StarUI Inventory improves all inventory screens for use on a PC. Compact display style. More details in sortable columns. Item tag icons. Category as left sidebar. Many quality of life features!
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
For translators: You are welcome to create a translation mod under the following conditions: * The translation mod must include this translated file: 1) Interface\Translation\StarUI_Inventory_en.txt ( translated as StarUI_Inventory_[LanguageCode].txt ) * You can optionally include a translation of this file: 2) Interface\StarUI Inventory.ini (as overwrite) * The translation mod includes no other files from original mod * The translation mod must require the original mod
File credits
Bethesda
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Added warning notice when out-dated interface files are detected
Removed no longer needed Vortex/Mod Organizer 2 choice in installer
Fixed ctd when using native game sort
Version 2.4.0
Updated interface files to latest game version (Shattered Space)
Added item sorting for new Shattered Space items
Version 2.3.2
Added option to disable mass buy (bEnableMassTransferBuy, default: on)
Updated interface files to latest game version 1.7.36 (2023-10-09)
Fixed gray colored columns after switching categories and having special columns enabled
Version 2.3.1
Added new icon for transfer container inventory
Added setting to remove the vignette effect (shadow effect on the screen edges. Setting bDisableVignette, default: off)
Added colorisation to panel for adding temporary columns
Change Slightly adjusted the rarity color Rare to match the color tones of the other rarity colors
Change slightly increased list header background color brightness so it differs from the data row background
Minor other improvements and fixes
Fixed vanilla bug preventing 3D item display when inventory started with hovering an apparel category
Fixed using custom rarity color in category list
Fixed mass panel update on consuming
Fixed comparing item card showing item from last category when switching to a new category until a item from the new category is hovered
Version 2.3
Added better item card colorisation, preventing color modifcation of colored parts
Added filled versions of vanilla category icons for usage as item tags
Added settings to specify rarity colors for weapons (sRarityColorRare, sRarityColorEpic and sRarityColorLegendary)
Added setting for changing the encumbered mass panel color (sMassPanelEncumberedColor)
Change slightly updated tag colors and rarity rare base color for better differentiation
Change default color of item card and button bars is the same as other inventory parts
Slightly adjusted category entry height so all possible categories fit on the page
Fixed missing mass panel update when dropping items
Version 2.2
Added column: CONTAINER_INV_COUNT - Shows amount of items in a container when transferring to it. Added to all non-weapon/apparel categories by default.
Added column: EQUIPPED - Shows if the item is equipped
Added column: FormID - Shows the FormID
Added setting to switch the category name and equipped item name in player inventory, making it more consistent with other category lists (bPlayerInventoryCatListSwitchCatNameAndItem, default: on)
Added auto adjustment of sizes to Large Font Mode (can be deactivated with bAutoAdjustToLargeFontMode)
Added better mass panel to inventory interface
Added indicator when inventories contain stolen or contraband icons to mass panel (configurable with bMassPanelShowStolen and bMassPanelShowContraband)
Added a bunch of colorizing settings to the INI, allowing you to colorize any part of the inventory interface
Added default colors for all inventory types, so you can easily distinguish them by looking at the color.
Added two different presets in FOMOD installer so you can choose if you want colors or no colors.
Added graphical sort arrow (will also fixes missing arrow display when using other fonts)
Added setting to toggle item tag colors (bItemTagColorized, default: 1)
Added setting to scale item card (iItemCardScale, default: 100%)
Added setting to scale button bar (iButtonBarScale, default: 100%)
Added setting to scale mass panel (iMassPanelScale, default: 100%)
Added possibility to sort by a secondary column: The previous clicked column will be used as the secondary sort key for the current column. E.g to sort by rarity and then V/M, click V/M then rarity. (bAllowSecondarySortKey, default: off)
Added possibility to set a secondary sort column for default and per-category sort in INI.
Added ammo FormIDs to the appendix formid list text file (thanks to yankelfrums for collecting)
Added setting to change the category subtitle font size (iCategoryListSubtitleFontSize)
Added cycling to the main category list by LEFT/RIGHT and controller LEFT/RIGHT for easier navigation.
