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Original by Galle5 - Extended by frogs345

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About this mod

Extends Accessible Apparel to cover all clothing, including an optional spacesuit distribution.

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Accessible Apparel Extended

Before any details, a quick note. You don't need to use my Clothing and Spacesuit Fixes mod alongside this, as all of those fixes are incorporated into this!

Clothing

After discovering the original Accessible Apparel, I really liked the way the mod made it possible to collect more of the clothing in the game, especially as some of it isn't available to the player. However, it didn't cover all of the clothing, so I wanted to extended it make it possible to collect all the clothing, though some will be locked behind quests and be rare to get.

Here are the additions and changes I made to how clothing is distributed:
Spoiler:  
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  • DJ Caps - Available at Newill's Goods and Sieghart's Outfitters in Neon
  • Explorer Adventurer Hat - Available at shops that sell hats
  • Pirate Leather Jumpsuit - Available at TK's Tactical Gear and Zuri's Essentials
  • UC Navy Fatigues - Removed from Frankie's Grab and Go (seemingly a wild edit?)
  • Removed all spacesuits Accessible Apparel added from vendors, and moved them to a separate plugin
  • Added all Ryujin outfits to Aito Suzuki's shop at the ground floor of Ryujin. Some outfits are unlocked after their respective quests, but most are unlocked at the end of the questline
  • Increased the amount of pirate outfits available at TK's Tactical Gear, and added them to Zuri's Essentials
  • Made the following outfits available at the Trade Authority:
    • Collector's Outfit - After completing No Sudden Moves
    • ECS Uniforms - After completing First Contact
    • Paradiso Staff Uniform
    • Prisoner Outfit
    • Research Tech Outfit - After completing Sabotage
    • Sanctum Priest Garment and Headwear - After completing Unity
    • Va'ruun Ambassador Suit - After completing Friends Like These
    • Va'ruun Council Suit - After completing Divided Loyalties
    • Xeno Research Outfit - After completing Devils You Know
  • Overhauled UC unlockables setup:
    • Now available at Gualter's shop in the Red Devils HQ and sometimes at UC Surplus in New Atlantis
    • Altered to now randomly roll for items rather than including them all at once, due to how many there are.
    • UC Scientist Outfit - After completing The Devils You Know
    • SY-920 Armored Fatigues and Scientist Outfit - After completing The Best There Is
    • UC Vanguard Uniform - After completing Grunt Work
    • UC and New Atlantis Security Uniforms - After completing Keeping the Peace
    • SysDef Formal Uniform - After completing Legacy's End for SysDef

In keeping with the original mod, I renamed a number of clothing items to give them more generic names rather than being specifically named after NPCs, along with improving some of the names in Accessible Apparel, and correcting issues with a few names of items in the base.
These changes are as follows, in the format of the base game/Accessible Apparel name followed by the new name:
Spoiler:  
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  • Ambassador Suit -> Freestar Fashionable Suit
  • Ancient African Crown -> Old Earth African Crown
  • Ancient African Dress -> Old Earth African Dress
  • Ancient Mongol Hat -> Old Earth Mongolian Hat
  • Ancient Mongol Robe -> Old Earth Mongolian Robe
  • Batball Cap -> Black Batball Cap
  • Black Dress -> Formal Half-Dress
  • Blue Elbow Grease Gear -> UC Blue Elbow Grease Gear
  • Blue UC Leather Jumpsuit -> UC Blue Leather Jumpsuit
  • Brown Leather Jumpsuit -> Pirate Leather Jumpsuit
  • Business Suit -> Neocity Business Suit
  • Constellation Labcoat -> New Atlantis Scientist Outfit
  • Constellation Explorer Outfit -> New Atlantis Explorer Outfit
  • Corporate Loungewear -> Neocity Loungewear
  • Crimson Fleet Body Armor -> Pirate Marauder Gear
  • DJ Headphone Cap -> DJ Cap and Headphones
  • DJ Headphones -> DJ Cap and Headset
  • Dalton Fiennes' Suit -> Corpo Security Suit
  • ECS Captain Actionwear -> ECS Pilot Uniform
  • Engineering Outfit -> UC Blue Engineering Outfit
  • Enhance Service Uniform -> Enhance! Service Uniform
  • Fashionable Suit -> Blue Fashionable Suit
  • Freestar Dustwear -> Ranger Dustwear
  • Generdyne Guard Helmet -> Generdyne Security Helmet
  • Genevieve Monohan's Suit -> Corpo Marketing Suit
  • Graviplas Helmet -> Gray Graviplas Helmet
  • Graviplas Helmet -> Teal Graviplas Helmet
  • Graviplas Merc Helmet -> Graviplas Helmet
  • Gray Pirate Captain Gear -> Pirate Brigand Gear
  • Hadrian's Outfit -> Xeno Research Outfit
  • Imogene Salzo's Suit -> Corpo Specialist Suit
  • Linden Calderi's Suit -> Corpo Finance Outfit
  • Masako Imada's Outfit -> Corpo Director Outfit
  • MegaCorp Executive Suit -> Corpo Manager Suit
  • Navy Tan Dress -> Navy and Tan Dress
  • New Atlantis Sec Uniform -> New Atlantis Security Uniform
  • Orlase's Lab Coat - UC Scientist Outfit
  • Pirate Captain Outfit -> Pirate Captain Gear
  • Pirate Lord Outfit -> Pirate Lord Gear
  • Pryce's Suit -> Corpo Legal Suit
  • Pyschadelic Suit -> Psychedelic Suit
  • Reckoner Outfit -> Pirate Reckoner Gear
  • Red Fashionable Suit -> UC Navy Fashionable Suit
  • Red Pirate Captain Gear -> Pirate Commodore Gear
  • Research Director Labcoat -> Research Director's Uniform
  • Resort Wear -> Blue Resort Wear
  • Resort Wear -> Floral Resort Wear
  • Resort Wear -> Yellow Resort Wear
  • Ryujin Labcoat -> Ryujin R&D Uniform
  • SY-920 Ensign Fatigues -> SY-920 Ensign Outfit
  • SY-920 Ensign Fatigues -> SY-920 Ensign Uniform
  • Sanctum Priest Vestment -> Sanctum Priest Garment
  • Space Trucker Flannel -> Space Trucker Jacketed Flannel
  • Striker Maskwear -> Strikers Maskwear
  • Striker Streetwear -> Strikers Streetwear
  • Suit with Lapel Pin -> Neon Club Suit
  • The Collector's Outfit -> Collector's Outfit
  • Tomisar's Outfit -> House Ka'dic Robes
  • UC Gray Utility Jumpsuit -> UC Gray Leather Jumpsuit
  • UC SysDef Crew Hat -> SysDef Crew Hat
  • Ularu's Suit -> Corpo Operative Suit
  • Univeralist Vestment -> Universalist Vestment
  • Urban Efficiency Attire -> Urban Efficiency Outfit
  • Utility Headphone Cap -> Utility Cap and Headphones
  • Utility Headphones -> Utility Cap and Headset
  • Vanguard Officer Uniform -> UC Vanguard Uniform
  • Windbreaker -> Neon Cargowear

