File information
Last updated
Original upload
Created by
Original by Galle5 - Extended by frogs345Uploaded by
frogs345Virus scan
Tags for this mod
Activity logs
This page was last updated on 26 February 2025, 8:02AM
- Changelogs
-
-
Version 1.6
- Altered a change so that the Community Patch is no longer required
- Moved a Community Patch specific fix to a new optional plugin
- Fixed some record flags that didn't match the rest of their record
- Fixed a section of the UC Marine Space Helmet that had the incorrect texture (also applies to the UC Armored Space Helmet and all variants of both helmets)
- Restored the unique visor texture to the Mantis helmet
- Fixed the lighting on the world/inventory versions of the Cydonia/Shocktroop, Ranger, Trackers Alliance and Va'ruun/Zealot packs
- Added the missing attachments of the Bounty Hunter Seek and Track packs to their world/inventory models
- Gave proper world/inventory models to the Extreme Temperature Entry Pack and Space Helmet (the collision isn't perfect on them, but it's close enough)
- Fixed the eyepatch model to no longer show up in first person during ship landings and takeoffs if a mod makes it accessible to the player (such as the Additional Apparel component of this)
- Fixed the Vibrant Space Helmet missing the appropriate flight cap recolor
- Corrected the Vibrant Spacesuit's material paths for the gloves
- Fixed spacesuit environment resistances to now function correctly in extreme environments
- Renamed Va'ruun Council Suit to House Ka'dic Robes to better fit with Shattered Space
- Removed ArmorTypeVaruunZealot keyword from Va'ruun Spacesuit, as that keyword is only used by items specifically marked as Zealot in Shattered Space
- Added the correct attach point to the hazard resistances used by the Starborn Spacesuits
- Added DR offsets to the Starborn Spacesuits for consistency with other spacesuits
- Added a dynamic naming keyword to the Peacemaker legendary effect in case another mod wants to use it
- Made the Cydonia set able to spawn in places where the Shocktroop set could
- Added low quality Deepcore Space Helmet to a leveled list containing low quality Deep Mining Helmet
- Added low quality Deepcore Spacesuit and Star Roamer Spacesuit to a leveled list containing low quality Deep Mining Spacesuit and Space Trucker Spacesuit
- Altered leveled lists used for spacesuit mannequins to now correctly spawn the matching pack for the spacesuit and space helmet
- Corrected Space Trucker Space Helmet being in a backpack leveled list
- Changed the Deep Mining full set leveled list to now only contain the Deep Mining Pack, rather than that and the Deepcore Pack
- Added Deepcore Pack to backpack leveled lists containing the Deep Mining Pack
- Added the non-boostpack versions of the Deep Mining and Deepcore Packs as options to spawn instead of their boostpack versions
- Removed the Deimos Pack from spawning randomly to match Spacesuit and Space Helmet only being available as quest rewards or rare drops from NPCs in Cydonia
- Changed a leveled list for miners in Cydonia to now spawn the Deimos Set in any quality, rather than the base quality
- Changed an unused leveled list for miners in Cydonia to now spawn the Deimos Spacesuit in any quality, rather than the base quality
- Added the UC Pilot and SysDef Ace sets as options that can spawn instead of the standard UC Marine and SysDef sets
- Made the full Constellation set rarely show up at the Trade Authority, rather than just the spacesuit
- Changed the SY-920 Pilot Set obtained during The Best There Is to always spawn in the highest quality appropriate to the player's level, rather than any quality
- Changed the Mercury Pack and Space Helmet on the wall in the NASA Launch Facility to always spawn in the highest quality appropriate to the player's level, rather than the base quality
- Changed the High School Pack obtained through the Kid Stuff trait to always spawn in the highest quality appropriate to the player's level, rather than the base quality
- Changed the Deepseeker Spacesuit obtained during the Unity quest with the Raised Enlightened trait to always spawn in the highest quality appropriate to the player's level, rather than any quality
- Changed the Va'ruun Pack obtained during the Unity quest with the Serpent's Embrace trait to always spawn in the highest quality appropriate to the player's level, rather than any quality (now matching the Spacesuit and Space Helmet you get)
- Changed the Ranger Set obtained at the end of The Hammer Falls to always spawn in the highest quality appropriate to the player's level, rather than the base quality
- Changed the Constellation Pack obtained at the end of One Small Step to always spawn in the highest quality appropriate to the player's level, rather than the base quality
- Changed the Constellation Pack obtained at the end of High Price to Pay to now spawn in the correct quality for the player's level
