While everyone is patiently waiting for Snapdragon you can back port the game to the November release and enjoy your mods that are dependant on NAF. I have done it and I'm enjoying the results. This may not be precise however it should get you to a workable game.
1. Press WIN+R and type in: steam://open/console
2. Run these two commands: download_depot 1716740 1716741 751978938301675949 download_depot 1716740 1716742 7986310915959292882
3. After downloading the game and data files (it will take ages) the console will let you know when its finished find the the two folders The path to find both the program files and the data files are C:\Program Files (x86)\Steam\steamapps\content\app_1716740
4. Copy and replace the files in Starfield folder with these ones.
5. Do not run Starfield until you gone into the properties tab on the Starfield Entry in your Steam library and then clicked the update tab and then have selected 'wait until I launch the the game' after that always use the SFSE icon you should have created to launch your game. Never use Steam or the Steam regular icon to do so Downgrade all essential mods using Vortex the key one is below
6. Download and install this version of SFSE: https://www.nexusmods.com/starfield/mods/106?tab=files&file_id=47484
7. CharGenMenu mod, and any other ones essential to enjoying your NAF. When you first load it a small dialogue may list missing mods download the older versions key ones in vortex then run to play say 'No' to the dialogue box when it asks if you want to stop the game because some of the files are not matching. It will still run the game, if you choose 'yes' the game will shut down. There may be a funny dialogue box that precedes this one just click OK and it will move on. The dialogue box elaborated on may not turn up if you sort out the correct version of all the key mods. By the way its not onerous you don't have to back port the vast majority of mods as they are not version dependant also address library does not back porting as the latest version is always backwards compatible.
I'm sure I may have left something out but this should give enough info to do the job. Also you are not missing much by backporting their were only minor adjustments in the latest unfortunately just enough to cause a need to backport
I did a downgrade some weeks ago after a tutorial on Steam (for a different game), with your advice it's surely much easier. Sadly, the downgraded game works but is quite unstable, with several crashes a day. First I thought it was because of mods I'm using, but it's not. Seemingly something went wrong. I'm currently playing my old original 1.14.70 install on my laptop for this reason, much better stability. I'm curious about experiences of others with the downgrade.
Hello SnapDragon2. I think it's great to travel across the galaxy. It's a dream, please if you could update your mode one last time. Especially since there are a lot of modes that depend on you. I tried to go back to the previous version but my PC gives me a graphic error and I don't know why. So I'm playing with the latest version of the game in French. It's true that the modes add spice to the game. If you could do it at least one last time, I would be eternally grateful to you as well as the other or future players who depend on your mode. Thank you in advance.
UGH READ ALL THE RECENT COMMENTS. then rethink your life. users, other modders, and the mod author of NAF have been here talking about this exact thing and you hop on here without reading ANYTHING and say this?
Nah chill man, the only thing that could be remotley worthy of your reply massively depends how you interprit 'please update one last time'. To me, it comes across more like them sending out postive vibses, rather than an ungrateful demand, especiallly when you consider the context of the post. The original post is actually nice (for a change online). I would normally agree with you, some people are horrible with their demands, but I think you've jumped the gun here a little necromancer. When they say things like they have discovered a way to enjoy the game in French and they will be 'eternally grateful', it's doesn't warrant replies like 'rethink your life'.
Hi SnapDragon :) I just wanted to ask if this mod is being worked on or if its a pass. I am totally happy to wait if you are as i appreciate it takes time. i just not seen any recent info to say its still active or being progressed. if it isnt i can then decide if to play this anymore or not.
I would also like to know if there is at least a chance that NAFSF will be updated. I am a very patient person and I can wait. Right now it is part of my daily routine to check if something happened and some info would be nice. Right now I am not playing Starfield because I cannot step back from the rich possibilities NAFSF and dependent mods had offered. If NAFSF will not be updated, thats fine. I'll just ditch Starfield once and for all.
I don’t think this mod is being worked on, Snap must be working on fallout 4 or oblivion. I ditched Starfield after realizing that and because of the numerous bugs. Without mods this game is objectively bad tbh I recommend people to move on to other games and projects.
He appears to have not made any online posts anywhere since last month, hopefully he's doing okay. Until we hear new word from him, your best course of action right now is to downgrade back to the previous version of the game in order to keep using this mod, the Starfield update wasn't substantial enough to be all that worth it anyway
I have been very busy IRL, which has prevented me from devoting time to mod development for the last few months. I do plan to update this when I can get around to it. It'll likely be somewhat time consuming, as it seems like no one is attempting to update CommonLibSF for the latest version of Starfield, but I will try my best to get it done.