I also encountered a number of fixes and improvements that could be made to clothing items, as follows:
Spoiler:  
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  • Added missing footstep switch sounds to all clothing missing it
  • Added missing entries for DR on some pieces of clothing (I'm unsure how much of an impact this has, but most clothing has them)
  • Corrected weight and value of clothing that were inconsistent with other similar pieces of clothing
  • Corrected body slots on clothing where they didn't match other identical clothing
  • Removed foley switch sounds from all headwear
  • Removed unnecessary object templates
  • Corrected some default object templates not being marked as such
  • Added helmet voice over effect to Disciples Flamewear, Disciples Tagwear, Hazmat Suit, Neon Security Helmet, Striker Maskwear, Xenofresh Clean Suit
  • Corrected helmet voice over effect on Disciples Tagwear
  • Added RI business attire keyword to Corpo Director Outfit and Neocity Business Suit
  • Added inventory transform to clothing that was missing it
  • Corrected Operative Helmet to be set up correctly
  • Removed AnimArmorBulky keyword from UC Security Uniform (as it's seemingly for spacesuits)
  • Added SCP's RIR03 keyword to Va'ruun Council Suit
  • Added Black Graviplas Helmet to two clothing loot lists that had the other Graviplas helmets but was missing it
  • Fixed NeuroTac leveled list so you can still get the lower tier ones at higher levels, like the other Neuroamps are
  • Fixed Sanctum's Blessing effect on Sanctum Priest Garment to no longer have a visual effect
  • Corrected resistance mod on Teal Engineering Outfit
  • Tweaked the NPC only Eyepatch to be set up more similarly to other clothing items
  • Added correct material swap to the Utility Jacketwear pants
  • Added flight cap to Holt Henley's Disciples outfit to avoid the issue with the outfit making characters entirely bald
  • Tweaked DR/ENV mods on Holt Henley's Disciples outfit
  • Fixed UC Scientist Outfit to have proper first person sleeves like the other versions do
  • Added the Teal Leather Jumpsuit to a leveled list that the other Leather Jumpsuits are in
  • Tweaked DR/ENV mods on the NPC versions of SY-920 Fatigues to make them line up better with the standard versions, while still distinct
  • Added flight caps under the Security Guard Helmet (and variants) to avoid the issue of them making characters bald
  • Fixed the eyepatch model to no longer show up in first person during ship landings and takeoffs if a mod makes it accessible to the player (such as the Additional Apparel component of this)

Spacesuits

While Accessible Apparel largely doesn't cover spacesuits outside of a few instances, and there are fewer special spacesuit sets, it felt appropriate to apply the same treatment to those, to make them more accessible, especially as it would now allow you to give your companions some of the more special suits without having to use console commands. Some of the special and unique suits are set up to be incredibly rare, as it felt appropriate with the uniqueness of them, but there's still a chance to get them after completing their quests.

Here are the additions and changes I made to how spacesuits are distributed:
Spoiler:  
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  • Deep Tunnel Mining Pack/Deimos Tunnel Pack/Deepcore Miner Survey Pack - Available where other miner packs are
  • Monster Costume - Added to New Homestead Store after completing Tourists Go Home
  • Deimos Set - Added to Cydonia's Trade Authority and Jane's Goods after completing Red Tape Reclamation (will also now spawn in the highest quality after completing said quest)
  • Starborn Spacesuits - Available with the Starborn Trader in NG+, with more suits unlocking as you go through the Unity more times
  • Mercury Set - Added with a low chance to spawn at New Homestead Store, Zuri's Essentials and Daisuke's shop on the ECS Constant after completing Unearthed
  • Made the following sets available at the Trade Authority:
    • Broken Constellation Space Helmet - After completing One Small Step, with a low chance to spawn
    • Constellation - After completing The Old Neighborhood
    • Extreme Temperature Entry - After Bounty: The Starjacker
    • Mantis - After completing Mantis, with a low chance to spawn
    • Mark 1 - After completing High Price to Pay, with a low chance to spawn
    • Mercury - After completing Unearthed, with a low chance to spawn
    • Va'ruun - After completing Divided Loyalties
  • Overhauled UC unlockables setup:
    • Now available at Gualter's shop in the Red Devils HQ and sometimes at UC Surplus in New Atlantis
    • Altered to now randomly roll for items rather than including them all at once, due to how many there are.
    • Standard UC Marine sets - Always available
    • UC Vanguard set - After completing Grunt Work
    • UC Security sets - Available progressively as you complete Sergeant Yumi's quests in New Atlantis
    • SY-920 Pilot Set - After completing The Best There Is
    • SysDef sets - After completing Legacy's End for SysDef
    • UC Xeno Specialist and UC Urbanwar Sets - After completing Hostile Intelligence
    • Moved all spacesuits Accessible Apparel added to this plugin