- Changed the Constellation Space Helmet obtained at the end of the Starborn quest to now spawn in the correct quality for the player's level
- Changed the Constellation Spacesuit obtained at the end of Final Glimpses to now spawn in the correct quality for the player's level
- Changed the UC Vanguard Set obtained at the end of Grunt Work to always spawn in the highest quality appropriate to the player's level, rather than any quality
- Changed the leveled list used for rewards for completing Refurbished Goods to now include the Pirate Corsair Space Helmet
- Added all Pirate Spacesuits/Packs/Helmets to an (unused) leveled list for Crimson Fleet objects
- Changed an (unused) Crimson Fleet crew leveled list to have the Pirate Assault Space Helmet instead of the Pirate Charger Space Helmet, to match the Pirate Assault Spacesuit
- Fixed spacesuit/pack/helmet leveled lists used for Spacers to now spawn pieces in any quality rather than the highest quality, to match their Editor ID and other similar leveled lists
- Added missing Deepcore Set and Deep Mining Pack to appropriate spacesuit/pack/helmet leveled lists used for Spacers
- Fixed a pair of UC Marine and UC SysDef leveled lists that had the wrong faction's items (the Marine one had the SysDef items and vice versa)
- Fixed the UC Vanguard Space Helmet to now properly spawn in Superior quality
- Fixed the Va'ruun Spacesuit and Space Helmet to now properly spawn in Superior quality
- Fixed the SY-920 Pilot Set to now properly spawn in Superior quality
- Fixed the levels that the different qualities of the SY-920 Pilot Set spawn at, to match the UC Pilot Set that it's based on
- Fixed the levels that the different qualities of the Low House Spacesuit spawn at, to match the Explorer Spacesuit that it's based on
- Fixed the levels that the different qualities of the High School Pack spawn at, to match the Ground Crew Pack that it's based on
- Fixed the levels that the different qualities of the Cydonia Pack spawn at, to match the rest of the set
- Fixed the level that the Superior quality of the Bounty Hunter Packs spawn at, to match the rest of the set
- Fixed the level that the Superior quality of the Trackers Alliance Pack spawns at, to match the rest of the set
- Fixed the level that the Superior quality of the Mark 1 Pack spawns at, to match the rest of the set
- Fixed the level that the Calibrated quality of the Mark 1 Spacesuit spawns at, to match the rest of the set
- Fixed a leveled list used for Bounty Hunter Packs to correctly spawn them at the highest quality appropriate to the player's level, rather than any quality
- Corrected a Backpack Stand leveled list to use the highest quality of packs instead of any quality
- Fixed Backpack Stands to now allow Packs to spawn as legendary, to be consistent with Helmet Stands/Displays
- Fixed an issue with a leveled list for legendary Backpack Stand spawns to now correctly use the highest quality versions of packs for rare spawns
- Fixed an issue with a leveled list for legendary Backpack Stand spawns to use the correct ChanceNone number for rare spawns
- Fixed an issue with leveled lists for legendary Backpack Stand spawns to allow them to spawn as any pack, rather than just the Shocktroop Pack
- Changed the name of a helmet display from Space Helmet Display to Helmet Display to be consistent with the other Helmet Displays
- Changed the name of a helmet stand from Mannequin Head Display to Helmet Stand to be consistent with other Helmet Stands
- Fixed leveled lists for 100 year old loot to now include legendary packs like other similar leveled lists - additionally, also added an extra legendary weapon entry to these lists to match similar lists
- Adjusted a leveled list for mining related vendors to now include all three pieces of the Deepcore Set as options instead of just the Deep Mining Set
- Adjusted a leveled list for miner packs to be set up similarly to the matching helmet and spacesuit leveled lists
- Adjusted the spacesuit leveled lists used for NPCs during the Due in Full quest to correctly calculate what they're wearing based on the player's level
- Adjusted the UC Exchange's inventory in Cydonia to now sell the UC Marine Set in any quality, rather than the base quality
- Fixed a UC Armored Space Helmet that was stuck inside a box in The Well's UC Surplus
- Changed a mannequin in UC Surplus to spawn with a UC Marine Spacesuit of any quality, rather than the base quality
- Adjusted UC Surplus's inventory in The Well to now sell the UC Marine Pack, and to sell UC Marine Spacesuit and Space Helmet in any quality, rather than the base quality
- Adjusted UC Surplus's inventory in The Well to now sell full Deep Mining, Deepcore Deep Recon, Ground Crew, Navigator, Space Trucker and Star Roamer sets in any quality, rather than only selling some pieces in the base quality