Optimized text layouts for usage with larger font sizes
Change the CTRL and SHIFT transfer amount modifier keys are sticky now (one press to enable, one again to disable. That is neccessary cause holding isn't possible for bartering cause game engine doesn't like it). Added a notification which mode is currently active about the list.
Change removed the unusuable columns OWNED, CARGO and INVENTORY from the add temporary columns panel in the inventory interface.
Change switched controller special buttons for sort(back) to X, sort asc/desc to Y and hide cols to Right Shoulder key
Change ressource rarity is now sorted after weapon/apparel rarity and weapon without rarity are now "COMMON" to make the rarity column more consistent.
Fixed wrong initial text of hide-columns button when the default setting is true
Fixed when viewing a subcategory and removing the last item from it (by transfer, buy or sell) the subcategory is now unselected and the normal list will be shown.
Fixed button label $STOREALLRESOURCES
Fixed faulty game engine behavior in buy-back mode by buying weapons/apparel back one-by-one.
Fixed flickering category name when using a non-default font and entering a container menu with category list display on start
Fixed list entry hovering with mouse doesn't respond between list cells
Fixed stuck controller special button when used to fast (currently the PS5 controller had some further troubles, which may be fixed in a future version)
Version 2.1
Added full controller support. Hold Left-Shoulder button to access new functions in item list
Added new default INI file: StarUI Inventory (default).ini. You can copy that file to StarUI Inventory.ini to have your own ini file which won't be replaced on updates. Both files will be read and StarUI Inventory.ini overwrites the default settings.
Added separate default sort per category (defined by sDefaultSort{category}, e.g. sDefaultSortWeapons)
Added option to click on the inventories in the mass panel to go directly to that inventory.
Added a mission item (000ECCED) which can be sold (but shouldn't) to the default mass-transfer ignore list.
Added error messages visible in the game when theres are missing files due to incomplete installation.
Further optimized barter buy/selling performance
Further minor improvements and optimizations
Fixed slightly darker background colors for rare items
Fixed item sorting tags for two books
Fixed possible missing transfer button in container mode
Fixed sorting for column FAV
Fixed mass display for unlimited container
Fixed display of column sorting arrow display position for special column item name
Version 2.0.2
Fixed mouse wheel scroll for big amounts
Fixed columns TREAT for aid items with many treats and sorted treatmeants
Fixed missing transfer button for controller users in barter interface
Fixed missing mass panels in container interface
Removed no longer existing column SCARCITY from ini
Version 2.0.1
Added missing icon tags for more slates and medical items
Change dont mass-transfering equipped is applied for transfer from companion
Change slight item sorter adaptions: resorted aids tags to be more convenient, changed colors for easier differentiation
Fixed display of subcategories when dropping the last item in a subcategory
Fixed coloring of category text for uncommon items
Fixed lag spikes on mass transfer/buy and failing mass-transfers on occasions
Fixed weapon tags for non-en languages
Fixed columns TREATS, WROF, RARITY and CONTRABAND
Fixed add temporary columns not working instantly when using subcategory filter
Version 2.0
Added integrated item sorter, including basic set of icon tags to distinguish the most important items
Added item tag icons for basic weapon types, aids, ressources, books/slates and most important misc objects
Added new subcategory filtering system which allows you to select/filter for subcategories (defined by integrated tags, can be disabled with bLeftSubCategorySidebar)
Added category mass-transfer button in button bar, allowing hotkey and controller use.
Added category navigation with left/right keys and controller left/right in item list.
Added hotkey transfer with CTRL/SHIFT to transfer/buy/sell 1/all item(s) without quantity popup.
Added display of favorite number in items heart icon (Can be disabled with bShowHeartFavorite)
Added setting to make <TAB> go directly back to game when in item list (bTabInItemListToGame, default: off)
Added setting to define default sort of items ([CategoryColumns]sDefaultSort, default: TAG, which sorts by item tag, then name)
Added setting to define default for column hiding ([CategoryColumns]bShowColumnsToggleButtonDefault)
Added vanilla 30fps version as alternative install option
Added performance setting: iInventoryUpdateDelay - Delays inventory updates a little bit to prevent multiple renderings due to many requests from the game engine (Default: 10ms)
Added column: TREATMENT - Shows the treatment for an aid item
Added column: FAV - Shows your favorite assignment
Added column: WMAG - Shows the weapon ammo capacity
Added column: WBASENAME - Shows the base name of the weapon (e.g. Eon, Grendel, Maelstrom,...)
