I love the idea of this mod, but I use scaling mods that make the enemies much harder and without the ability to upgrade the quality in some way, I cannot use this mod. If there were a patch for Starfield Extended or DarkStar Manufacturing to allow this, I would gladly use it.
Well I balance my weapons based on vanilla enemies not mod enemies. And regarding patches, anyone can make patches IF my mod is dependent file and people must download it.
Well I fixed it. It was either a very old custom ini file causing issues or the community NMM not properly installing it. New Ini file and a manual install corrected the problem.
Not sure which of the two it was but its working now. Thanks for the reply.
Also quick edit: Love what you're doing. I can't wait to see what you come up with once the creation kit is out.
No problem man, I do my mods manually and I wanted to test Nexus Vortex... after 50 mods, it just started to make random installations, and I had to remove vortex. I like to do all my work manually. but hey... it is indeed tedious to make it work trough mod manager sometimes because I found that it puts mods on 3 different locations LOL
It looks like most of your weapon mods will need to be updated as the weapon models in game with the latest patch are completely broken. I'm assuming that the assets you used to make them were in game already just altered to make something new, and that the update changed something with the models.
Yea its confirmed BGS changed 700k meshes, I did a pinned comment on my latest mods, I am sad there is no sort of community tab where I can inform all my mod users at once, I am aware yes, majority of all mods that use vanilla meshes are gone, I will try to update!
Hey it's all good. Thanks for all of the mods, and look forward to whatever you do. No need to rush to update everything in my opinion, just do what you think is reasonable considering the amount of stuff you would need to update.
They made an amazing tool, I consider updating all now! But we will see ofc! I updated this one too! Lemme know if it does work! On my end it reads meshes... but to make sure..
Just gave the newest version a test run and all seems good! Thanks for the update, always like to spice up the gameplay with something a bit different. Hope you have a great weekend!
Think it may possibly have been you i spoke to all those months ago these new starfield update have my interest peaked again for starfield modding again are all your mods compatible?
Hi! I would like to thank a lot for the mod you are creating! Is great because we can keep playing trying new content even when we had finished to play all the game end-to-end. :o)
I have a question, is about some of the mod are not working properly, but I am pretty sure is all about how I am sorting the load order of the mods.
If I got to the Industrial Wenckebach I can see the new weapons and the munitions.
Can you or some else who is using these amazing mod help to enjoy them in my game?. :o)
Hi man! No, after start reading and learning about how to mod Starfield I had understood several thing about xEdit and problem solve. Of course I am still learning, but thanks anyway to answer this question. :o) Cheers
Is there any way to tone down the glow on these? I am on an HDR setup. The red is hurting my eyes, and the green is simply blinding. I am on an HDR10 setup, but nothing else in the game is giving me issues so far.
Two suggestions: A barrel option that only shoots one plasma ball. and Add some sort of "trail" to the plasma projectiles. This will make it look like it is actually travelling with some velocity. Other than that: Maybe a few stock option. Anyways, great job!
I never turn on the damage . I just judge it by how by how many shots it takes to kill a high level 😆. When i was on Schrodinger System Hunting Fox Bats some Starborn landed, they were all level 100 and i made quick work of them .
I am not sure what you mean sorry, but plasma perk for now only works with plasma rifle, but in next update i can add new plasma weapon and tie it to the plasma perk, so for now, plasma perk only affects this one gun! :))
62 comments
Not sure which of the two it was but its working now. Thanks for the reply.
Also quick edit: Love what you're doing. I can't wait to see what you come up with once the creation kit is out.
I have a question, is about some of the mod are not working properly, but I am pretty sure is all about how I am sorting the load order of the mods.
If I got to the Industrial Wenckebach I can see the new weapons and the munitions.
Can you or some else who is using these amazing mod help to enjoy them in my game?. :o)
I am using MO2 to manage my mods.
