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wankingSkeever

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wSkeever

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123 comments

  1. HeyYou
    HeyYou
    • supporter
    • 82 kudos
    I LOVE this mod. Makes ship combat MUCH better. Now, when I leave a captured ship, I don't need to reset all my power levels while the remaining enemy ships are pounding away at me.

    THANK YOU!!!
  2. AxleFurret
    AxleFurret
    • member
    • 2 kudos
    This mod is a "sanity saver" and works great with the "sit to add to fleet" mod for those of us that like "acquiring" other ships to sell as it remembers the power levels of the home ship every time you have to leave or come back to it.

    Great mod! Should be part of community patches and bug fixes as it is a massive quality of life improvement!
  3. Heith27
    Heith27
    • member
    • 1 kudos
    Best mod since sliced bread, wow so much frustration with them taking out the power of the grav drive, after every jump etc it was driving me crazy.

    So thanks, A great mod to the game.
  4. sardoniksg0blin
    sardoniksg0blin
    • supporter
    • 1 kudos
    Have you or anyone else made a port for Xbox? Saw someone asking on Reddit for this function there, gave them the name of this mod. Hope they find what they need, but thought I'd ask. Thanks for the mod, I appreciate it.
  5. ubehome
    ubehome
    • supporter
    • 3 kudos
    Works perfectly with the latest update 
    1. DocMulti
      DocMulti
      • member
      • 0 kudos
      Can you please tell me where exactly I shjould install this mod files for it to work with the latest update ? I don;t use any mod manager etc, jujst manual instalaltion. Thanks in advance !
    2. ubehome
      ubehome
      • supporter
      • 3 kudos
      First install SFSE: 
      https://www.nexusmods.com/starfield/mods/106
      Drop the SFSE files wherever the game is installed (e.g. C:\Program Files\Steam\SteamApps\common\Starfield\)

      Then install Plugins.txt Enabler:
      https://www.nexusmods.com/starfield/mods/4157

      SFPluginsTxtEnabler.dll in the corresponding Starfield\Data\SFSE\Plugins folder. An example path is C:\steamapps\common\Starfield\Data\SFSE\Plugins\SFPluginsTxtEnabler.dll

      Then you can install this mod and dump the files into Data
      (e.g. C:\Program Files\Steam\SteamApps\common\Starfield\Data)

      That's the location you'll want to put the majority of your mods typically. Usually there's some great instructions on the mod's main pages. I would recommend eventually looking into a mod manager if you're going to do this long term as it will be easier to update/disable mods if the game updates. 
  6. Sexyowl
    Sexyowl
    • premium
    • 6 kudos
    With the latest update there was apparently a change in the "base class for all forms in the game". This "will require all gameplay plugins to be recompiled." (SFSE stickied post). Just wondering if this will be recompiled or if the author will allow someone else to do it?
    1. DarkMetatron
      DarkMetatron
      • supporter
      • 1 kudos
      This is "just" a .esm and a script so no need to recompile anything.
      Recompiling is only needed for sfse based .dll mods
    2. Sexyowl
      Sexyowl
      • premium
      • 6 kudos
      👌
  7. Colico26
    Colico26
    • member
    • 0 kudos
    Do I need to add "*Ship Power Fix.esm" to plugins or no? Or is it just a case of install and forget...
    1. mlmlars
      mlmlars
      • member
      • 7 kudos
      if you have Vortex, and enabled plugin management inside Vortex option, Vortex adds "*Ship Power Fix.esm" for you. if not then not.

      you happen to be the reason on main page in huge caps lock letters written. just read them. if you are not capable of reading and understanding it, mods are nothing for you. sound harsh but you ended up here yourself with these word of yours
    2. Colico26
      Colico26
      • member
      • 0 kudos
      So say someone new to modding asks the same question and wasn't 100% sure and just simply asked a question for clarification, you immediately turn passive aggressive? Great stuff my guy 
    3. Valmiria
      Valmiria
      • member
      • 5 kudos
      Someone new to modding should 100% definitely be making sure they read the instructions on mod pages VERY carefully and thoroughly.
    4. theundreaming
      theundreaming
      • member
      • 4 kudos
      What about things mod instructions don't account for? Take these latest updates for example, now that we have Creations with its own load order, can we still launch from Mod Organizer 2 (which seems still needing plugins.txt enabler...) ?  (( asking because I tried, but it freezes and crashes the game )) Or when launching from SFSE it says the Address Library DLLs are outdated, and yet they are literally the most up-to-date versions?

      Back to the topic at hand - there might be those that aren't using a mod management program like MO2 or vortex that are asking these questions. I know moving "Ship Power Fix.esm" to the \Data\.. folder will allow it to show up in the Creations load order (so maybe by moving its "scripts" folder there too and loading it via Creations will work?)
    5. staberind
      staberind
      • member
      • 6 kudos
      What about reading the stuff, as, you know, it answers your qustion.
      Bro, Whatever system you use is your choice, the Mod Makers, people answering you, everyone else on the planet, its out of our hands, you decide what system you use to tell the game what plugins you want to use.
    6. Sexyowl
      Sexyowl
      • premium
      • 6 kudos
      It is highly recommended that anyone new to modding use a mod management program. If you're modding this game and you're not using any such tool then anyone is entitled to assume that you are an experienced user and should NOT be asking such questions.
  8. Avalaunch23
    Avalaunch23
    • premium
    • 3 kudos
    To the extent of my testing (~10 hours) - I can confirm that this mod still works on update 1.12.36, at the date of posting this.
  9. staberind
    staberind
    • member
    • 6 kudos
    Cheers skeve, decided to flail around in this stupid game again and many of your Mods are must haves.
  10. cirenosille
    cirenosille
    • supporter
    • 0 kudos
    Is this still needed after the June update?
    1. todorius
      todorius
      • member
      • 0 kudos
      power still changes randomly