Thank you, your support for your mod is appreciated! And thank you for this mod, it has added some very good improvements to Starfield. It just sucks that every time Bethesda updates their game, it breaks most mods; makes it very difficult on the mod authors (the ones who add a lot to the game, and attract more buyers to play it). Just wanted to say thanks and appreciate the continued support.
Thanks you so much for the update. Take your time. I've been there...granted I was there more than 20 years ago. I used to do alot on an opensource project called rockbox when I was a student. After I started having a proper job I did less and less until I really didn't have time to contribute at all. I totally get it. And to that one guy that seems to think the game is unplayable without this mod. Really??....I mean....Really??? I'm fully enjoying Watchtower right now. A lot of new and awesome stuff is happening over at Creations.
Not unplayable, but not worth playing if a certain class of mods, that can't exist without an animaion framework can't be reinstated. These kind of mods essentially increase the immersion to a level that would some day be comparable to what long time players of e.g. Skyrim are accustomed to and expect (the secret reason that made Skyrim so successful). I will not go into details...
You don't have to go into details. I'm here too so I know which mods you're probably using. For that you really would be better off with Skyrim. This will never have that done to the level it's done in Skyrim. I'm just saying that's not the main drawing point of any game. That's certainly not why I played Skyrim. Alot of highly regarded games don't have that at all like Cyberpunk. To me it's more of an amusing side activity. Not a main selling point.
Cyperpunk doesn't need it. The storytelling and the world is so much more captivating than anything Bethesda has done so far. However, after following each possible path to every sad end the only thing you can do is car theft. So I guess I am through with Cyberpunk. Every major Bethesda game (like Oblivion, Skyrim, Fallout 3,4, and Starfield) gets bland and repetitive very fast, IF you only play the vanilla version. The possible interactions with the world are quite limited. There is no real immersion. E.g. there are showers and toilets but you can't use them and you don't have to. Maybe these kind of mods are not the main selling point, but it expands the degrees of freedom and immersion so strongly that the simulated world gets much more believable and realistic. Then there are so much more possibilities for richer storytelling with more degrees of freedom. Quest mods (with more interesting stories than Bethesda is capable of) are another reason to make it worth playing longer. And for that Starfield has much more potential and space than Skyrim. Every planet can host hundreds of stories! So it would be a real bummer if this potential will not be used because one essential ingredient, an animation framework, is missing.
Why don't you person's that don't understand that real life has a way of throwing curve balls at you cut Snap some slack! In case you have not realized it yet! BGS devs love to screw the game up and are more concerned with fixing petty exploits than the actual game breaking bugs. This last game update completely screwed up SFSE mods. My guess is BGS is trying to push mod author's into Creations to make more money off of them and kill off script based mods altogether. Most of the SFSE mod author's have had to completely rewrite their mods in order to get them to work with the latest update. I've got over 4000 hours play time into Starfield and understand that most generally BGS is the one that breaks the game. On the occasions that a mod breaks the game I simply report the bug, find the fix or don't run it! My life doesn't revolve around 1 or 2 mods! So Snapdragon take your time! Deal with real life and then shut up the cry babies!
Actually this argument has merit. I think they are trying to push us all into Creations. I'm considering just dropping nexusmods totally for Starfield.
edit: this was a reply to what that one guy said about Bethesda wanting us all in Creations so they can monetize everything. The forums should make it more obvious when you're hitting reply to an individual.
(Reply for tdtooke, since the forums don't make it obvious who we are replying to) I generally agree with the suspicion that Bethesda is trying to push for mods to be mainly from Creations. The concern is that the next Elder Scrolls and Fallout will not only follow this model but double down hard on it, meaning Starfield is just a trial run - the next elder scrolls will follow this mod model and they will think of all sorts of creative ways to make it even more difficult for non-Creations mods to exist compatibly with their games.
@Iconus: I guess the only way to vote against this policy is to never, ever pay for creations mods, right? I must admit that I installed some gratis ones.
@dude2000 Judge with you wallet. Its the only way to battle the corporate greed. Pay mods are ruinning the whole mod scene, and i can forsee the future consequences if it gets normaliced.
@dude2000 I would suggest not using Creations at all. Not even for free mods, not even to use the free 1000 coins some players get to buy Watchtower. As long as Bethesda sees activity and transactions on the Creation club through their data analytics, they have some incentive to keep it alive, to keep modding under their control some how. Remember, Bethesda knows they can't control modding to be entirely under their umbrella - but that's not the point, all they have to do is to make it increasingly difficult for non-Creations modders (e.g. full Creation Kit documentation will only be given to Creations modders), dangle incentives for modders to be a part of them rather than free sites, etc.