- Adjusted Gualter's inventory in the Red Devils HQ to now sell the UC Marine Pack, and to sell the UC Marine Spacesuit, Space Helmet, UC Urbanwar Spacesuit, Space Helmet in any quality, rather than the base quality
- Added the UC Startroop and UC Combat Spacesuits to Gualter's inventory in the Red Devils HQ, to match the UC Marine and UC Wardog Spacesuits in there
- Adjusted the Starborn Trader's inventory in NG+ to now sell the Trackers Alliance Set pieces, instead of an extra copy of the Bounty Hunter Spacesuit
- Adjusted TK's Tactical Gear's inventory on The Key to now sell the Pirate Packs and all variants of the Pirate Spacesuits and Space Helmets, in place of the Pirate Assault Spacesuit and Space Helmet in their base qualities
- Adjusted how the Deep Mining and Deepcore packs are added to TK's Tactical Gear's inventory on The Key
- Reworked the leveled lists used for Aspirational Armor to now always spawn the spacesuits in the Superior quality, and to now be able to spawn the helmet, pack and spacesuit for each set (though it's random which piece you'll get)
- Added Deep Mining and Deepcore sets to the General leveled list used for Aspirational Armor
- Added Deimos Set to the General leveled list used for Aspirational Armor after completing Red Tape Reclamation
- Added Extreme Temperature Entry set to the General leveled list used for Aspirational Armor after completing Bounty: Starjacker
- Added the General Aspirational Armor leveled list to the list containing the rest of the Aspirational Armor leveled lists, meaning they are now options at certain vendors
- Added all missing UC Marine sets to the UC leveled list used for Aspirational Armor
- Added all missing UC Marine sets, all SysDef and UC Security sets, the UC Urbanwar, UC Xeno Specialist and UC Vanguard sets as possible options for Gaulter to sell as Aspirational Armor
- Added the SY-920 Pilot set as a possible option for Gaulter to sell as Aspirational Armor after completing The Best There is
- Made it so the Starborn Trader in NG+ now sells Aspirational Armor of all types, rather than just Va'ruun
- Made it so Zuri's Essentials on the Key now always sells Crimson Fleet Aspirational Armor, with other types of Aspirational Armor showing up rarely
- Non-legendary versions of the Bold and Vibrant sets will now very rarely spawn at Trade Authority vendors after completing the Bounty: The Starjacker quest
- Made the Extreme Temperature Entry set show up in leveled lists and as legendary loot like other spacesuits after completing the Bounty: The Starjacker quest
- Removed the Extreme Temperature Entry set from being specifically in Trade Authority vendor inventories now that it's other leveled lists instead
- Changed the levels that the different qualities of the Extreme Temperature Entry set spawn at, to match the Ground Crew/Deep Mining pieces that it's based on
- Altered the Starjacker quest to now give you the highest quality versions of the Trackers Alliance set for your level, rather than random qualities for each piece
- Additionally, fixed the quest objectives for taking the Extreme Temperature Entry set and Shipbreaker's Cutter to correctly match their item names
- Additional Apparel: Added Frosty Security Guard Uniform as a very rare spawn to Trade Authority vendors
- Additional Apparel: Added Dirty Pirate Commodore Gear as a very rare spawn to Trade Authority vendors after completing Eye of the Storm
- Additional Apparel: Added Blue and White Flight Cap - Available where Graviplas Helmets can be found
- Additional Apparel: Adjusted UC Surplus's inventory in The Well to now sell the UC Scout Spacesuit in any quality, rather than the base quality
- Starborn Spacesuit Gravis: Altered the Lodge version to now spawn in the highest quality for your character
- Starborn Spacesuit Gravis: Altered the vendor version to now spawn without legendary effects
- Starborn Spacesuit Gravis: You will now get the spacesuit with random legendary effects alongside the Venator spacesuit after passing through the Unity 11+ times
- Starborn Spacesuit Gravis: For consistency, the spacesuit is now only available from the Starborn Trader after passing through the Unity 11+ times
- Starborn Spacesuit Gravis: Added DR offsets to the Starborn Spacesuit Gravis for consistency with other spacesuits
- The Perfect Recipe: The Chef Outfit and Head Wrap will now sometimes spawn at Trade Authority vendors after completing the Creation's quest
- At Hell's Gate: Renamed the Praetor Helmet and Praetor Suit to Praetor Space Helmet and Praetor Spacesuit for consistency
- At Hell's Gate: Added dynamic naming to the Praetor Space Helmet/Spacesuit for consistency
- At Hell's Gate: Removed minimum levels for the different qualities from the Praetor Space Helmet/Spacesuit (as these are handled in leveled lists instead)
- At Hell's Gate: Added appropriate facelights to the Praetor Space Helmet
- At Hell's Gate: Changed voice switch on the Praetor Space Helmet to one used by normal helmets rather than Starborn helmets