Similarly to the clothing, I changed the names of some items, though these were largely to fix issues or make the names of some items more distinct.
These changes are as follows, in the format of the base game name followed by the new name:
Spoiler:  
Show
  • Extreme Temperature Entry Helmet -> Extreme Temperature Entry Space Helmet
  • Experimental Nishina Helmet -> Experimental Nishina Space Helmet
  • High Scool Backpack - High School Pack (to allow for dynamic naming)
  • SysDef Pilot Pack - SysDef Ace Pack
  • Tunnel Mining Pack - Deep Tunnel Mining Pack
  • UC Ace Pilot Pack -> UC Pilot Pack
  • UC Ace Pilot Space Helmet -> UC Pilot Space Helmet
  • UC Ace Spacesuit -> UC Pilot Spacesuit
  • UC AntiXeno Pack - UC Anti-Xeno Pack
  • UC AntiXeno Pack -> UC Xeno Specialist Pack
  • UC AntiXeno Space Helmet -> UC Anti-Xeno Space Helmet
  • UC AntiXeno Space Helmet -> UC Xeno Specialist Space Helmet
  • UC AntiXeno Spacesuit -> UC Anti-Xeno Spacesuit
  • UC AntiXeno Spacesuit -> UC Xeno Specialist Spacesuit
  • UC Sec Combat Spacesuit -> UC Security Combat Spacesuit
  • UC Sec Recon Spacesuit -> UC Security Recon Spacesuit
  • UC Sec Spaceriot Helmet -> UC Security Spaceriot Helmet
  • UC Sec Starlaw Spacesuit -> UC Security Starlaw Spacesuit
  • UC Shock Armor Pack -> UC Urbanwar Pack (to match the spacesuit/helmet it goes with)
  • UC Vanguard Pilot Pack -> UC Vanguard Pack

Along with all of that, I also made a number of fixes and improvements to spacesuits, the most notable being that all spacesuits can now spawn as Superior, instead of only some.