It's similar to lots of things around the world. Take cybersecurity for an example - attackers and defenders know you cannot defend a network or machine with 100% success, but it can be defended so annoyingly that the attackers think it's not worth the time and effort for just that one target and go elsewhere. Bethesda never intends to kill Nexus, ModDB or any other modding site, they just need to make their own creation store *seem* more attractive to modders, and once they gather a sufficient critical mass they will have succeeded.
Bethesda is definitely pushing people toward collections via intrusive updates. I don't think it's their main goal but it would explain their methodology. To them, it's a happy little accident.
Yes, quite simple (just a search on the internet will provide the answer). Since I'm using the steam version, I'll list those steps.
1. Access the Steam Console: - Open Steam and go to your library. - Type steam://open/console in your browser's address bar and press Enter. This will open the Steam console.
2. Download the Older Depot: - In the Steam console, enter the following command, replacing the placeholders with the correct depot IDs for the version (the game uses [Manifest ID]) you want: download_depot 1716740 1716741 [Manifest ID] download_depot 1716740 1716742 [Manifest ID]
- You will need to find the correct Manifest ID for the specific Starfield version you want from a site like SteamDB. - For example, to revert to version 1.7.29, you might use download_depot 1716740 1716741 8383043874900915235 (this is just an example, you'll need to confirm the correct manifest ID for your desired version). - The steam console window will display the download progress and the location where the files are being downloaded.
3. Replace Game Files: - Once the download is complete, navigate to the downloaded depot folder. - Copy all the files from the depot folder. - Go to your Starfield game's installation directory (usually found in Steam\steamapps\common\Starfield). - Paste the copied files, replacing the existing ones. - You may also need to copy the "Data" folder from the depot and paste it into your Starfield's Documents\My Games\Starfield folder. It depends on your setup.
4. Prevent Future Updates: (otherwise all the work above will be undone when steam auto updates the game) - Right-click on Starfield in your Steam library and go to Properties. - Go to the Updates tab and change "Automatic Updates" to "Only update this game when I launch it".
@thingonepc12 If you bother to read the posts and replies for the last few pages, the mod author is not ghosting, just going through some real life stuff. I'm not sure what people expect? Do people really expect the mod author to pop in every 7 days and say "hey I'm still alive, but still stuck with real life stuff, still intend to work on this mod but absolutely can't do so right now."? I think just dropping in every 90 -120 days is more than good enough. Maybe people lack patience? You're telling me you can't wait 6 - 12 months for a mod to be updated and go do other things and play other games while waiting?
If you think it's taking too long, I suggest that you contact the mod author and offer to code the compatibility patch for CommonLibSF on your own (this mod relies on that library but no other modder has updated it for this patch cycle since other mods that depend on it were either abandoned or have yet to be updated), so that the author can focus on this mod rather than have to work on 2 things just to get this up.
For those wondering "well, why don't you do it?!" I'm busy with mods for other sci-fi games such as X4 foundations, Sins of a Solar Empire 1 and 2 and post them in other places (modDB, some private discords about overhauls for those particular games). We have to be picky about the projects we want to work on or we'll burn out quickly. I don't post on nexus because the users here tend to be more demanding.
I mean this in the best way possible: if you want to see mods updated faster, start playing a little less, coding a little more, contribute to the mod community in some technical way. If you absolutely hate coding, maybe try to learn how to use blender, learn to make character models, ship models etc.
Damn, I guess we need another author to make some sort of replacement it's been like 2 months. Of course this would happen right when animators were starting to produce quality animations on LL. :(
269 comments
1. Press WIN+R and type in: steam://open/console
2. Run these two commands:
download_depot 1716740 1716741 751978938301675949
download_depot 1716740 1716742 7986310915959292882
3. After downloading the game and data files (it will take ages) the console will let you know when its finished find the the two folders The path to find both the program files and the data files are C:\Program Files (x86)\Steam\steamapps\content\app_1716740
4. Copy and replace the files in Starfield folder with these ones.
5. Do not run Starfield until you gone into the properties tab on the Starfield Entry in your Steam library and then clicked the update tab and then have selected 'wait until I launch the the game' after that always use the SFSE icon you should have created to launch your game. Never use Steam or the Steam regular icon to do so
Downgrade all essential mods using Vortex the key one is below
6. Download and install this version of SFSE:
https://www.nexusmods.com/starfield/mods/106?tab=files&file_id=47484
7. CharGenMenu mod, and any other ones essential to enjoying your NAF. When you first load it a small dialogue may list missing mods download the older versions key ones in vortex then run to play say 'No' to the dialogue box when it asks if you want to stop the game because some of the files are not matching. It will still run the game, if you choose 'yes' the game will shut down. There may be a funny dialogue box that precedes this one just click OK and it will move on. The dialogue box elaborated on may not turn up if you sort out the correct version of all the key mods. By the way its not onerous you don't have to back port the vast majority of mods as they are not version dependant also address library does not back porting as the latest version is always backwards compatible.
