I'm trying it out, and it's invisible. I'm checking the ESM in Xedit to compare between it and the vanilla Old Earth Assault Rifle, but nothing really pops out. It should be using the same meshes and textures as vanilla so this is puzzling.
First, thanks to worked to this..But i have questions to your work. and i need tell this: I don't well English.. anyway, 1) I already added CO(constructible object) for all attatchment at first release(v1.0) but you mean of this? : "some of attatchment does not have CO"? 2) What is meaning of "Adding one via console command works"? if you mean your solution is solve this problem, please tell me more information... - I figured out in my mod about the "simple"? combination(which have only "No Mods" or "basic parts") only have all correct attachments at adding via console command. other varients are not have some? attachments, it filled "empty" attachments at adding via console commands.
Thank you for this, now it feels a little more like weapon junk food as the ammo is no longer obscure. It reminds me of army surplus stuff from the 90's to use it loosely as a spacer chaser.
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And I see what you mean about the animations being a bit off.
1) I already added CO(constructible object) for all attatchment at first release(v1.0) but you mean of this? : "some of attatchment does not have CO"?
2) What is meaning of "Adding one via console command works"? if you mean your solution is solve this problem, please tell me more information...
- I figured out in my mod about the "simple"? combination(which have only "No Mods" or "basic parts") only have all correct attachments at adding via console command. other varients are not have some? attachments, it filled "empty" attachments at adding via console commands.
thanks...