The full list of those changes are as follows:
Spoiler:  
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  • Made it so that all sets can now spawn as Superior, instead of only some being able to
  • Corrected Mercenary Spacesuit to correctly use the Superior quality instead of Advanced twice
  • Corrected Pirate Charger Spacesuit to use the correct Advanced quality mod
  • Fixed the qualities on Gran-Gran's Space Helmet and Mercury Space Helmet to use the correct helmet quality mods rather than spacesuit quality mods
  • Added base MA keywords to spacesuits/packs/helmets that are alternate versions of a base spacesuit (this may need tweaking in future, once skins for spacesuits are more common)
  • Added base quality to all backpacks that were missing it
  • Removed unnecessary mod slots from some object templates
  • Removed duplicate Default Skin mods
  • Removed Lining keywords from spacesuits (as it's intended for clothing)
  • Corrected foley switch sound on Deepcore Spacesuit, Deimos Spacesuit, Ground Crew Spacesuit, Monster Costume
  • Corrected inventory transform on Deimos Tunnel Pack and High School Pack
  • Added dynamic naming to Gran-Gran's Space Helmet and Spacesuit and High School Pack
  • Corrected value of High School Pack to match Ground Crew Pack
  • Corrected stats on Low House Spacesuit to match standard Explorer Spacesuit
  • Added missing pickup/drop sounds and keywords to Monster Costume
  • Corrected body slots on spacesuits where they didn't match other identical spacesuits
  • Corrected foley switch sounds and added pack mod slots to Starborn Spacesuits
  • Added dynamic naming to the Starborn Spacesuits
  • Corrected some default object template mods being marked as optional
  • Corrected stats on SY-920 Set to match other UC Pilot ones
  • Corrected stats on UC Urbanwar spacesuit to match other spacesuits it's intended to be similar to
  • Corrected weight on UC Anti-Xeno/Xeno Specialist to match other UC Armored ones
  • Improved values of UC Vanguard spacesuit/pack/helmet to be consistently higher than other UC Pilot ones
  • Swapped weights of UC Padded and UC Light Armored spacesuits to align better with their stats
  • Swapped facelights from generic to UCMarine specific ones for UC Marine helmets that didn't have it
  • Added missing Hazard Resist keyword to UC Security Space Helmet
  • Removed AnimArmorBulky keyword from UC Security Spacesuit (none of the other UC spacesuits have it)
  • Removed unnecessary first person models from Starborn capes
  • Swapped unplayable Miner Survey Pack for a new playable version in Vanguard Exam Center
  • Swapped some other unplayable Miner backpacks for playable versions
  • Restored unique spacesuit reward to Charity of the Wolf
  • Corrected (unused) Crimson Fleet backpack leveled list to correctly use the highest quality
  • Removed unnecessary component from UC Anti-Xeno Pack highest quality leveled list
  • Removed unnecessary script from Ranger Space Helmet Advanced quality level list
  • Removed Mercury Pack from (unused) BodyHelmet Mercury leveled list
  • Extended base MA additions to all UC spacesuits/helmets
  • Completely fixed texture issue on SY-920 Pilot Spacesuit and SysDef Ace Spacesuit
  • Fixed Anti-Xeno/Xeno Specialist helmets to use the correct world model
  • Fixed SysDef Pack's world model to have all of the correct textures applied
  • Made all NPC versions of clothing and spacesuits match player versions
  • Fixed Peacekeeper Spacesuit gloves
  • Removed unnecessary material swaps from Star Roamer and Experimental Nishina Spacesuits
  • Changed SCP's Starborn Spacesuit Venator to include the Starborn Spacesuit changes from this
  • Added missing pickup/drop sounds to the Ground Crew Space Helmet/Spacesuit/Pack and High School Pack
  • Added missing display keyword from the Ground Crew Spacesuit
  • Fixed the red gloves to use the correct material for all glove types
  • Restored the missing decals to the UC Anti-Xeno/Xeno Specialist, UC Urbanwar, UC Security and SysDef Space Helmets/Spacesuits/Packs and made them more compatible with skin mods/Creations
  • Changed how the materials are applied to the SY-920 Pilot Space Helmet/Pack to be more consistent with the other Pilot ones and more compatible with skin mods/Creations
  • Overhauled how the SysDef Space Helmets/Spacesuits/Packs have their materials applied to be more consistent with similar spacesuits and more compatible with skin mods/Creations
  • Altered how the materials are applied to the Deimos Space Helmet/Pack world models to be more compatible with skin mods/Creations
  • Altered how the materials are applied to the Cydonia Space Helmet/Pack world models to be more compatible with skin mods/Creations
  • Altered how the materials are applied to the UC Vanguard Space Helmet/Pack world models to be more compatible with skin mods/Creations
  • Altered how the materials are applied to the Deepcore Space Helmet/Spacesuit/Pack to be more consistent with the Deimos ones and more compatible with skin mods/Creations
  • Swapped UC Marine Spacesuit for the UC Marine Space Helmet in a leveled list that's only intended for helmets
  • Reworked how Ecliptic Space Helmets spawn so that Ecliptic enemies have a non-playable version without modulation, but drop the existing version with voice modulation enabled
  • Altered the Skin mod category to count towards the mod total on spacesuits (if that number is visible anywhere)
  • Gave the Extreme Temperature Entry set unique keywords to stop invalid mods from other pieces showing up
  • Added missing pickup/putdown sounds to the Extreme Temperature Entry Spacesuit
  • Removed unnecessary keyword from the Extreme Temperature Entry Space Helmet
  • Changed the Bold and Vibrant sets to be able to spawn as tiers higher than the basic one
  • Made it (slightly) easier to get the Bold and Vibrant sets from Stache instead of other legendary spacesuit pieces
  • Fixed a section of the UC Marine Space Helmet that had the incorrect texture (also applies to the UC Armored Space Helmet and all variants of both helmets)
  • Restored the unique visor texture to the Mantis helmet
  • Fixed the lighting on the world/inventory versions of the Cydonia/Shocktroop, Ranger, Trackers Alliance and Va'ruun/Zealot packs
  • Added the missing attachments of the Bounty Hunter Seek and Track packs to their world/inventory models
  • Gave proper world/inventory models to the Extreme Temperature Entry Pack and Space Helmet (the collision isn't perfect on them, but it's close enough)
  • Fixed the Vibrant Space Helmet missing the appropriate flight cap recolor
  • Corrected the Vibrant Spacesuit's material paths for the gloves
  • Fixed spacesuit environment resistances to now function correctly in extreme environments
  • Removed ArmorTypeVaruunZealot keyword from Va'ruun Spacesuit, as that keyword is only used by items specifically marked as Zealot in Shattered Space
  • Added the correct attach point to the hazard resistances used by the Starborn Spacesuits
  • Added DR offsets to the Starborn Spacesuits for consistency with other spacesuits
  • Added a dynamic naming keyword to the Peacemaker legendary effect in case another mod wants to use it
  • Made the Cydonia set able to spawn in places where the Shocktroop set could
  • Added low quality Deepcore Space Helmet to a leveled list containing low quality Deep Mining Helmet
  • Added low quality Deepcore Spacesuit and Star Roamer Spacesuit to a leveled list containing low quality Deep Mining Spacesuit and Space Trucker Spacesuit
  • Altered leveled lists used for spacesuit mannequins to now correctly spawn the matching pack for the spacesuit and space helmet
  • Corrected Space Trucker Space Helmet being in a backpack leveled list
  • Changed the Deep Mining full set leveled list to now only contain the Deep Mining Pack, rather than that and the Deepcore Pack
  • Added Deepcore Pack to backpack leveled lists containing the Deep Mining Pack
  • Added the non-boostpack versions of the Deep Mining and Deepcore Packs as options to spawn instead of their boostpack versions
  • Removed the Deimos Pack from spawning randomly to match Spacesuit and Space Helmet only being available as quest rewards or rare drops from NPCs in Cydonia
  • Changed a leveled list for miners in Cydonia to now spawn the Deimos Set in any quality, rather than the base quality
  • Changed an unused leveled list for miners in Cydonia to now spawn the Deimos Spacesuit in any quality, rather than the base quality
  • Added the UC Pilot and SysDef Ace sets as options that can spawn instead of the standard UC Marine and SysDef sets
  • Made the full Constellation set rarely show up at the Trade Authority, rather than just the spacesuit
  • Changed the SY-920 Pilot Set obtained during The Best There Is to always spawn in the highest quality appropriate to the player's level, rather than any quality
  • Changed the Mercury Pack and Space Helmet on the wall in the NASA Launch Facility to always spawn in the highest quality appropriate to the player's level, rather than the base quality
