will suggest though is adding the option to fly M-Class ships since this allows the use of M-Class components (just a suggestion that I noticed when using the mod. I mostly just use the Reactors for the class. Nothing else.)

      Anyway, cheers. Thanks for the mod. Will be installing it back as soon as I figure out what the heck is going on.
    3. SKKmods
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      No alarm at all as it cant possibley be this mod as I already explained this is totally wrong:

       since it was the last mod I added that altered ships before the bug appeared

      Again this mod does not alter ships or objects in any way at all, it only adjusts VENDOR/CRAFTING RECIPES.

      Apologies if English is not your first language and you dont understand what that means.
  4. ryoendymon
    ryoendymon
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    Does not work when combined with STAR UI Ship Builder.  

    Will not go to the habs section.  All other aspects work just fine, but if you have both mods installed and try to work with habs, it fails
    1. 78thFTW
      78thFTW
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      STAR UI ship builder is just broken right now after the REV-8 was added. https://www.nexusmods.com/starfield/mods/11467?tab=description this is a patch for it 
  5. beetus142
    beetus142
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    Encountered an issue where after I joined the Vanguard, the mod stopped working.  All the extra parts that were available are gone and seem to be gone from most vendors.
    1. SKKmods
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      It is likely a Bethesda update broke this solution.
    2. beetus142
      beetus142
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      Right on, thanks for replying.  For the record I tried uninstalling, making a save, restalling, etc and still the same result.
    3. angryglock
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      Still seeing this issue. Not all items are at all the vendors. They do seem all appear in the Landing Pad builder. Any plans for an update?
  6. jushtan
    jushtan
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    Man, I just wanted to say how much I appreciate your mods. I remember seeing your stuff start to pop up on the Fallout 4 nexus page, and eventually your mods became staples in my load orders.

    Especially now, on Starfield. I'm avoiding using any mods that require the script extender, and your mods are once again coming in clutch.

    Thank you.
  7. dharq
    dharq
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    Thanks for the mod.

    Supernova engines (2000, 2100, 2200 variations) do not appear to be included. Tested at New Atlantis. Cannot see below standard level req. Can see when setting player level above the standard reqs (45, 58, 72, respectively). 

    Also, would it be possible to get a variation of this where you split off the standard class parts (A, B, C) from the class Ms?
  8. kent199
    kent199
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    i've done everything, does not work
  9. Aldodrem
    Aldodrem
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    If I switch out of ship I built that has M parts than try switching back it says rating not high enough (I have max piloting). I have to downgrade back to C, switch it to home ship, than upgrade back to M. Is this intended?
    1. SKKmods
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      This doesnt touch perks in any way shape or form.

      Only construction recipies for ship vendors.
    2. SerySery
      SerySery
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      https://www.nexusmods.com/starfield/mods/6731?tab=description
  10. aPerfectBacon
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    just wanted to let you know, saw this mod uploaded on the creations website however it does not actually appear downloadable through the creations tab in game on Xbox series X. your fast start mod is there though. appreciate the work, love your stuff for fallout 4! hopefully its just bethesda being bethesda lol
    1. SKKmods
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      Its marked work in progress because it just doesnt work as a creation download.
    2. aPerfectBacon
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      unfortunate to hear but i appreciate the reply and reasoning! thanks again for ur work!
  11. C13M3NT
    C13M3NT
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    Hello, Thank you for this QOL mod ! Is it normal that there is no SAL engines from the quest "All That Money Can Buy" in Neon given by Walter Stroud ? They are the best C-class engines and I would love to see them included ;)
    1. SKKmods
      SKKmods
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      If you can give me the 8 digit form IDs I can look up the unlock conditions, otherwise I am done until Creation Kit is released.
    2. C13M3NT
      C13M3NT
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      In fact they are included but you did not remove the condition on the quest. I just needed to complete it or use the console command (SetStage 002c1c9b 2000) to unlock the 3 SAL engines everywhere. Thanks, it is so much better to be able to craft any ship from anywhere !