Added column: QTY - Shows a separate column for QTY. Will remove the default QTY in the name cell.
Added experimental column: AID_HP - Shows hp effects of aid items (ony works for EN and DE for now)
Optimized performance for inventory display and updates.
Change replaces vanilla sort button with cycle column sort button. So column sort is now available for controller users too!
Change replaced setting bShowItemCategoryIcon with bShowItemTagIcon
Change ignore middle and right mouse clicks for lists actions
Change merged SCARCITY into RARITY. RARITY shows both properties nown(for weapons and resources)
Change mass-transfer will now transfer the list in the current order (top item first)
Change stolen and contraband sort changed to have stolen/contraband items first in default desc sort
Fixed column labels for ARADIATION and ATHERMAL (switched)
Fixed unresponse list after mass-transfer with no items
Fixed UI elements could be used when quantity popup is visible
Fixed add new columns reset/close buttons for languages with long words
Fixed clipping of transfer button in title on inspect (or rare occasions)
Fixed missing item list entry background on hide columns in rare occasions
Fixed no longer counting rarity perks(/legendary mods) as mods in column WMODS
Version 1.1
Added FOMOD package. Installation via mod manager is now even easier than before.
Added mass panels for all involved inventories! Now you see how much space is left on the target container.
Added fancy icons for the new mass panels when handling multiple inventories
Added an animated chevron indicator so you can easily see from which inventory to which inventory you are transfering
Added button to add inactive columns temporarily and directly in the game (lasts until the inventory is closed, can be disabled with bShowColumnsAddTemporaryButton)
Added button to toggle the additional columns, so you can see your item in 3D (can be disabled with bShowColumnsToggleButton)
Added a text file containing certain groups of FormIDs, so you can exclude whole groups of items for mass transfer (aids, throwables and homemade foods)
Added setting for max characters per category text line: (iCategoryListMaxChars, default: 40)
Added column: SCARCITY - Shows the scarcity of an item (common, uncommon, rare,...)
Added column: CONTRABAND - Shows if the item is contraband
Added column: STOLEN - Shows if the item is stolen
Added column: WMANUFACTURER - Shows the manufacturer of the weapon
Added column: WACC - Weapon accuracy
Added column: WMODS - Weapon mod slots ( used / max )
Added ignore list for mass transfer (sMassTransferIgnoreFormIDs, contains Digipicks by default)
Added option to show FormIds in the ItemCard (Inventory only)
Added interface files for Large Menu Font option (Thanks to Kupokraft for testing)
Added 60fps and 120fps versions (60fps is default, 120fps in subfolder)
Change switched to 60pfs version as default
Change damage and damage resistance now use the sum of all effects
Fixed using the vanilla sort will now reset the column sort
Fixed vanilla bug of list which prevents to scroll up when you have hovered an entry
Fixed overlapping of opaque background over extra icons
Version 1.0.3
Added colum "RARITY" - Shows the rarity of the item (rare, epic, legendary)
Added option to make the item list cells more opaque for better readability with item model in background (iItemListOpaqueBackground)
Added option to don't mass-transfer equipped or favorite items (on by default, bMassTransferNoFavorites and bMassTransferNoEquipped)
Fixed sidebar category toggle for buy mode at trader
Fixed compare when toggling categories in inventory screen
Fixed mouse wheel scroll doesn't work between the cells
Fixed possible problem which could lead to unexit-able inventory screen
Fixed lost column sort on some list changes (like buy)
Fixed wrong category mass summation for special groups like "new"
Fixed loading of fallback translation eN (when game language isn't available) for some cases ("CNT").
Version 1.0.2
Added column "AMMO_ROUNDS" - Show ammo rounds for the weapon
Added column "VALUE_STACK" - Value per stack
Added column "DPS" - Damage per seconds for guns
Added new column DPS as standard in weapon category
Added rarity coloring to item list names, category icon and columns
Added rarity coloring to category list (inventory)
Changed slightly increased rarity coloring background for items
Changed standard for ammo category to columns: VALUE (removed weight and value/weight)
Fixed scrollbar of left category sidebar
Fixed item list header title on sidebar toggle
Fixed bug where lists are no longer scrollable in some cases
Version 1.0.1
Fixed data structure to be compatible with Vortex auto-install
Fixed item rarity color in item list
Fixed scrollbar in category list
StarUI Inventory improves all inventory screens for use on a PC. Compact display style. More details in sortable columns. Item tag icons. Category and subcategories as left sidebar. Many quality of life features!
