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XilaMonstrr

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XilaMonstrr

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  1. XilaMonstrr
    XilaMonstrr
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    Thanks for your endorsements to help me to #3 in HOT MODS!!


  2. sakisis
    sakisis
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    Hello thanks for the mod, i need help im 2stupid to figure out what to do -,-  does this look alrigth, i dont know how to attach the ini files. can someone help please ?

    starfieldcostum.ini ( in dokuments )
    General]
    sStartingConsoleCommand=bat MrGebaPlanetSites; bat v_ConstellationTweaksIIAio; bat stopstaring; bat FlightCamera; bat v_ConstellationFixes; bat v2_AmmoPack; bat v2_ThrowPack; bat v2_MedPack; bat ExpAIO;
    SIntroSequence=0
    uMainMenuDelayBeforeAllowSkip=0
    bEnableMessageOfTheDay=0
    fAutoDoorFadeSecs=0.0002
    fFastTravelFadeSecs=0.0002
    fLoadGameFadeSecs=0.0002
    fNormalDoorFadeSecs=0.0002
    fNormalDoorFadeWait=0.0002
    fNormalFadeSecs=0.0001
    [Archive]
    sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, 4K_Ship_Interior - Textures.ba2, 4K_Ship_Common - Textures.ba2, SRPSFArchitecture - Textures1.ba2, SRPSFLandscape - Textures1.ba2, SRPSFLandscape - Textures2.ba2, SRPSFLandscape - Textures3.ba2, SRPSFLandscape - Textures4.ba2, SRPSFArchitecture - Textures1.ba2, SRPSFLandscape - Textures1.ba2, SRPSFLandscape - Textures2.ba2, SRPSFLandscape - Textures3.ba2, SRPSFLandscape - Textures4.ba2, Spaceships Redone 4K.ba2     
    [Interface]
    fFadeToBlackFadeSeconds=0.0002
    fSleepFaderTime=0.0002
    fDataMenuFadeInToGameTime=0.0002
    [Controls]
    fQCZKeyDelay=0.3
    fZKeyDelay=0.15
    [Display]
    sPhotoModeFolder=Photos
    fDecalLifetime=900.000
    fDecalLOD0=90000
    bVolumetricLightingEnable=1
    bVolumetricLightingEnableDistantScattering=1
    bVolumetricLightingEnableNearSpatialFiltering=0
    bVolumetricLightingEnableScatteringVolume=1
    bVolumetricLightingFogMapUseWeatherSettings=0
    bVolumetricLightingUseAreaLights=0
    bVolumetricLightingUseDistanceCulling=1
    bVolumetricLightingUseOcclusionCulling=1
    bVolumetricLightingUseWeatherSettings=1
    bVolumetricLigthingInLiteBrite=0
    bVolumetricLigthingUseLightGobos=0
    bEnableVolumetricLightingOnParticles=0
    fskyocclusionfaderange=2500
    fSkyOcclusionFallbackNormalShift=-500
    bUseSkyLighting=1
    fSkyOcclusionFallbackIntensity=0.96
    fVolumetricLightingIntensity=1.6
    fbrightpassthreshold=3
    fbloomupsampleblendfactor=.55
    fVolumetricLightingNearTemporalBlendFactor=0.95
    fVolumetricLightingNearSpatialFilteringBlurSpread=1.0
    fIndirectSpecularOcclusionAmbientOcclusionContribution=1
    fbloomamountscale=0
    SpaceGlowBackgroundScale=0.0
    fStarfieldBackgroundScale=1500.0
    [Decals]
    uMaxDecals=2000
    uMaxSkinDecals=100
    uMaxSkinDecalsPerActor=100
    iMaxDecalsPerFrame=100
    iMaxSkinDecalsPerFrame=100
    [Particles]
    fAutoRespawnDelay=0.1
    iMaxEmittersStartedPerFrame=30
    [Tesselation]
    uMaxTesselationLevel=8
    uMinTesselationLevel=2
    fTesselationDistanceThreshold=4.0
    [Rain And Fog Tweaks]
    fProjectileDefaultWaterSplashSize=0.9
    iWaterSplashMaxRequestPerFrame=90
    fRainDistance=1000
    fRainScale=45
    uRainBaseIntensity=9
    bEnableDepthBasedFog=1
    bFogEnabled=1
    [Water]
    bReflectSky=1
    bAutoWaterSilhouetteReflections=1
    bForceHighDetailReflections=1
    [Vegetation]
    fBendResponseLumberyard=0.35
    fMaxBendingLumberyard=2.5
    fUnitsAdjustLumberyard=0.4
    fWaveParallelLumberyard=0.016
    fWaveTransverseLumberyard=0.004
    [Wind]
    bWindEnabled=1
    fWindAABBScaleMaxWindSpeed=1.0
    fWindAABBScaleMinWindSpeed=0.3
    fWindHighestFrequency=8.0
    fWindInteriorCellSpeed=0.4
    fWindInteriorCellTurbulence=0.4
    fWindLowestFrequency=0.5
    fWindSpeedAABBScaleBoost=7.0
    fWindSpeedHighestHighMultiplier=2.0
    fWindSpeedLowestLowMultiplier=0.01
    bDisableHairSimulationOptimization=0
    [Sky]
    fSunAngleMaxStarVisibility=150.0
    fSunAngleMinStarVisibility=50.0
    uMaxNumShadowCastingCelestialBodies=2
    [ContactShadows]
    bBlurGaussian=1
    fBackfaceShadowIntensity=1.6
    fBaseRayLength=0.20
    fDistanceFadeLength=10.0
    fContactShadowsOffsetNoiseScale=0.1
    fBlurDepthCutoff=0.01
    fProximityLimit=0.16
    fTerrainNormalRayBias=0.01
    fThicknessScale=4.1
    fRayBias=0.0
    [shadows]
    bDrawDistantRocksShadows=1
    uCascadesGrassDistance=1
    uCascadesRocksDistance=1
    fDistanceFadeStart=15000.0
    [weather]
    bUseSecondarySun=0
    [Boostpack]
    bUsePressAndHoldControls=1 