This is the plugin.txt at the moment:
# This file was automatically generated by Mod Organizer.
*BlueprintShips-Starfield.esm
*Non-Lethal Framework.esm
*StarfieldCommunityPatch.esm
*LookingGoodCrew.esm
*ShipBuilderCategories.esm
*ShipWeaponFixes.esm
*TheGangsAllHere.esm
*Dank_LEO.esm
*VenpiCore.esm
*BooksRevamped.esm
*CoraCanRead.esm
*CoraCoeMultiversalBookHunter.esm
*Earth POIs.esm
*Desolation.esm
*PoINPCDiversity.esm
*NewHostileFactions.esm
*GrindTerraformed.esm
*GrindTerraGeneration.esm
*GrindTerraIndustriesLotsofFactionDiversityVersion.esm
*dmLegendaryRecycler.esm
*dmLegendaryRecyclerHabs.esm
*_vTZvCore.esm
*CrewSkillOverhaul.esm
*MoreRecruitable.esm
*MR_BarGenericCrew.esm
OUT-OutpostsPlus.esm
*Mission Boards Extd.esm
*BetterRecruitable.esm
*CompanionPreviews.esm
*AstralGenders.esm
*BetterFlashlight.esm
*AvonTechDeployables.esm
*Banshee.esm
*Strippers Of Starfield.esm
*Better Crowd Citizens.esm
*EnhancedOutposts.esm
*BetterOutpostGenerators.esm
*CraftAdhesiveVacuumTape.esm
*CraftMissingComponents.esm
*dD - Enhanced Blood Textures - Medium.esm
*ECS_Consistency.esm
*ElysianMods-Trade-Authority-at-Outposts.esm
*Guards.esm
*Infirmary.esm
*Rich Vendors.esm
*KaorusPlentifulOutpost.esm
*All_Trilogy_Lightsabers.esm
*MONSTERaider - Adorable Followers.esm
*more_outpost_objects.esm
*Even_more_Outpost_Objects.esm
*Neon_Entertainers_Z.esm
*No Contraband Scans.esm
*Old Earth Beverages.esm
*Outfit_city.esm
*outfit_fishworker.esm
*Outfit_khan_overhaul.esm
*ScopeImprovements.esm
*Ship Remote Control.esm
*SkinTonesForChildren.esm
*SKKShutdownConstellation.esm
*Infiltrator_Outfit_Z.esm
*StrippingArmor.esm
*TeleportCompanions.esm
*UC Red Devils Antixeno HQ Vendor.esm
*Starfield_Gadgets_Z.esm
*Ecliptic_Merc_Z.esm
*VisibleCompanionAffinity.esm
*ImmersiveContraband.esm
*Constellation Companion Perk.esm
*Jail.esm
*Mission Boards Anywhere.esm
*Navigate Using City Terminals.esm
*Scared of Shooting.esm
*Sit To Add Ship.esm
*beltstandalone.esm
*GalacticJunkRecycler.esm
*Inquisitor_Starborn_IceGrenadeLauncher.esm
*Scav_Lite.esm
*Variable Contraband Prices.esm
*ShutUpYouLoveMe.esm
*SKKShipTools.esm
*RealMoon.esm
*SmartOutposts.esm
*Pathfinder_f.esm
*PrivateerRegalia.esm
*OutfitLiara001.esm
*SpacesuitLiara001.esm
*Reanimation.esm
*BasicChems.esm
*FabricatorSnapping.esm
*RealTitanNoHumans.esm
*Astroneer.esm
*BetterShipCamera3.esm
*Outpost_Extract_Anything_Anywhere.esm
*BASE.esm
*RoyalAliens.esm
*FireflyEngine.esm
*SMSEX_SERIES_AIO.esm
*TNShipModsAllInOne.esm
*DerreTech.esm
*DerreTech_TigHab332Variants.esm
*DerreTech_TigPatch.esm
*TIG_dmLegendaryRecycler.esm
*TIG_GalacticJunkRecycler.esm
*MatilijaDerreTechCowlings.esm
*Habz_HopeTech.esm
*Habz_Stroud.esm
*Habz.esm
*Habz_Menu.esm
*AvontechShipyards.esm
*CobsStarshipCustoms.esm
*DecorationPanelCabotC4.esm
*TN_USS_SMSEX_AIO.esm
*TNDerreTechPatch.esm
*TNUsefulShipStructure.esm
*RoninCockpit.esm
*YamCoGuns.esm
*YamCoTurrets.esm
*DoorwayPlaceholder.esm
*BrigDoorTerminal.esm
*BetterShipPartFlips.esm
*BetterShipPartFlips - TNUsefulShipStructure Patch.esm
*MTECH-UCNUCLEAR.esm
