This mod is dedicated to my brother Thomas, who sadly passed away at 28 recently due to injury.
I hope you enjoy the mod! Please let me know if you have any suggestions for additional features. Thanks for all the kind words. I know my bro would have absolutely loved this game.
EDIT: Mod is now updated to Small Master (new format like ESL) and recompiled in official Starfield Creation Kit. This saves mod slots and avoids any unknown issues that may have resulted from the older beta tools. For v1.12.32.0+ game versions.
Didn't work. Chose nobody dies. Nobody died, but couldnt talk to any other constellation member after the attack or advance to quest any further. Fixed the playthrough using console commands, but that killed Sarah after all.
It is not the mod, it is another mod interacting that causes this. I have used this mods dozens of times with no issues .. it did not work for me this last time. I am using 'The Gang's All Here', which I am pretty sure caused the issue. (Every one is alive, but have to complete the mission with a console command and your highest affinity character dies).
***SPOILER**** I actually had no idea that with NG+ you could just elect to save everyone though you miss out on the scow mission and you don't get the rewards from the Hunter.
***BUG*** Anyway, in NG+ i wanted to follow the main story line but use you mods to save everyone. I think i should note i'm using the "Using the Gang's all here LITE" and "Swiftly Ordered Squad". I selected Sam to be my companion using your mod. However, once we finished the mission and everyone is still alive after, i noticed Andreja or any other companion, will no longer interject in dialog scenes. Only Sam will. If i have any other follow, none of them interject. Not sure if this is a bug that is known but i really wanted to have any and every follow's behavior to remain the same in these situations.
***SPOILER**** Anyway, thanks for the mod! I went back and just used the starborn dialog to just save everyone and keep everyone dialog scenes active and working, unless there is a way to fix this using console or some other method?
I truly am sorry to hear about your brother and father. I lost my father in 2020 so I have a bit of understanding. I do pray that the LORD Jesus Christ would provide you comfort and peace. I wished I could offer some support but sadly, I too am having difficulty financially as well. It has been a struggle, but I keep my faith in Christ and He continues to provide for me. I do pray, though, that you might endure, might make it through, and might feel peace and comfort through the LORD.
I could not agree with you more, the sacrificial statement made to the player is not the game saleman's domain , i find it a bit disturbing , thanks for improving user control.
Ha! Oh man, that would be a hilarious alternate way to get rid of them. It would require a lot of extra script logic though, checking if the player had them as a follower both at the time the options menu displayed and again when it actually came time to do stuff, with fallback routines, plus handling who actuually goes where with your other companions when they were selected...
I do love the idea though. Maybe at some point I will look into adding the option. :)
I selected the No One Dies option, but the furnishings in The Lodge are not restored as they were destroyed during the attack by the Starborn Hunter. I checked the Wiki and it seems that it will be repaired during the Missed Beyond Measure mission, but since I chose the No One Dies option, the funeral was skipped. Is there another solution for The Lodge to be restored?
Thanks for the report! This should be fixed in version 1.07.
UPDATE: As of version 1.07 the bug where the Lodge/Eye would not always get completely cleaned up following the attack when choosing "No One Dies" has been fixed. However, if you have already moved past the stage where you talk to Keeper Aquilus about the Unity after the attack, you can run the following command in the console to manually clean them up: CGF "phiNobodyDiesQuestScript.NobodyDiesCleanup"
149 comments
I hope you enjoy the mod! Please let me know if you have any suggestions for additional features. Thanks for all the kind words. I know my bro would have absolutely loved this game.
EDIT: Mod is now updated to Small Master (new format like ESL) and recompiled in official Starfield Creation Kit. This saves mod slots and avoids any unknown issues that may have resulted from the older beta tools. For v1.12.32.0+ game versions.
Also uploaded to Bethesda.net for both PC & Xbox.
Disappointed in this crap mod
***SPOILER**** I actually had no idea that with NG+ you could just elect to save everyone though you miss out on the scow mission and you don't get the rewards from the Hunter.
***BUG***
Anyway, in NG+ i wanted to follow the main story line but use you mods to save everyone. I think i should note i'm using the "Using the Gang's all here LITE" and "Swiftly Ordered Squad". I selected Sam to be my companion using your mod. However, once we finished the mission and everyone is still alive after, i noticed Andreja or any other companion, will no longer interject in dialog scenes. Only Sam will. If i have any other follow, none of them interject. Not sure if this is a bug that is known but i really wanted to have any and every follow's behavior to remain the same in these situations.
***SPOILER****
Anyway, thanks for the mod! I went back and just used the starborn dialog to just save everyone and keep everyone dialog scenes active and working, unless there is a way to fix this using console or some other method?
I do love the idea though. Maybe at some point I will look into adding the option. :)
I selected the No One Dies option, but the furnishings in The Lodge are not restored as they were destroyed during the attack by the Starborn Hunter.
I checked the Wiki and it seems that it will be repaired during the Missed Beyond Measure mission, but since I chose the No One Dies option, the funeral was skipped.
Is there another solution for The Lodge to be restored?