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Shadedness

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Shadedness

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56 comments

  1. Shadedness
    Shadedness
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    New version released with some fixes and file format updates to keep in-line with the Creation Kit release. This mod was also included in the Bethesda.net Creations launch (for free) on both Xbox and PC for those who don't want to use Nexus or mod managers.

    As the game now officially supports mods - there is no longer any SFSE or other mod dependencies.

    Thank you all for your continued support of mod authors and helping each other.
  2. Shadedness
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    It looks like you also need at least 1 rank of the Theft skill for the Takedown prompts to appear. Thank you all for the debugging support.

    I'll try to find a workaround or fix in a future update.
  3. Qreelana
    Qreelana
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    I have just become aware of this mod and find it quite interesting.  Please can you explain what is meant by 'stealth field' (skill rank 4).  If it's what I suspect it is (aggro radius), would it not be better to just increase the radius of this 'stealth field' as skill level increases rather than mucking about with oxygen and health (skill levels 2 & 3 respectively).
    Regards
    1. wetblanket
      wetblanket
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      No, it's chameleon - look at the image of the perk level descriptions.
  4. skyrimsasuke
    skyrimsasuke
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    Not getting any takedown prompts
    1. Shadedness
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      Looks like you also need at least 1 rank of the Theft skill for the prompts to appear. I'll try to find a workaround or fix in a future update.
    2. rtj73
      rtj73
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      Any update on this issue? Have you found a work around or are you still looking? Or are you no longer working on this one?
  5. Madmyk4
    Madmyk4
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    Hello.Thanks for the mod but vould you please change the version in the main page so the version is the same as the last update in the File Tab. MO2 thinks that : the newest version seems to be older than the one installed
  6. Vlad254
    Vlad254
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    Thank you for updating your mods by using the Creation Kit. That really puts a lot of us at ease. Kudos.
    1. Vlad254
      Vlad254
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      After installing this mod about a week ago I finally started using it in game the last few days along with another 106 mods and I have to say I really enjoy the way it works. I enjoy stealth in all my games and Starfield is no exception. Your mod adds something that makes it that much better. Kudos.
  7. CreepingDarkness
    CreepingDarkness
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    since this is a light master other plugins can't be dependent on it like skill respec terminal it breaks xedit then
    1. Shadedness
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      Other mods should still be ok to depend on it, but if the mod was to become a medium or full ESM file (changing the plugin type) - then it could break the dependent mod. Since this is a small mod, there will be no need to change it's plugin type.

      xEdit will hopefully be updated in future to work with ESL flagged files as well.
    2. franebleu
      franebleu
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      Thanks for this essential game changing mod !! :)

      As I understood the thing, small esms can get variable formIDs from the engine and therefore can't be relied upon as masters (the dependent mod will end up overriding the wrong formIDs sooner or later). I saw that written from ElMinster, asking BGS to 'reconsider' while they can :D. I can't retrieve the source page, i'm sorry, but it was not long ago so it's there.
      Small master support is not fully implemented in the present engine state and any small master takes 1 mod index / 255 anyway just like full masters, so they are not useful in any way at the moment. (and who knows when they will release a serious update of their engine, could be in 3 years for a 'special edition' :D )
      If you kept your esp on hand, you'll be able to update the file as ESL on the fly and publish it right away.

      Therefore this esl plugin type should just be avoided for the time being, especially if you want to allow dependencies to your mod to exist ?
  8. locolama
    locolama
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    have thief skill and was woking fine until i downloaded your loot mod, any idea what i can do?
  9. DDG98
    DDG98
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    Super great mod !! 10/10 even with the lack of takedown animations ,but those don't exist in the game, so ...

    I do however want to share (what i think to be) a great addon idea ,it always bothered me that unarmed melle ,doesn't knock your opponent out and instead you keep hammering him untill you kill him, like even IRL you can punch someone to death sure ,but usually he should be dreaming of stars and sheeps way before that point ,so why not tweak the unarmed perk to inflict EM damage ?! instead of having a full f***ing master skill for it. Everybody can throw a punch and it will always hurt to some degree
    Also buff the unarmed Melle ( cause it's weak af ) ,then it would be a matter of tweaking the EM damage ,so that you will always KO someone BEFORE you kill him. 

    Anywho !! I believe adding those tweaks ,will make pacifist play style way more reliable and add a great rpg element to it.
    Best of luck for your next project !!!!
  10. SeraphTheKeeper
    SeraphTheKeeper
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    I'm not sure what my conflict is, but I don't have any description in the skill menu for your takedown. It's the only additional skill that I have and I've tried removing all UI, interface, menu, and HUD mods that I can see in my mod manager. Any tips on what kind of mod could interfere with this one?
  11. beetus142
    beetus142
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    Man, between this, Useful Brigs, Strip Items and Non-Lethal Framework, my bounty hunter playthrough is popping off in earnest.  This is great, modders like your are a gift to gamers like us, Thank You!
  12. Xefaria
    Xefaria
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    Playing on Xbox, how exactly do I takedown NPCs? I am sneaking, basic unarmed attack does nothing and the power attack insta kills.
    1. Shadedness
      Shadedness
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      Looks like you also need at least 1 rank of the Theft skill for the prompts to appear. I'll try to find a workaround or fix in a future update.