*TankGirlsNukaColaMod.esm
*Inquisitor_Plasma_Gun_Plasma_Perks.esm
*Inquisitor_PlasmaTurret_Mod.esm
*Inquisitor_Phaser_Cannons_And_Beams.esm
*Inquisitor_Phaser_Rifle.esm
*Inquisitor_Astral_Modifications.esm
*Inquisitor_Starfield_Mods_Build_a_Farm.esm
*Inquisitor_Starfield_Mods_Desert_Tent.esm
*Inquisitor_Better_NonNamed_Crew.esm
*Inquisitor_Mithril_MachineGun.esm
*Inquisitor_19B61_StarCannon.esm
*Inquisitor_PhotonTorpedoLauncher.esm
*Inquisitor_AntiCapitalShipLauncher.esm
*Inquisitor_Starfield_Mods_Investment_Perk.esm
*Inquisitor_FatMan_Mod.esm
*Inquisitor_Energy_Machinegun.esm
*Inquisitor_Atticus_Armor_Mod.esm
*Inquisitor_Celestial_Quake_Rifle.esm
*Inquisitor_Bombard_Cannon.esm
*Inquisitor_Glass_Transparent_Buildings.esm
*Inquisitor_Starkiller_MachineGun_Hotfix_Test.esm
*RoyalTerror.esm
*Better_Brutal_Boom_boom1_2.esm
*Naeva_Suit.esm
*PlushiesMaker5000.esm
*InflictorEnhanced.esm
*PlanetDB.esm
*SmartDoc.esm
*OutpostShipbuilderUnlocked.esm
*InoueCivilianClothing.esm
*GWI_GeneralWorldInteractor.esm
*SM_Zen Master.esm
*DisplayStuffGC01.esm
*starborn_perk.esm
*Veteran.esm
*HSIBA.esm
And this is the loadorder.txt from all the plugin:
# This file was automatically generated by Mod Organizer.
Starfield.esm
Constellation.esm
OldMars.esm
BlueprintShips-Starfield.esm
Non-Lethal Framework.esm
StarfieldCommunityPatch.esm
LookingGoodCrew.esm
ShipBuilderCategories.esm
ShipWeaponFixes.esm
TheGangsAllHere.esm
Dank_LEO.esm
VenpiCore.esm
BooksRevamped.esm
CoraCanRead.esm
CoraCoeMultiversalBookHunter.esm
Earth POIs.esm
Desolation.esm
PoINPCDiversity.esm
NewHostileFactions.esm
GrindTerraformed.esm
GrindTerraGeneration.esm
GrindTerraIndustriesLotsofFactionDiversityVersion.esm
dmLegendaryRecycler.esm
dmLegendaryRecyclerHabs.esm
_vTZvCore.esm
CrewSkillOverhaul.esm
MoreRecruitable.esm
MR_BarGenericCrew.esm
OUT-OutpostsPlus.esm
Mission Boards Extd.esm
BetterRecruitable.esm
CompanionPreviews.esm
AstralGenders.esm
BetterFlashlight.esm
AvonTechDeployables.esm
Banshee.esm
Strippers Of Starfield.esm
Better Crowd Citizens.esm
EnhancedOutposts.esm
BetterOutpostGenerators.esm
CraftAdhesiveVacuumTape.esm
CraftMissingComponents.esm
dD - Enhanced Blood Textures - Medium.esm
ECS_Consistency.esm
ElysianMods-Trade-Authority-at-Outposts.esm
Guards.esm
Infirmary.esm
Rich Vendors.esm
KaorusPlentifulOutpost.esm
All_Trilogy_Lightsabers.esm
MONSTERaider - Adorable Followers.esm
more_outpost_objects.esm
Even_more_Outpost_Objects.esm
Neon_Entertainers_Z.esm
No Contraband Scans.esm
Old Earth Beverages.esm
Outfit_city.esm
outfit_fishworker.esm
Outfit_khan_overhaul.esm
ScopeImprovements.esm
Ship Remote Control.esm
SkinTonesForChildren.esm
SKKShutdownConstellation.esm
Infiltrator_Outfit_Z.esm
StrippingArmor.esm
TeleportCompanions.esm
UC Red Devils Antixeno HQ Vendor.esm
Starfield_Gadgets_Z.esm
Ecliptic_Merc_Z.esm
VisibleCompanionAffinity.esm
ImmersiveContraband.esm
Constellation Companion Perk.esm
Jail.esm
Mission Boards Anywhere.esm
Navigate Using City Terminals.esm
Scared of Shooting.esm
Sit To Add Ship.esm
beltstandalone.esm