Optimized for PC
Compact style - See more information at once
Over 40 different columns available - Including standards like mass, value, damage, calculated ones like value/mass, mass of stack or DPS ("Burst DPS") and new ones like item-count of other inventories
Sort any column with a simple click - Toggle asc/desc by another click
New special inventory-lookup column OWNED/SHIP/CARGO - See how many items you have in your backpack/ship!
You can (temporarily) add columns directly in-game
You can fold the columns to take a look at your item
Category icons for all items - So you can directly see what a item is
Automatic tagging and sub-categorizing of most important items to further filter your item list down
Show all inventory overview in the bottom panel - Including sum/max mass and transfer direction indicator
Show summarized mass of each categories
Mass-transfer of a single category from/to container or ship and buy/sell for trading - Skips equipped, favorite and configurable excluded items
Press CTRL or SHIFT key to transfer/buy/sell one or all items - Without quantity popup
Adds list navigation keys: Page-Up, Page-Down, Home and End for fast navigation
Configurable list mouse wheel scroll amount
Bigger scrollbar - It's just easier to grab
Change the font or font size - If you don't like UPPERCASE try font number 3
Option to make <TAB> go directly back to the game instead of the character screen.
Option to disable the start/en animation
Option to show the items FormID in the item card
Full Multi-language support - Most languages are available
Increases the frame-rate to 60 fps - Optional variants in 30fps and 120fps are available too
Contain no plugins and no quests - Absolutely safe to install and uninstall at any time!
Doesn't affect the possibility to get Steam achievement
Full controller support - Hold L1 to access the new StarUI Inventory functions
Works with Steam and Game Pass (X-Box) version
Completely customizable!
Simply install with Vortex or Mod Organizer 2 (for manual installation open the spoiler below)
Enable Archive Invalidation in your INI
It's just one click in BethINI (enable "Load Loose Files" and save)
Copy the folder Interface\ from the zip into your Starfield\Data\ folder (where the ba2 files are) - ignore folders fomod and Optional
For some people that folder won't work, copy the files to your Documents\My Games\Starfield\Data\ folder in that case (create Data\ if it doesn't exist)
To install the 30fps or 120fps version: After doing the above steps copy the files from the appropriate sub-folder in Optional\ and overwrite the existing ones.
There are two presets available: With color and without color. You can find them in the StarUI Inventory Presets\. Simply copy it to your StarUI Inventory (default).ini or your own-created update-proof StarUI Inventory.ini.
Use the StarUI Configurator to configure all settings with an easy-to-use graphical interface.
Manual configuration You can also do it manually - Everything can be controlled in the INI Data\Interface\StarUI Inventory.ini Don't worry, the file is completely commented and easy to use - you will find your setting pretty quick!
INI preview
Spoiler:
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Most interface mods have no conflicting files, so those should be absolutely compatible. The following mods have conflicts or are worthy to note:
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StarUI Inventory - Improves all inventory screens for use on a PC. Many Quality-of-Life features and completely customizable. StarUI HUD - Customize your HUD. Relocate, resize and recolor widgets. Item tag icons, loot list item cards, Loot-O-Meter and many more features. StarUI Workbench - Improves all workbenches with columns, comparison, compact design, individual layout, Quality-of-Life features and more. StarUI Outpost - Improves the outpost interface with a new build menu, better key handling and many Quality-of-Life features. StarUI Ship Builder - Improves the ship builder interface with sort-able columns, category and variant list, as well as plenty Quality-of-Life features StarUI Configurator - Configure all StarUI mods in a well aligned graphical interface with many helpful functions.
Bethesda for making another great RPG! Cala for making the awesome teaser images Collective Modding discord - for morale support, testing, ideas and more! (Check it out!) The xEdit-Team for their great continues work The NexusMods community