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melik173

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31 comments

  1. jorty3
    jorty3
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    • 3 kudos
    Finally got the steam version, can you help me though. This mod is amazing, but I would like enemies to appear on my compass. Which line or whatever command should I remove from the .toml
    1. melik173
      melik173
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      I could not find a way to toggle them separately. I think the game setting affecting the compass also affects the health bars. So, I can't help with that.
    2. jorty3
      jorty3
      • supporter
      • 3 kudos
      Okay, thank you regardless
  2. uncheat
    uncheat
    • member
    • 13 kudos
    Why so underrated?
    It's perfect! Absolutely balanced with base game, now there is a reason to use detector mod on gear because it works unlike other permanent hide icons!
    Thank you very much
  3. Splintyourcell
    Splintyourcell
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    • 1 kudos
    THANK YOU
  4. jorty3
    jorty3
    • supporter
    • 3 kudos
    If only we had a game pass version
    1. melik173
      melik173
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      • 4 kudos
      I am afraid this method requires console command runner and therefore SFSE. Unless they find a way to make SFSE work on the gamepass version or an alternative to console command runner that works on the gamepass version shows up, it will not be possible.

      I think there are other methods to do this like in this mod:

      https://www.nexusmods.com/starfield/mods/214

      It has not been updated for a long while but at least it shows that it is possible to hide certain elements of the UI during certain scenarios by editing the hud files themselves. I believe the mod author could update it to include more options like hiding the health bar in certain conditions or somebody else might do it.
    2. sindrax
      sindrax
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      That's the mod I was using until the Rev-8 update
  5. tcdd
    tcdd
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    CCR version 1.4.6
    Toggle Enemy version 1.1

    It did not work for me first - I had to delete the last comma in each "Commands" section in .toml files. 

    Example original:
    Commands = [
    'setgs "fPerceptionCompassBase" 0',
    'setgs "fPerceptionCompassMult" 0',
    ]

    Correction:
    Commands = [
    'setgs "fPerceptionCompassBase" 0',
    'setgs "fPerceptionCompassMult" 0'
    ]


    I am not an expert on TOML, but this corresponds to usual syntax standard. Anyway, this fixed it for me.
    Thank you for this otherwise great mod! I very much appreciate the effort.
    1. melik173
      melik173
      • supporter
      • 4 kudos
      It always worked for me even with the commas at the end of the last lines. As I mentioned in the credits, I copied this mod's file to toggle things and it also has commas at the end. I have no idea how it should be, so I will take your word for it and update the files accordingly.
    2. tcdd
      tcdd
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      • 0 kudos
      Yes, I was surprised myself, that no one else reported this. Other CCR mods work without any issues for me and there is no mod conflict.
      I would say, it is caused by some combination of the game and CCR versions. Maybe even Vortex (which I am using) has to do something about it.

      Anyway, the omitting of the closing commas is a general best practice in coding, so could not hurt ;-)
  6. pietrob8
    pietrob8
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    • 0 kudos
    Can I keep compass indicators and hide only health bars? Thanks

    Edit: nvm I'm using it as it is and is one of the best mod for Starfield, thank you
  7. DrAg0nCrY
    DrAg0nCrY
    • supporter
    • 5 kudos
    This mod is amazing!

    Not just removing health bars but only seeing them when you open the scanner, this is exactly what i wanted!
  8. Caedwyn
    Caedwyn
    • member
    • 3 kudos
    is it possible to make the npc names in scanner mode visible from further away ?
    my scanner distance IS increased but scanner shows GROUND resources over the npc that is walking on it and i cant see who this npc is until i am too close to them at which point its no longer relevant
    1. melik173
      melik173
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      • 4 kudos
      You could try increasing 'setgs "fPerceptionCompassBase" 1000', this number inside EHBnCEION.toml (only the first entry should affect in person combat, second one is for the ship hud). If that does not work, try adding "'setgs "fPerceptionCompassMult" 0'," without the quote marks under that entry inside EHBnCEION.toml and start experimenting with both numbers. I do not know if it is possible to increase the distance at which the health bars show up but these are the only things that I can think of.
    2. Caedwyn
      Caedwyn
      • member
      • 3 kudos
      thank you so much for your help and response 
      it means a lot 
  9. VirtualChrisM
    VirtualChrisM
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    • 8 kudos
    The file is showing as unavailable for download due to quarantine... Can you look into this?  I'd really like to use this mod.  Thanks!
    1. melik173
      melik173
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      • 4 kudos
      I will contact the moderators.
    2. VirtualChrisM
      VirtualChrisM
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      Got it. Thanks. I really appreciate this mod. It is one of the most immersive ways to handle this and shocking no one has done it before. Well done! Endorsed. 
  10. Deetlemore
    Deetlemore
    • supporter
    • 3 kudos
    I really like this implementation, it creates a new mechanic to use in combat and gives an in-universe explanation as to how the player character senses the location of enemies.
    1. melik173
      melik173
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      • 4 kudos
      I was initially bothered by enemy health bars and wished they were toggleable, as they can be very useful as well. The solution PEAK - Enemy Combat AI's author came up with to hide them hid enemy location indicators at the same time. So, that mechanic is more of a by product but definitely a welcome one :)