  • Changed the High School Pack obtained through the Kid Stuff trait to always spawn in the highest quality appropriate to the player's level, rather than the base quality
  • Changed the Deepseeker Spacesuit obtained during the Unity quest with the Raised Enlightened trait to always spawn in the highest quality appropriate to the player's level, rather than any quality
  • Changed the Va'ruun Pack obtained during the Unity quest with the Serpent's Embrace trait to always spawn in the highest quality appropriate to the player's level, rather than any quality (now matching the Spacesuit and Space Helmet you get)
  • Changed the Ranger Set obtained at the end of The Hammer Falls to always spawn in the highest quality appropriate to the player's level, rather than the base quality
  • Changed the Constellation Pack obtained at the end of One Small Step to always spawn in the highest quality appropriate to the player's level, rather than the base quality
  • Changed the Constellation Pack obtained at the end of High Price to Pay to now spawn in the correct quality for the player's level
  • Changed the Constellation Space Helmet obtained at the end of the Starborn quest to now spawn in the correct quality for the player's level
  • Changed the Constellation Spacesuit obtained at the end of Final Glimpses to now spawn in the correct quality for the player's level
  • Changed the UC Vanguard Set obtained at the end of Grunt Work to always spawn in the highest quality appropriate to the player's level, rather than any quality
  • Changed the leveled list used for rewards for completing Refurbished Goods to now include the Pirate Corsair Space Helmet
  • Added all Pirate Spacesuits/Packs/Helmets to an (unused) leveled list for Crimson Fleet objects
  • Changed an (unused) Crimson Fleet crew leveled list to have the Pirate Assault Space Helmet instead of the Pirate Charger Space Helmet, to match the Pirate Assault Spacesuit
  • Fixed spacesuit/pack/helmet leveled lists used for Spacers to now spawn pieces in any quality rather than the highest quality, to match their Editor ID and other similar leveled lists
  • Added missing Deepcore Set and Deep Mining Pack to appropriate spacesuit/pack/helmet leveled lists used for Spacers
  • Fixed a pair of UC Marine and UC SysDef leveled lists that had the wrong faction's items (the Marine one had the SysDef items and vice versa)
  • Fixed the UC Vanguard Space Helmet to now properly spawn in Superior quality
  • Fixed the Va'ruun Spacesuit and Space Helmet to now properly spawn in Superior quality
  • Fixed the SY-920 Pilot Set to now properly spawn in Superior quality
  • Fixed the levels that the different qualities of the SY-920 Pilot Set spawn at, to match the UC Pilot Set that it's based on
  • Fixed the levels that the different qualities of the Low House Spacesuit spawn at, to match the Explorer Spacesuit that it's based on
  • Fixed the levels that the different qualities of the High School Pack spawn at, to match the Ground Crew Pack that it's based on
  • Fixed the levels that the different qualities of the Cydonia Pack spawn at, to match the rest of the set
  • Fixed the level that the Superior quality of the Bounty Hunter Packs spawn at, to match the rest of the set
  • Fixed the level that the Superior quality of the Trackers Alliance Pack spawns at, to match the rest of the set
  • Fixed the level that the Superior quality of the Mark 1 Pack spawns at, to match the rest of the set
  • Fixed the level that the Calibrated quality of the Mark 1 Spacesuit spawns at, to match the rest of the set
  • Fixed a leveled list used for Bounty Hunter Packs to correctly spawn them at the highest quality appropriate to the player's level, rather than any quality
  • Corrected a Backpack Stand leveled list to use the highest quality of packs instead of any quality
  • Fixed Backpack Stands to now allow Packs to spawn as legendary, to be consistent with Helmet Stands/Displays
  • Fixed an issue with a leveled list for legendary Backpack Stand spawns to now correctly use the highest quality versions of packs for rare spawns
  • Fixed an issue with a leveled list for legendary Backpack Stand spawns to use the correct ChanceNone number for rare spawns
  • Fixed an issue with leveled lists for legendary Backpack Stand spawns to allow them to spawn as any pack, rather than just the Shocktroop Pack
  • Changed the name of a helmet display from Space Helmet Display to Helmet Display to be consistent with the other Helmet Displays
  • Changed the name of a helmet stand from Mannequin Head Display to Helmet Stand to be consistent with other Helmet Stands
  • Fixed leveled lists for 100 year old loot to now include legendary packs like other similar leveled lists - additionally, also added an extra legendary weapon entry to these lists to match similar lists
  • Adjusted a leveled list for mining related vendors to now include all three pieces of the Deepcore Set as options instead of just the Deep Mining Set
  • Adjusted a leveled list for miner packs to be set up similarly to the matching helmet and spacesuit leveled lists
  • Adjusted the spacesuit leveled lists used for NPCs during the Due in Full quest to correctly calculate what they're wearing based on the player's level
  • Adjusted the UC Exchange's inventory in Cydonia to now sell the UC Marine Set in any quality, rather than the base quality
  • Fixed a UC Armored Space Helmet that was stuck inside a box in The Well's UC Surplus
  • Changed a mannequin in UC Surplus to spawn with a UC Marine Spacesuit of any quality, rather than the base quality
  • Adjusted UC Surplus's inventory in The Well to now sell the UC Marine Pack, and to sell UC Marine Spacesuit and Space Helmet in any quality, rather than the base quality
  • Adjusted UC Surplus's inventory in The Well to now sell full Deep Mining, Deepcore Deep Recon, Ground Crew, Navigator, Space Trucker and Star Roamer sets in any quality, rather than only selling some pieces in the base quality
  • Adjusted Gualter's inventory in the Red Devils HQ to now sell the UC Marine Pack, and to sell the UC Marine Spacesuit, Space Helmet, UC Urbanwar Spacesuit, Space Helmet in any quality, rather than the base quality
  • Added the UC Startroop and UC Combat Spacesuits to Gualter's inventory in the Red Devils HQ, to match the UC Marine and UC Wardog Spacesuits in there
  • Adjusted the Starborn Trader's inventory in NG+ to now sell the Trackers Alliance Set pieces, instead of an extra copy of the Bounty Hunter Spacesuit
  • Adjusted TK's Tactical Gear's inventory on The Key to now sell the Pirate Packs and all variants of the Pirate Spacesuits and Space Helmets, in place of the Pirate Assault Spacesuit and Space Helmet in their base qualities
  • Adjusted how the Deep Mining and Deepcore packs are added to TK's Tactical Gear's inventory on The Key
  • Reworked the leveled lists used for Aspirational Armor to now always spawn the spacesuits in the Superior quality, and to now be able to spawn the helmet, pack and spacesuit for each set (though it's random which piece you'll get)
  • Added Deep Mining and Deepcore sets to the General leveled list used for Aspirational Armor
  • Added Deimos Set to the General leveled list used for Aspirational Armor after completing Red Tape Reclamation
  • Added Extreme Temperature Entry set to the General leveled list used for Aspirational Armor after completing Bounty: Starjacker
  • Added the General Aspirational Armor leveled list to the list containing the rest of the Aspirational Armor leveled lists, meaning they are now options at certain vendors
  • Added all missing UC Marine sets to the UC leveled list used for Aspirational Armor
  • Added all missing UC Marine sets, all SysDef and UC Security sets, the UC Urbanwar, UC Xeno Specialist and UC Vanguard sets as possible options for Gaulter to sell as Aspirational Armor
  • Added the SY-920 Pilot set as a possible option for Gaulter to sell as Aspirational Armor after completing The Best There is
  • Made it so the Starborn Trader in NG+ now sells Aspirational Armor of all types, rather than just Va'ruun
  • Made it so Zuri's Essentials on the Key now always sells Crimson Fleet Aspirational Armor, with other types of Aspirational Armor showing up rarely
  • Non-legendary versions of the Bold and Vibrant sets will now very rarely spawn at Trade Authority vendors after completing the Bounty: The Starjacker quest
  • Made the Extreme Temperature Entry set show up in leveled lists and as legendary loot like other spacesuits after completing the Bounty: The Starjacker quest
  • Removed the Extreme Temperature Entry set from being specifically in Trade Authority vendor inventories now that it's other leveled lists instead
  • Changed the levels that the different qualities of the Extreme Temperature Entry set spawn at, to match the Ground Crew/Deep Mining pieces that it's based on
  • Altered the Starjacker quest to now give you the highest quality versions of the Trackers Alliance set for your level, rather than random qualities for each piece
  • Additionally, fixed the quest objectives for taking the Extreme Temperature Entry set and Shipbreaker's Cutter to correctly match their item names