I'm sure I may have left something out but this should give enough info to do the job. Also you are not missing much by backporting their were only minor adjustments in the latest unfortunately just enough to cause a need to backport
Also you're going to need Address Library v1.14.74.0 which you can get here: Address Library for SFSE Plugins V17.0 - Allmods.net
Every major Bethesda game (like Oblivion, Skyrim, Fallout 3,4, and Starfield) gets bland and repetitive very fast, IF you only play the vanilla version. The possible interactions with the world are quite limited. There is no real immersion. E.g. there are showers and toilets but you can't use them and you don't have to. Maybe these kind of mods are not the main selling point, but it expands the degrees of freedom and immersion so strongly that the simulated world gets much more believable and realistic. Then there are so much more possibilities for richer storytelling with more degrees of freedom. Quest mods (with more interesting stories than Bethesda is capable of) are another reason to make it worth playing longer. And for that Starfield has much more potential and space than Skyrim. Every planet can host hundreds of stories! So it would be a real bummer if this potential will not be used because one essential ingredient, an animation framework, is missing.
1+
edit: this was a reply to what that one guy said about Bethesda wanting us all in Creations so they can monetize everything. The forums should make it more obvious when you're hitting reply to an individual.
I generally agree with the suspicion that Bethesda is trying to push for mods to be mainly from Creations. The concern is that the next Elder Scrolls and Fallout will not only follow this model but double down hard on it, meaning Starfield is just a trial run - the next elder scrolls will follow this mod model and they will think of all sorts of creative ways to make it even more difficult for non-Creations mods to exist compatibly with their games.
it will be the way of bethesda games dying.....
It's similar to lots of things around the world. Take cybersecurity for an example - attackers and defenders know you cannot defend a network or machine with 100% success, but it can be defended so annoyingly that the attackers think it's not worth the time and effort for just that one target and go elsewhere. Bethesda never intends to kill Nexus, ModDB or any other modding site, they just need to make their own creation store *seem* more attractive to modders, and once they gather a sufficient critical mass they will have succeeded.
In the end, to each their own. You do you.
1. Access the Steam Console:
- Open Steam and go to your library.
- Type steam://open/console in your browser's address bar and press Enter. This will open the Steam console.
2. Download the Older Depot:
- In the Steam console, enter the following command, replacing the placeholders with the correct depot IDs for the version (the game uses [Manifest ID]) you want:
download_depot 1716740 1716741 [Manifest ID]
download_depot 1716740 1716742 [Manifest ID]
- You will need to find the correct Manifest ID for the specific Starfield version you want from a site like SteamDB.
- For example, to revert to version 1.7.29, you might use download_depot 1716740 1716741 8383043874900915235 (this is just an example, you'll need to confirm the correct manifest ID for your desired version).
- The steam console window will display the download progress and the location where the files are being downloaded.
3. Replace Game Files:
- Once the download is complete, navigate to the downloaded depot folder.
- Copy all the files from the depot folder.
- Go to your Starfield game's installation directory (usually found in Steam\steamapps\common\Starfield).
- Paste the copied files, replacing the existing ones.
- You may also need to copy the "Data" folder from the depot and paste it into your Starfield's Documents\My Games\Starfield folder. It depends on your setup.
4. Prevent Future Updates: (otherwise all the work above will be undone when steam auto updates the game)
- Right-click on Starfield in your Steam library and go to Properties.
- Go to the Updates tab and change "Automatic Updates" to "Only update this game when I launch it".
There you go.
If you think it's taking too long, I suggest that you contact the mod author and offer to code the compatibility patch for CommonLibSF on your own (this mod relies on that library but no other modder has updated it for this patch cycle since other mods that depend on it were either abandoned or have yet to be updated), so that the author can focus on this mod rather than have to work on 2 things just to get this up.
For those wondering "well, why don't you do it?!" I'm busy with mods for other sci-fi games such as X4 foundations, Sins of a Solar Empire 1 and 2 and post them in other places (modDB, some private discords about overhauls for those particular games). We have to be picky about the projects we want to work on or we'll burn out quickly. I don't post on nexus because the users here tend to be more demanding.
I mean this in the best way possible: if you want to see mods updated faster, start playing a little less, coding a little more, contribute to the mod community in some technical way. If you absolutely hate coding, maybe try to learn how to use blender, learn to make character models, ship models etc.
on other websites than this one
but naming them here can get you banned...
and yes, my most appreciated mods rely on NAF....