    im using these mods 
    https://www.nexusmods.com/starfield/mods/2362
    https://www.nexusmods.com/starfield/mods/897
    https://www.nexusmods.com/starfield/mods/2362
    https://www.nexusmods.com/starfield/mods/7946
    plus 100 more :")

    starfield.ini ( in game folder )
    [General]
    uExterior Cell Buffer=36
    sGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
    [Display]
    uiUpscaleTech=3
    sPhotoModeFolder=Photos
    [Wwise]
    iDefaultExternalCodecID=4
    [Archive]
    sResourceDataDirsFinal=STRINGS
    SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2
    sResourceIndexFileList=Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
    SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2
    sResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
    sResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
  3. jrsmiley
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    Howdy, ma'am!  I just installed this and got the red lights.  I installed the Hotfix in Data\Textures\ships\shipcommon, but it isn't working.  Did I make a mistake when installing.  Your note says it will overwrite the .ba2 files if installed correctly, but these are loose files without any .ba2 files, so I'm confused.  (I used the 4K version of both.)
    1. jrsmiley
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      Never mind.  I found and fixed the problem.  I had moved my Data folder from My Games\Starfield to \Program Files (x86)\Steam\steamapps\common\Starfield, so that's where I installed the Hotfix.  However, I neglected to add 
      [General]
      bEnableMessageOfTheDay=0
      to StarfieldCustom.ini and the game was automatically re-creating the Data folder in My Games\Starfield.  Once I disabled MoTD and again removed the Data folder from My Games\Starfield, everything worked as expected.

