About this mod
Venworks unveiled a groundbreaking implant technology poised to revolutionize the very fabric of society. The "StellareSize" implant, a marvel of futuristic engineering, promised to break the monotony of the mundane by dynamically resizing the people in one's immediate vicinity.
- Requirements
- Permissions and credits
- Changelogs
Venworks unveiled a groundbreaking implant technology poised to revolutionize the very fabric of society. The "StellareSize" implant, a marvel of futuristic engineering, promised to break the monotony of the mundane by dynamically resizing the people in one's immediate vicinity. As the StellareSize activation ripple spread, individuals transformed, their proportions shifting like cosmic nebulae in a kaleidoscopic dance. No longer confined to the constraints of societal norms, the world became a vibrant canvas of diverse shapes and sizes, a living testament to the audacious spirit of innovation.
This is the NPC resizer easter egg from Dynamic Scaling broken out into its own mod and now effecting all the NPCs. With in a configurable range with will resize all NPCs/Actors in the cell to give mor variety and spice to you play through.
Ok back to reality, this is the combat NPC resizer from Dynamic Scaling but uncapped and unrestricted.
Features
- Resize any actors/NPCs in the current game cell you are attached too randomly.
- There is a configuration terminal for configuring the scaling ranges.
Planned Features
- See if we can randomize the body triangle (skinny/fat/muscular)
- None really open to suggestions as always.
Installation
Via Vortex/MO2
Install as normally would any mod.
Manually
Really please use a mod manage :)
Download the current zip file. Please everything in the Data folder in the zip to the same place under <Game Install Dir aka where starfield.exe is>\Data.
Handling the plugins.txt file
You need to add NPCResizer.esm, and VenpiCore.esm to your plugins.txt file see below for help. Should be ordered like this in the file.
*VenpiCore.esm
*NPCResizer
These are instructions from the author of the mod:
Usage
None really it is all automagic. There is a new config terminal in your bag so you can enable easter egg mode, adjust the minimum and maximum scaling range.
Easter Egg Mod divides the minimum scale factor by 2 and multiplies the maximum by 2. It will reset to the min/max the game engine can handle. Below a certain point around 35% or over 300% the NPCs become near impossible to target. The hitbox seems to glitch.
Donations
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- https://discord.gg/quarteronion
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YouTube
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