Very interesting mod. Am curious if there's anything we can do about gaining bounties when commiting piracy on a very isolated ship? It's currently pretty immersion breaking that we can't get away with something like that (unless I'm missing something). Also I was given a 32000 credit bounty for ship piracy intimidation, and another 32k for destroying said ship! Wtf, this is defo another mod (Starvival Economy stats?); there's no way it should be that high (the targetted ship was very small!).
Not really a bug report, just sharing in case someone was like me and confused as to why the mod wasn't working.
I have another mod that allows all ship vendors to sell all modules.
However, it seems that for the normal comms jammer, it only activates with the IFF when it's installed on the Key. Installing the module at the Red Mile or any other ship vendor doesn't work; only installing the module from the Key works.
Hey there, does the IFF Jammer function when coercing ships to hand over their cargo (through dialogue)? I'm still getting a bounty when doing so, I may not be doing something right though.
I'm loving this, I've been looking for some way to play a pirate without locking myself out of most of the game for ages. I have a few questions:
One, if I've got the military jammer on my ship, and I'm a member of the Crimson Fleet, could I land at an outpost and clear it out without getting a bounty? Alternately, could I use either jammer and kill Crimson Fleet ships as a member of the Fleet?
Two, how high does your bounty need to be with one faction before you're hostile with both? Honestly one thing I've been wanting to do for a long time is a Privateer playthrough, fighting the UC for the Freestar Collective, for example. It'd be cool if there was a version that allowed me to do that, though I understand why it's there from a lore perspective, since they're trying to get along now.
Three, have you considered making a mod, if it's possible, that would allow us to try and sneak into systems past the bounty scans? That's a sorely needed part of gameplay for pirates and smugglers.
"The system counts a contraband, however it can not be disabled and hidden like the civilian version." Meaning if the military jammer is installed when Im scanned for contraband I'll always be detected/detained?
I really appreciate the effort you had put into this mod. The bounty system was very shallow in vanilla and its quite enjoyable now with your mod active. I had a random request that might be in-line with this mod, while paying off your bounty is certainly a thing, I was curious your thoughts on Enhance! resetting your bounty when your appearance changes. I would think that the cost to change your appearance would be the cost of your bounty +x% or something.
I mean its right on the guys page under Compatibility"This mod is mostly new records with the exception of the SpaceshipPartSummedValues entry. As such, it will conflict with mods that also edit this value such" ... just pointing it out
56 comments
Am curious if there's anything we can do about gaining bounties when commiting piracy on a very isolated ship? It's currently pretty immersion breaking that we can't get away with something like that (unless I'm missing something).
Also I was given a 32000 credit bounty for ship piracy intimidation, and another 32k for destroying said ship! Wtf, this is defo another mod (Starvival Economy stats?); there's no way it should be that high (the targetted ship was very small!).
I have another mod that allows all ship vendors to sell all modules.
However, it seems that for the normal comms jammer, it only activates with the IFF when it's installed on the Key. Installing the module at the Red Mile or any other ship vendor doesn't work; only installing the module from the Key works.
One, if I've got the military jammer on my ship, and I'm a member of the Crimson Fleet, could I land at an outpost and clear it out without getting a bounty? Alternately, could I use either jammer and kill Crimson Fleet ships as a member of the Fleet?
Two, how high does your bounty need to be with one faction before you're hostile with both? Honestly one thing I've been wanting to do for a long time is a Privateer playthrough, fighting the UC for the Freestar Collective, for example. It'd be cool if there was a version that allowed me to do that, though I understand why it's there from a lore perspective, since they're trying to get along now.
Three, have you considered making a mod, if it's possible, that would allow us to try and sneak into systems past the bounty scans? That's a sorely needed part of gameplay for pirates and smugglers.
Thank you so much for making the mod!
Meaning if the military jammer is installed when Im scanned for contraband I'll always be detected/detained?
I had a random request that might be in-line with this mod, while paying off your bounty is certainly a thing, I was curious your thoughts on Enhance! resetting your bounty when your appearance changes. I would think that the cost to change your appearance would be the cost of your bounty +x% or something.
nevermind they appeared