There's an option in the installer to use a tweaked dynamic naming. This makes it so that spacesuits with boostpacks installed (like the Starborn Spacesuits) won't have Pack at the end of their name, and will list their boostpack type at the start of their name. Packs without boostpacks installed will also now be named Backpack instead of Pack. There's also a compatibility patch for the Starfield Community Patch for an NPC only spacesuit added in that.

Additional Apparel

In the midst of doing all of this, I discovered some clothing items that weren't implemented for one reason or another, but still exist in the files, and a number of clothing items (and three spacesuits) that could easily have variants made of them to offer more outfit options than were previously available.

The added items are as follows, with notes on how to obtain them:
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  • Black and Blue Batball Cap - Available alongside other hats
  • Black and Gray Batball Cap - Available alongside other hats
  • Black and Orange Batball Cap - Available alongside other hats
  • Black and Orange Scrubs - Available rarely at Trade Authority vendors
  • Black Flight Cap - Available where Graviplas Helmets can be found
  • Blue and White Batball Cap - Available alongside other hats
  • Blue and White Flight Cap - Available where Graviplas Helmets can be found
  • Blue Batball Cap - Available alongside other hats
  • Blue Leather Jumpsuit - Available where other Leather Jumpsuits can be found
  • Clean Suit - Available where Hazmat Suits can be found
  • Corpo Administrator Outfit - Available at Aito Suzuki's shop after completing Sabotage
  • Courier Hat - Available alongside other hats
  • Dark Gray Leather Jumpsuit - Available where other Leather Jumpsuits can be found
  • Dirty Pirate Commodore Gear - Available very rarely at Trade Authority vendors after completing Eye of the Storm
  • Dirty Yellow Scrubs - Available rarely at Trade Authority vendors
  • Disarmed Pirate Reckoner Gear - Available at TK's Tactical Gear and Zuri's Essentials
  • Disciples Burnwear - Available at Frankie's Grab & Go and for purchase from Hatchet
  • Disciples Ghostwear - Available at Frankie's Grab & Go and for purchase from Hatchet
  • Disciples Urbanwear - Available at Frankie's Grab & Go and for purchase from Hatchet
  • Formal Bodysuit - Available rarely at clothing vendors
  • Freestar Brushwear - Available at Shepherd's General Store, Best Defense and Neon Tactical
  • Freestar Duelwear - Available at Shepherd's General Store, Best Defense and Neon Tactical
  • Frosty Security Guard Uniform - Available very rarely at Trade Authority vendors
  • Generdyne Scientist Outfit - Available rarely at Trade Authority vendors
  • Generdyne Security Patrol Helmet - Available from NPCs with the helmet and various vendors (particularly Trade Authority)
  • Gray and White Batball Cap - Available alongside other hats
  • Gray and White Batball Cap - Available alongside other hats
  • Gray Flight Cap - Available where Graviplas Helmets can be found
  • Green Batball Cap - Available alongside other hats
  • Left Eyepatch - Available where hats can be found
  • Light Brown Leather Jumpsuit - Available where other Leather Jumpsuits can be found
  • Miner Hard Hat - Available where Graviplas Helmets can be found
  • Miner Hard Helmet - Available where Graviplas Helmets can be found
  • Miner Utility Liner - Available where Graviplas Helmets can be found
  • Neocity Hoodwear - Available at Frankie's Grab & Go and for purchase from Hatchet
  • Neocity Maskwear - Available at Frankie's Grab & Go and for purchase from Hatchet
  • Neocity Streetwear - Available at Frankie's Grab & Go and for purchase from Hatchet
  • Neon Security Patrol Helmet - Available from NPCs with the helmet and various vendors (particularly Trade Authority)
  • New Atlantis Adventurer Outfit - Available rarely at clothing vendors
  • Ranger Ashwear - Available at Shepherd's General Store after completing The Hammer Falls
  • Red and White Batball Cap - Available alongside other hats
  • Red Flight Cap - Available where Graviplas Helmets can be found
  • Ryujin Guard Patrol Helmet - Available from NPCs with the helmet and various vendors (particularly Trade Authority)
  • Ryujin Research Outfit - Available rarely at Trade Authority vendors
  • Ryujin Scientist Outfit - Available rarely at Trade Authority vendors
  • Security Guard Patrol Helmet - Available from NPCs with the helmet and various vendors (particularly Trade Authority)
  • Strikers Hoodwear - Available at Frankie's Grab & Go and for purchase from Hatchet
  • SY-920 Fatigues - Available at UC vendors after completing The Best There Is
  • SY-920 Recon Fatigues - Available at UC vendors after completing The Best There Is
  • SY-920 Scout Fatigues - Available at UC vendors after completing The Best There Is
  • SysDef Officer Hat - Available alongside the SysDef Officer Uniform
  • SysDef Scout Spacesuit - Available where the SysDef Spacesuit can be found
  • Tan Flight Cap - Available where Graviplas Helmets can be found
  • Trident Guard Patrol Helmet - Available from NPCs with the helmet and various vendors (particularly Trade Authority)
  • TRItek Scientist Outfit - Available where the TRItek Lab Outfit can be found
  • UC Marine Scout Spacesuit - Available where the UC Marine Spacesuit can be found
  • UC Navy Officer Hat - Available alongside the UC Navy Officer Uniform
  • UC Research Outfit - Available at UC vendors after completing Devils You Know
  • UC Security Patrol Helmet - Available at UC vendors after completing Two Tales, Two Cities
  • UC Security Scout Spacesuit - Available where the UC Security Spacesuit can be found
  • UC Vanguard Hat - Available alongside the UC Vanguard Uniform
  • White Flight Cap - Available where Graviplas Helmets can be found
  • Xenofresh Lab Outfit - Available rarely at Trade Authority vendors