GalacticJunkRecycler.esm
Inquisitor_Starborn_IceGrenadeLauncher.esm
Scav_Lite.esm
Variable Contraband Prices.esm
ShutUpYouLoveMe.esm
SKKShipTools.esm
RealMoon.esm
SmartOutposts.esm
Pathfinder_f.esm
PrivateerRegalia.esm
OutfitLiara001.esm
SpacesuitLiara001.esm
Reanimation.esm
BasicChems.esm
FabricatorSnapping.esm
RealTitanNoHumans.esm
Astroneer.esm
BetterShipCamera3.esm
Outpost_Extract_Anything_Anywhere.esm
BASE.esm
RoyalAliens.esm
FireflyEngine.esm
SMSEX_SERIES_AIO.esm
TNShipModsAllInOne.esm
DerreTech.esm
DerreTech_TigHab332Variants.esm
DerreTech_TigPatch.esm
TIG_dmLegendaryRecycler.esm
TIG_GalacticJunkRecycler.esm
MatilijaDerreTechCowlings.esm
Habz_HopeTech.esm
Habz_Stroud.esm
Habz.esm
Habz_Menu.esm
AvontechShipyards.esm
CobsStarshipCustoms.esm
DecorationPanelCabotC4.esm
TN_USS_SMSEX_AIO.esm
TNDerreTechPatch.esm
TNUsefulShipStructure.esm
RoninCockpit.esm
YamCoGuns.esm
YamCoTurrets.esm
DoorwayPlaceholder.esm
BrigDoorTerminal.esm
BetterShipPartFlips.esm
BetterShipPartFlips - TNUsefulShipStructure Patch.esm
MTECH-UCNUCLEAR.esm
TankGirlsNukaColaMod.esm
Inquisitor_Plasma_Gun_Plasma_Perks.esm
Inquisitor_PlasmaTurret_Mod.esm
Inquisitor_Phaser_Cannons_And_Beams.esm
Inquisitor_Phaser_Rifle.esm
Inquisitor_Astral_Modifications.esm
Inquisitor_Starfield_Mods_Build_a_Farm.esm
Inquisitor_Starfield_Mods_Desert_Tent.esm
Inquisitor_Better_NonNamed_Crew.esm
Inquisitor_Mithril_MachineGun.esm
Inquisitor_19B61_StarCannon.esm
Inquisitor_PhotonTorpedoLauncher.esm
Inquisitor_AntiCapitalShipLauncher.esm
Inquisitor_Starfield_Mods_Investment_Perk.esm
Inquisitor_FatMan_Mod.esm
Inquisitor_Energy_Machinegun.esm
Inquisitor_Atticus_Armor_Mod.esm
Inquisitor_Celestial_Quake_Rifle.esm
Inquisitor_Bombard_Cannon.esm
Inquisitor_Glass_Transparent_Buildings.esm
Inquisitor_Starkiller_MachineGun_Hotfix_Test.esm
RoyalTerror.esm
Better_Brutal_Boom_boom1_2.esm
Naeva_Suit.esm
PlushiesMaker5000.esm
InflictorEnhanced.esm
PlanetDB.esm
SmartDoc.esm
OutpostShipbuilderUnlocked.esm
InoueCivilianClothing.esm
GWI_GeneralWorldInteractor.esm
SM_Zen Master.esm
DisplayStuffGC01.esm
starborn_perk.esm
Veteran.esm
HSIBA.esm
Big thanks!!!!
Cheers!
Do you still have problems bro?
Of course I am still learning, but thanks anyway to answer this question. :o)
Cheers
Sorry man, you know I usually respond to all comments. I didnt get notification for this one
Cheers!
Thanks a lot for the two new weapons! I love plasma weapons!
Let's kill some monsters! haha
Thx a lot! :P
Please confirm it all works! On my end it does, but after those situations with Protectors I am sometimes sceptical! LOL
Have fun bro!
I am already working on a new one! LOL
Is there any way to tone down the glow on these? I am on an HDR setup. The red is hurting my eyes, and the green is simply blinding. I am on an HDR10 setup, but nothing else in the game is giving me issues so far.
Red Glow
Green Glow
and
Add some sort of "trail" to the plasma projectiles. This will make it look like it is actually travelling with some velocity.
Other than that: Maybe a few stock option. Anyways, great job!