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JMPZ11

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jmpz11

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About this mod

Improved and more flexible dockers and bays, including the Hope-11 Rear, OmniDock all-orientation; Stroud Fore Docker, Stroud Stability-Pro top-loader and more! Build the ship of your dreams.

NEW with the Hope 4.1 XL Cargo Bay, "Airlock" accessory doors, a combo docker-hab module and near-completion of the missing orientations!

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1-of-A-Kind Ships

Versatile landing bays, docker modules and unique new features for your ship.
We put the doors where they they should have been in the first place!


These modified modules aren't exactly factory certified...
and all products are sold as-is with no warranty or guarantee inferred or implied; all sales final; caveat emptor. Buyer takes sole responsibility for any and all liabilities - including any boots they may find wedged in the packaging... But are largely improved! Better positions and flexibility will enable you to finally put that docker wherever the heck you want! Or skip the landing BAY entirely if all you need is a door. Or several doors!

UPDATE NOTICE:

Current users: You should get an update for the existing file that is backward compatible, however all the old parts have been hidden from the builder and renamed as "[OBSOLETE]". As time permits, transition your parts to the new, better organized, all around better 1-of-a-Kind upgrades. After upgrading them (or if you don't have any parts in use), you can switch to the main file and release two plugin slots!

I know, I know. It's legwork nobody wants to do, but I believe you will agree it is worth the trouble. (If not... whoops?) Creation Kit has complicated things for everyone...

Welcome Xbox players (please be nice)!


Updates:
V1.1: Mod is now completely independent and should have no conflicts. It is safe to upgrade from 1.0 - only the menu placement has changed.

V2.0: Major update - added 6 modules! Still shouldn't have to worry about load order. New plugin file added - hope-11 docker file left as-is to avoid upgrade issues. Files are independent.
V2.8 HUGE update:
* New simple, easy to remember name: "1-of-a-Kind Ships"
   - New, single-esm package onek_ships.esm
   - Available on Nexus an Bethesda.net; PC and Xbox.
   (Will release 1-time backward-compatible "upgrade version" to help migrate to the new plugin)
* Hope-11 Aft completely reconstructed with all lights, decals and FX
* All Aft-facing dockers now use the appropriate docking animation
  - Note that this may require patching to work with mods that modify the docking animations, like MVD.
* Screendoor set is complete, with Fore and Aft doors

NEW: Hope-4 Aft-facing Landing bay
  - It's the Hope-4, flipped around

NEW: Hope-4.1 XL Cargo Bays - Fore & Aft
    It's the Hope-4 Landing Bay, stretched out and converted into a ground-entry bay with a cargo-sized door.

NEW: Nova NG-6 Aft, Port and Stbd Landing Bays
    Never understood why Nova didn't bother to make an Aft-facing version. Fixed.

NEW: 1-of-a-Kind Stroud-Style DockerHab Port & Stbd
    Imagine a docker that sits hidden, flush with the side of your ship, only opening to reveal a docking ring while docked?
    Imagine if this docker module could attach to your ship via any of 5 fully functional doorways?
    Imagine if this docker module was also a storage hab...
    Now stop imagining such impossible things and check one out for yourself!
    1-of-a-Kind exclusive, first combination docker-hab ship module in the settled systems.
    (Also took the most time and effort to complete with animated custom 3d assets)

NEW: 1-of-a-Kind Airlock (Found under the Equipment category)
Add ship exit / entry doors anywhere, even out the top
    Because, quite frankly, having only a single exit is a _fire hazard_ when caring for so many Succulents.
    When your enemies are at the front door, sneak out the back. Or the side.
    Get the jump on those spacers from an angle they will never see coming: Above! Or behind.


Hope-11 Aft Docker module
The ultimate docker module for a grand entry is now also perfect for an elegant exit. ALL docker positions are now available.

This is a rear/aft version of the Hope-11 Fore docke
r. It works exactly like you Hoped (lol) when you first saw that hungry-looking docker-mouth-ring:
This thing would be really handy in the back.

