Starfield
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csimn

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csimn

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5 comments

  1. PantherPanzer66
    PantherPanzer66
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    having a hard time getting the console command to give me the id number, i am numb when it comes to these things, can anyone help?
  2. DigitalBoy760
    DigitalBoy760
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    I'm trying it out, and it's invisible. I'm checking the ESM in Xedit to compare between it and the vanilla Old Earth Assault Rifle, but nothing really pops out. It should be using the same meshes and textures as vanilla so this is puzzling.
    1. DigitalBoy760
      DigitalBoy760
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      scratch that.... I modified the ESM to add a constructible object to build the rifle, which was invisible. Adding one via console command works. 

      And I see what you mean about the animations being a bit off.
    2. csimn
      csimn
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      First, thanks to worked to this..But i have questions to your work. and i need tell this: I don't well English.. anyway,
      1) I already added CO(constructible object) for all attatchment at first release(v1.0) but you mean of this? : "some of attatchment does not have CO"?
      2) What is meaning of "Adding one via console command works"? if you mean your solution is solve this problem, please tell me more information...
      - I figured out in my mod about the "simple"? combination(which have only "No Mods" or "basic parts") only have all correct attachments at adding via console command. other varients are not have some? attachments, it filled "empty" attachments at adding via console commands.

      thanks...
  3. Radishfeast
    Radishfeast
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    Thank you for this, now it feels a little more like weapon junk food as the ammo is no longer obscure. It reminds me of army surplus stuff from the 90's to use it loosely as a spacer chaser.