      Leaving this here in case anyone else has the same problem.
  4. Vlad254
    Vlad254
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    I see a Xila mod i download it.
    1. XilaMonstrr
      XilaMonstrr
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      Aw thanks
  5. gluonman
    gluonman
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    I don't know, I actually kind of like the red lights.  Probably not going to apply the hotfix lol.  Awesome mod.  Ships look better.  Thank you.
    1. XilaMonstrr
      XilaMonstrr
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      YW!
      I like the red lights too :)
    2. Niteshade0
      Niteshade0
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      Which lights were changed from white to red specifically?
    3. gluonman
      gluonman
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      It was the external lights.  So structural modules and habs that have blinking lights on the outer hull.
  6. djk66
    djk66
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    Hi XilaMonstrr,

    Just letting you know that the links for the 2K texture packs are pointing to the 4K texture packs.
    The 2K texture packs are not accessible it appears.

    Thank you for making these texture packs.
    1. XilaMonstrr
      XilaMonstrr
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      I don't think that's correct. Try again
    2. TiberiusAurelianus
      TiberiusAurelianus
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      Hi,
      it's only an error of the file name, the link point to the 2k textures (1gb), but the name of the file is 4k.
  7. Crimyreaf5555
    Crimyreaf5555
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    would this increase performance? or bring down performance, are these textures better performing and optimized more that base game?
    1. XilaMonstrr
      XilaMonstrr
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      Completely depends on your system, but it will use more VRAM than vanilla textures
  8. hzlleo
    hzlleo
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    Hi, first of all thanks for your great work. I only got a small question about the fix, i am using the 4k-2k version's ba2, for the fix should I use the 2k version or the 4k version?
    1. XilaMonstrr
      XilaMonstrr
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      Up to you, but it's a pretty small part of the ship so 2K should be fine
  9. ThatFeelIKnowIt
    ThatFeelIKnowIt
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    I'm assuming you're working on the Red lights issue? This mod looks awesome but I don't want my lights to be Red so I was just holding off to see if you were going to publish a new version :-)
    1. XilaMonstrr
      XilaMonstrr
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      I fixed that days ago and published a hotfix
    2. ThatFeelIKnowIt
      ThatFeelIKnowIt
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      Woops, sorry about that. I see it now :-). Thank you sir!
    3. XilaMonstrr
      XilaMonstrr
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      YW!

      and it's ma'am ;)
    4. ThatFeelIKnowIt
      ThatFeelIKnowIt
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      Sorry Ma'am! I meant no disrespect. I just made an assumption that everyone on here is a dude lol. Glad to see I was wrong.
  10. JaeDL
    JaeDL
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    This might be a vanilla bug, but I didn't notice it last time I was in that area:

    Crashed ships seems to still have some lights turned on. I noticed this during Sarah's friendship quest. I should have stopped to test but I was headed to bed already.
  11. MadeUpName92
    MadeUpName92
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    Trying to donwload 2k, getting file named 4k.

    I do see some small text under the filename on the download pages that says 2k on one and 4k on the other but both lead to the file named 4k. 
    1. XilaMonstrr
      XilaMonstrr
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      Very strange, as the file size says otherwise and the files are named correctly on my end.
      Is this the loose files or BA2?
    2. ChristopherC71
      ChristopherC71
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      I had the same experience. It was just the folder name "Spaceships Redone - 4K BA2-6560-1-0-1699449400" when downloading the 2k version. The BA2 file was still the 2k version. I see in the Author change logs that you updated attributes but the file / folder structure you uploaded likely stayed the same. Not an author so cannot see the backend view... All good otherwise.
    3. XilaMonstrr
      XilaMonstrr
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      Ok, I see that. It's just the zipped folder name, though, right? The BA2 archive still has the 2K name?
    4. MadeUpName92
      MadeUpName92
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      Thanks for the reply. I'll try it out now that I know it's just a typo.

      Yes it's the BA2 on this download page https://www.nexusmods.com/starfield/mods/6560?tab=files&file_id=23193

      Update: Wow! I instantly saw the difference. 

      (27" G-Sync Samsung HDR10 2560x1440 native on MSI RTX4070 12GB)
    5. XilaMonstrr
      XilaMonstrr
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      Awesome!