NEW: Completely reconstructed and complete with lights, dirt and fog!

Stroud Connect-Pro Docker Fore Edition

HopeTech no longer has the monopoly on front dockers! Here at WorthlessTech we can't stand seeing the industrial hope-11 docker on the clean lines of a Stroud-Eklund ship.. So we did something about it!
Comes in normal, and an XL version that can clear the Deimos Ares Bridge (Using experimental Spukhafte Fernportal technology, there is a negligible chance of accidental quantum dismemberment - It's only happened once, and the guy totally deserved it. Probably more karma than anything really.

OmniDock any-direction, minimalist docker
One Docker to rule them all. Top, bottom, port, starboard, fore and aft (that's all of them folks). Low profile, minimalistic. Nothing but a docking tube attached to a door. Checkout the example photos or better yet - give one a try!


OmniDock Thruster
Haven't you ever stared into the concentric rings of the docker hardware and thought "Dang, this kinda looks like an engine!"
"Kinda" no more. The OmniDock Thruster is both a docker, AND an engine / gear / thruster booster. Comes in two variants. The aft version looks and feels like a real engine because it is! Just not a main engine. (Yet) You will either need another engine, a special invisible engine, or to ignore the ship builder's "suggestion" that you need an engine. Hah!

The bottom unit functions primarily as a landing and take-off thruster. (Note that the bottom module uses the same Spukhafte Fernportal tech as the Stroud Fore XL. Don't worry - it only looks like the dockers aren't touching. They say quality science is indistinguishable from magic.


Screendoor Landing Door
Some things must be seen to be truly understood. The WorthlessTech Screendoor is revolutionary in it's simplicity. It is a door to enter your ship with no bay. Most captains aren't cargo haulers, and can make due with a few boards and a hand-truck. And at the end of the day - you still have to pass through the same size door to get from the bay to the ship... so FORGET THE BAY! Make your perfect ship with the exit exactly where you want it. Only at WorthlessTech.
(Available in Fore, Aft, Port, Stbd, Bottom Ladder and Bottom Slim)



NG-6 Ship-bed Ladderless Landing Bay
If there's one thing the Va'ruun Zealots have figured out, it is large, classy looking labyrinthine war ships... Almost exclusively Stroud-Eklund. Stroud has the cleanest lines and tightest integration... but there's just nothing particularly serpent-like about them. Maybe it's because the most serpent-like landing bay - the Nova Galactic NG-6 - is a top-loader, and the moment you put something on top of it, it looks like a lizard, not a serpent at all.

Out of respect for the members of House Va'ruun who are not murderous zealots (no offense of course if that's you're thing) we plugged that top hatch, cut a hole in the back, and custom fit a ship-bed door in like a glove. Now it truly looks like Viper, hence the name.
(Available in Fore and Aft)


Stability Pro Port-Stbd Top Ladder Landing Bay
Last but certainly not least (effort wise anyway) is the Stroud-Eklund Stability Pro Port-Stbd landing bay with a ceiling hatch instead of a side door, exiting directly to the second level of your ship. The stock Stability Pro is designed to pair with the Connect-Pro Docker visually, but the connect-Pro goes on the second floor (above the landing gear). If you wanted a pristine exterior Stroud-Eklund ship, you had a mandatory ladder.

Here at 1-of-a-Kind Ships, we despise using ship ladders, but we love Stroud-Eklund Ships. I personally have never understood why the Stability Pro wasted so much space by only having a side door.
The Stability Pro interior is not readily amenable to a ceiling hatch... So we gave it a new interior! I think it looks good enough I may try to pitch the design to Walter Stroud himself!





Known Issues:
* The interior hatch for aft-facing dockers is mislabeled as a landing bay. Fixing this would involve too much interference with other mods.
* Several parts are missing menu icons. Will fix.
* Still might be a few typos
* Airlock



Thanks for stopping by, and stay safe out there!