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Varangian Studio

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ghostfc3s

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56 comments

  1. sophiaferdinnand
    sophiaferdinnand
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    Is this still working for 1.14.74? Thanks!
  2. misapheonix
    misapheonix
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    Very interesting mod.
    Am curious if there's anything we can do about gaining bounties when commiting piracy on a very isolated ship? It's currently pretty immersion breaking that we can't get away with something like that (unless I'm missing something).
    Also I was given a 32000 credit bounty for ship piracy intimidation, and another 32k for destroying said ship! Wtf, this is defo another mod (Starvival Economy stats?); there's no way it should be that high (the targetted ship was very small!).
    1. MasterAssassin3
      MasterAssassin3
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      As far as I’ve seen the Starvival Economy module doesn’t mess with my bounty costs so it’s definitely something else in your load order.
    2. ludachris
      ludachris
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      I'm having this too, prior to using this mod. I suspect Royal Galaxy but I couldn't see any documentation on their page about it
    3. I currently have 2.8 million credits worth of bounties though the UC and Freestar.... Soooo
  3. orphtobe
    orphtobe
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    Not really a bug report, just sharing in case someone was like me and confused as to why the mod wasn't working.

    I have another mod that allows all ship vendors to sell all modules.

    However, it seems that for the normal comms jammer, it only activates with the IFF when it's installed on the Key. Installing the module at the Red Mile or any other ship vendor doesn't work; only installing the module from the Key works.
  4. ludachris
    ludachris
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    Hey there, does the IFF Jammer function when coercing ships to hand over their cargo (through dialogue)? I'm still getting a bounty when doing so, I may not be doing something right though.
    1. ghostfc3s
      ghostfc3s
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      no it won't affect shake down operations, as you are leaving them alive to report it as soon as they or you leave the area. 
  5. JonathanRich
    JonathanRich
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    I'm loving this, I've been looking for some way to play a pirate without locking myself out of most of the game for ages. I have a few questions:

    One, if I've got the military jammer on my ship, and I'm a member of the Crimson Fleet, could I land at an outpost and clear it out without getting a bounty? Alternately, could I use either jammer and kill Crimson Fleet ships as a member of the Fleet?

    Two, how high does your bounty need to be with one faction before you're hostile with both? Honestly one thing I've been wanting to do for a long time is a Privateer playthrough, fighting the UC for the Freestar Collective, for example. It'd be cool if there was a version that allowed me to do that, though I understand why it's there from a lore perspective, since they're trying to get along now.

    Three, have you considered making a mod, if it's possible, that would allow us to try and sneak into systems past the bounty scans? That's a sorely needed part of gameplay for pirates and smugglers.

    Thank you so much for making the mod!
  6. HawkAngel07
    HawkAngel07
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    "The system counts a contraband, however it can not be disabled and hidden like the civilian version."
    Meaning if the military jammer is installed when Im scanned for contraband I'll always be detected/detained?
    1. ghostfc3s
      ghostfc3s
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      It has a risk of being detected, based on your contraband hold, scan jammers and what not. 
  7. franklinking
    franklinking
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    I really appreciate the effort you had put into this mod. The bounty system was very shallow in vanilla and its quite enjoyable now with your mod active.
    I had a random request that might be in-line with this mod, while paying off your bounty is certainly a thing, I was curious your thoughts on Enhance! resetting your bounty when your appearance changes. I would think that the cost to change your appearance would be the cost of your bounty +x% or something.
  8. Yog6xSothoth
    Yog6xSothoth
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    https://www.nexusmods.com/starfield/mods/7039 - conflict 
    1. ghostfc3s
      ghostfc3s
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      What part conflicts?
    2. sandmoose13
      sandmoose13
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      This is the equivalency of Cora saying "Books". FFS.
    3. Yog6xSothoth
      Yog6xSothoth
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      I mean its right on the guys page under Compatibility"This mod is mostly new records with the exception of the SpaceshipPartSummedValues entry. As such, it will conflict with mods that also edit this value such" ...  just pointing it out 
  9. Hexagon26
    Hexagon26
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    Great mod! Now that the creation kit is out, will this mod be ported to the Creations (PC included)?
  10. 1158230
    1158230
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    Does this mod work with the latest update I cannot seem to get the parts to appear

    nevermind they appeared