DLC

Shattered Space
A full list of the changes for Shattered Space clothing and spacesuits:
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  • Corrected weight and value of clothing that were inconsistent with other similar pieces of clothing, to match the changes in the main plugin
  • Added missing footstep switch sounds to all clothing missing it, to match the changes in the main plugin
  • Added helmet voice over effect to Va'ruun Maskwear, to match the changes in the main plugin
  • Removed unnecessary keywords from the Va'ruun Maskwear
  • Renamed Va'Ruun Shielded Lab Outfit to Va'ruun Shielded Lab Outfit
  • Renamed Va'Ruun Lab Outfit to Va'ruun Lab Outfit
  • Removed unnecessary object template from the Va'ruun Scrubs, to match the changes in the main plugin
  • Changed the material swap on the Va'ruun Guard Helmet's world/inventory model to the correct one
  • Added flight cap under the Va'ruun Guard Helmet
  • Corrected Va'ruun Guard Elite Helmet to be set up correctly, to match the Operative Helmet changes in the main plugin
  • Changed the hazard resistance mod on the Va'ruun Cargowear to match the Space Trucker Cargowear
  • Added RI business attire keyword to the formal suits added in the Shattered Space
  • Renamed Teal Va'ruun Suit and Teal Va'ruun Suit with Scarf to Blue Va'ruun Suit and Blue Va'ruun Suit with Scarf respectively, to avoid multiple items with the same name
  • Renamed Zealots Lab Outfit and Zealots Shield Lab Outfit to Zealot Lab Outfit and Zealot Shielded Lab Outfit respectively, for consistency with other Zealot items
  • Added ArmorTypeVaruunZealot keyword to Zealot Lab Outfit and Zealot Shielded Lab Outfit to match other Zealot items
  • Renamed Tane Salavae Outfit to Smuggler Attire
  • The Smuggler Attire will now rarely spawn at Trade Authority vendors after completing the 'Conflict in Conviction' quest
  • Outfits from Shattered Space will now very rarely spawn at Trade Authority vendors after either completing Andreja's 'Divided Loyalties' quest, or Shattered Space's 'What Remains' quest
  • Made it so that the Va'ruun Depository can now sell most of the outfits from Shattered Space (excluding unused outfits) along with the Va'ruun outfits from the base game, with 5 being available at a time
  • The Keep can now sell the Va'ruun Guard Uniform, Guard Helmet and Guard Elite Helmet
  • Corrected the spawning for a leveled list used for container loot and a leveled list used for guard outfits
  • Added a large number of Va'ruun outfits that were missing from a leveled list used for loot
  • Added two missing Va'ruun outfits to a leveled list used for container loot and Dazra citizen outfits
  • Made it so all spacesuit sets and pieces can now spawn as Superior, instead of only some being able to, to match the changes in the main plugin
  • Added base quality to all backpacks that were missing it, to match the changes in the main plugin
  • Removed unnecessary mod slots from some object templates, to match the changes in the main plugin
  • Removed duplicate Default Skin mods, to match the changes in the main plugin
  • Removed female world/inventory models from packs for consistency with the base game
  • Changed all spacesuit helmet names to end in Space Helmet rather than just Helmet for consistency (affects Va'ruun Memorial, Valrak's Battle, Fang's, Zealot, Va'ruun Assault and Zealot Assault)
  • Corrected weight, DR offset and hazard resistances of Va'ruun Memorial Space Helmet and Valrak's Battle Space Helmet to match standard Va'ruun Space Helmet
  • Made it so Valrak's Battle Space Helmet will now have dynamic naming, rather than being locked to that name
  • Added missing base mod slots and DR offsets to the Va'ruun Mining Space Helmet
  • Changed the hazard resistance mod on the Va'ruun Mining Space Helmet to match the Deep Mining Space Helmet
  • Reduced the base Zealot set's stats to match the base Va'ruun set for consistency
  • Added new mod association keywords to the Va'ruun/Zealot Assault, Heavy Assault, and Fang's sets, so that skins for the base Va'ruun set no longer appear for them (as they can't be used on those sets)
  • Removed 1st person models from parts of the Va'ruun/Zealot Assault and Heavy Assault sets that are pointing to irrelevant models
  • Adjusted the value, weight and foley/voice switches of the Fang's set to match the Va'ruun Heavy Assault set that it's based on
  • Fixed the items used to determine the legendary effects on spacesuits to now use the base game's list as a template (this means that any mods that add legendary effects that can spawn on spacesuits will now work with these)
  • Notably, this fixes the helmet given to you at the end of 'The Scaled Citadel' quest can spawn with a much larger variety of legendary effects, like the accompanying spacesuit
  • Fixed the helmet given to you at the end of 'The Scaled Citadel' quest to now be a Va'ruun Assault Space Helmet rather than a Zealot Assault Space Helmet, to match the accompanying spacesuit
  • Fixed an issue with a leveled list for storage crates to use the correct rare legendary loot leveled list
  • Made the Goods Exchange vendor now use the Shattered Space specific spacesuit leveled lists, rather than the base game ones, and have similar amounts of these to base game spacesuit vendors
  • Made it so The Keep now always sells Va'ruun and Zealot Aspirational Armor, with other types of Aspirational Armor showing up rarely
  • Fixed an issue with two leveled lists for legendary spawns to use the correct ChanceNone number for their container type and rarity
  • Corrected an issue with a number of leveled list to use the highest quality of packs/helmets instead of any quality
  • Added the missing ChanceNone numbers to the leveled lists for epic legendary packs/helmets
  • Fixed Backpack Stands to now allow Packs to spawn as either standard or legendary, to be consistent with Helmet Stands/Displays
  • Changed the name of a helmet display from Space Helmet Display to Helmet Display to be consistent with the other Helmet Displays
  • Corrected a Spacesuit Case to now spawn a Va'ruun Pack in the highest quality appropriate to the player's level, rather than only in Advanced
  • Made the base Zealot set spawn at the same levels as the base Va'ruun set, to match the stats being reduced
  • Made the different qualities of the base Zealot set spawn at the same levels as the different qualities of the base Va'ruun set
  • Fixed the highest quality leveled lists for the Va'ruun/Zealot Assault packs and helmets to spawn at the correct levels
  • Fixed the highest quality leveled list for the Va'ruun Assault helmet to correctly only spawn the highest quality, rather than any quality
  • Added the base Va'ruun set and Zealot Heavy Assault spacesuit as possible spawns in the Shattered Space specific spacesuit leveled lists
  • Added the full Va'ruun Heavy Assault set as a possible spawn for Shattered Space NPCs
  • Added the full Zealot Heavy Assault set as a possible spawn for Shattered Space Zealot NPCs
  • Removed a filter keyword from the leveled list used for the reward at the end of 'The Scaled Citadel' quest to avoid that causing any issues
  • Changed Karija Ma'leen's spacesuit from a Zealot Assault Spacesuit to a Va'ruun Assault Spacesuit for consistency with her pack and other related NPCs in the same quest
  • Made it so that Va'ruun Zealots outside of Shattered Space can now spawn with any of the Va'ruun or Zealot spacesuits, rather than just the base Va'ruun set
  • Added the Va'ruun and Zealot sets as possible legendary spawns outside of Shattered Space, instead of just the base Va'ruun set
  • Va'ruun and Zealot sets will now very rarely spawn at Trade Authority vendors after either completing Andreja's 'Divided Loyalties' quest, or Shattered Space's 'What Remains' quest
  • Non-legendary versions of the Fang's set will now rarely spawn at The Keep after meeting Maaliya out in the wild after completing the 'Legacy of the Fang' quest
  • Va'ruun Memorial Space Helmets will now rarely spawn at The Keep after completing 'The Scaled Citadel' quest
  • Made it so the 'outfits' used for the Redeemed are properly treated as spacesuits
  • Fixed the Redeemed head material to no longer be darker than the rest of the body
  • Fixed the Redeemed dark skin head material to use the correct mask for skin details
  • Fixed the Redeemed light skin body material to use the correct naming structure for the different layers
  • Fixed the Redeemed pale skin body material to use the same skin and metal details as the other variants
  • Restored the different skin color variants that were originally intended for the Redeemed
  • Removed unnecessary and incorrect material swaps from the 'outfits' used for the Redeemed
  • Made it so a Redeemed specific pack is now marked as non-playable
  • Made it so Redeemed now spawn with non-playable packs and helmets, as they don't visibly have those equipped, so it doesn't make sense to be able to loot those from them

The Shattered Space Additional Apparel items and changes are as follows, with notes on how to obtain the new items:
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  • Added Va'ruun Hoodwear - Available where Va'ruun Maskwear and Va'ruun Streetwear can be found
  • Added Dazra Hoodwear, Dazra Maskwear, Dazra Streetwear - Available where Va'ruun Maskwear and Va'ruun Streetwear can be found
  • Added Dazra Maskwear, Dazra Streetwear - Available where Va'ruun Maskwear and Va'ruun Streetwear can be found
  • Added Dazra Streetwear - Available where Va'ruun Maskwear and Va'ruun Streetwear can be found
  • Added Dazra Scrubs - Available where Va'ruun Scrubs can be found
  • Added Va'ruun Guard Patrol Helmet - Available where Va'ruun Guard Helmets can be found
  • Added 12 'Casual' variants of the caped and regular formal suits without the shoulder banner - Available where the formal suits can be found
  • Added 10 'Bodysuit' variants of the scarfed and regular Va'ruun suits without the shoulder pad - Available where the Va'ruun suits can be found
  • Added Va'ruun Combat Spacesuit - Available where Va'ruun Assault spacesuits can be found
  • Added Zealot Combat Spacesuit - Available where Zealot Assault spacesuits can be found
  • Added all of the unused outfits (primarily the Va'ruun Suits without the scarf) to the Va'ruun Deposity inventory, along with the new outfits added by this
  • Added the appropriate unused outfits to a leveled lists used for Dazra citizen outfits, along with the appropriate new outfits added by this
  • Made it so the Va'ruun Zealot 'Administrators' can spawn with any of the variants of the Zealot formal suits
  • Made it so some NPCs will spawn with any of the variants of the Copper and Teal Va'ruun Suits

There is an optional file in the installer that distributes the Shattered Space weapons to the rest of the galaxy. The changes for this plugin are as follows:
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  • Altered the DefaultLegendaryWeapons item used to determine the legendary effects on weapons to now include the appropriate changes for the Shattered Space weapons
  • Altered Shattered Space items used to determine the legendary effects on weapons to now use the base game's DefaultLegendaryWeapons list as a template
  • Additionally, incorporated some fixes from the Starfield Community Patch and Weapon Mod Fixes to the leveled lists used for weapons to resolve issues with Stache at the Trackers Alliance only giving you Laredo weapons after joining the Freestar Rangers

Creations
There are options in the installer to add support for some of the Creations, the changes for which are as follows:
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  • At Hell's Gate
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    • Renamed the Praetor Helmet and Praetor Suit to Praetor Space Helmet and Praetor Spacesuit for consistency
    • Added dynamic naming to the Praetor Space Helmet/Spacesuit for consistency
    • Removed minimum levels for the different qualities from the Praetor Space Helmet/Spacesuit (as these are handled in leveled lists instead)
    • Added appropriate facelights to the Praetor Space Helmet
    • Changed voice switch on the Praetor Space Helmet to one used by normal helmets rather than Starborn helmets
    • Fixed the Praetor Space Helmet's flashlight to now work correctly in third person
    • Added female world/inventory model to the Praetor Spacesuit for consistency
    • Removed Starborn manufacturer keyword from the Praetor Spacesuit
    • Removed unnecessary facelight from the Praetor Spacesuit
    • Reduced value of the Praetor Spacesuit to bring it in line with other spacesuits
    • Added hazard resist attach point to the Praetor Spacesuit
    • Removed pack environment mod from the Praetor Spacesuit
    • Swapped the Praetor Spacesuit's hazard resistance from the Starborn one to one used by normal spacesuits
    • Added a DR offset to the Praetor Spacesuit for consistency with other spacesuits
    • Removed unnecessary Starborn material swap from the Praetor Spacesuit
    • Removed unnecessary voice switch from the Praetor Spacesuit
    • Changed foley switch on the Praetor Spacesuit to a spacesuit one rather than a apparel one
    • Disabled the ability to craft the different qualities on the Praetor Space Helmet/Spacesuit for consistency
    • Altered the unused Constellation Pack duplicate to be in line with the changes from this mod, and made it spawn with the Doom Slayer Skin (if anyone did end up using it)
    • Made it so the Constellation Pack's Doom Slayer Skin will show up in item cards
    • Reworked the Fast Reflexes legendary effect to be set up like other legendary effects (meaning it can be now be put on other spacesuits with console commands, and can be used in dynamic naming)
    • Non-legendary versions of the Praetor Space Helmet/Spacesuit will now very rarely spawn at Trade Authority vendors after completing the Creation's main quest
  • Constellation Skin Pack
    • Altered the Constellation Skin to work on the Broken Constellation Space Helmet
  • Mystery Gravis Suit
    • Renamed the spacesuit to Starborn Spacesuit Gravis to match the other Starborn Spacesuits
    • Changed the spacesuit to be set up the same way as other Starborn Spacesuits in this mod
    • Gave the spacesuit a unique ma keyword to stop invalid mods from the Starborn Spacesuit Astra from showing up
    • Altered the spacesuit to now spawn in the highest quality for your character
    • Added DR offsets to the Starborn Spacesuit Gravis for consistency with other spacesuits
    • You will now get the spacesuit with random effects alongside the Venator spacesuit after passing through the Unity 11+ times
    • Added a non-legendary version of the spacesuit to the Starborn Trader in NG+ after passing through the Unity 11+ times
  • The Perfect Recipe
    • The Chef Outfit and Head Wrap will now sometimes spawn at Trade Authority vendors after completing the Creation's quest