- At Hell's Gate: Fixed the Praetor Space Helmet's flashlight to now work correctly in third person
- At Hell's Gate: Added female world/inventory model to the Praetor Spacesuit for consistency
- At Hell's Gate: Removed Starborn manufacturer keyword from the Praetor Spacesuit
- At Hell's Gate: Removed unnecessary facelight from the Praetor Spacesuit
- At Hell's Gate: Reduced value of the Praetor Spacesuit to bring it in line with other spacesuits
- At Hell's Gate: Added hazard resist attach point to the Praetor Spacesuit
- At Hell's Gate: Removed pack environment mod from the Praetor Spacesuit
- At Hell's Gate: Swapped the Praetor Spacesuit's hazard resistance from the Starborn one to one used by normal spacesuits
- At Hell's Gate: Added a DR offset to the Praetor Spacesuit for consistency with other spacesuits
- At Hell's Gate: Removed unnecessary Starborn material swap from the Praetor Spacesuit
- At Hell's Gate: Removed unnecessary voice switch from the Praetor Spacesuit
- At Hell's Gate: Changed foley switch on the Praetor Spacesuit to a spacesuit one rather than a apparel one
- At Hell's Gate: Disabled the ability to craft the different qualities on the Praetor Space Helmet/Spacesuit for consistency
- At Hell's Gate: Altered the unused Constellation Pack duplicate to be in line with the changes from this mod, and made it spawn with the Doom Slayer Skin (if anyone did end up using it)
- At Hell's Gate: Made it so the Constellation Pack's Doom Slayer Skin will show up in item cards
- At Hell's Gate: Reworked the Fast Reflexes legendary effect to be set up like other legendary effects (meaning it can be now be put on other spacesuits with console commands, and can be used in dynamic naming)
- At Hell's Gate: Non-legendary versions of the Praetor Space Helmet/Spacesuit will now very rarely spawn at Trade Authority vendors after completing the Creation's main quest
- Shattered Space: Corrected weight and value of clothing that were inconsistent with other similar pieces of clothing, to match the changes in the main plugin
- Shattered Space: Added missing footstep switch sounds to all clothing missing it, to match the changes in the main plugin
- Shattered Space: Added helmet voice over effect to Va'ruun Maskwear, to match the changes in the main plugin
- Shattered Space: Removed unnecessary keywords from the Va'ruun Maskwear
- Shattered Space: Renamed Va'Ruun Shielded Lab Outfit to Va'ruun Shielded Lab Outfit
- Shattered Space: Renamed Va'Ruun Lab Outfit to Va'ruun Lab Outfit
- Shattered Space: Removed unnecessary object template from the Va'ruun Scrubs, to match the changes in the main plugin
- Shattered Space: Changed the material swap on the Va'ruun Guard Helmet's world/inventory model to the correct one
- Shattered Space: Added flight cap under the Va'ruun Guard Helmet
- Shattered Space: Corrected Va'ruun Guard Elite Helmet to be set up correctly, to match the Operative Helmet changes in the main plugin
- Shattered Space: Changed the hazard resistance mod on the Va'ruun Cargowear to match the Space Trucker Cargowear
- Shattered Space: Added RI business attire keyword to the formal suits added in the Shattered Space
- Shattered Space: Renamed Teal Va'ruun Suit and Teal Va'ruun Suit with Scarf to Blue Va'ruun Suit and Blue Va'ruun Suit with Scarf respectively, to avoid multiple items with the same name
- Shattered Space: Renamed Zealots Lab Outfit and Zealots Shield Lab Outfit to Zealot Lab Outfit and Zealot Shielded Lab Outfit respectively, for consistency with other Zealot items
- Shattered Space: Added ArmorTypeVaruunZealot keyword to Zealot Lab Outfit and Zealot Shielded Lab Outfit to match other Zealot items
- Shattered Space: Renamed Tane Salavae Outfit to Smuggler Attire
- Shattered Space: The Smuggler Attire will now rarely spawn at Trade Authority vendors after completing the 'Conflict in Conviction' quest
- Shattered Space: Outfits from Shattered Space will now very rarely spawn at Trade Authority vendors after either completing Andreja's 'Divided Loyalties' quest, or Shattered Space's 'What Remains' quest
- Shattered Space: Made it so that the Va'ruun Depository can now sell most of the outfits from Shattered Space (excluding unused outfits) along with the Va'ruun outfits from the base game, with 5 being available at a time
- Shattered Space: The Keep can now sell the Va'ruun Guard Uniform, Guard Helmet and Guard Elite Helmet
- Shattered Space: Corrected the spawning for a leveled list used for container loot and a leveled list used for guard outfits
- Shattered Space: Added a large number of Va'ruun outfits that were missing from a leveled list used for loot
- Shattered Space: Added two missing Va'ruun outfits to a leveled list used for container loot and Dazra citizen outfits
- Shattered Space: Made it so all spacesuit sets and pieces can now spawn as Superior, instead of only some being able to, to match the changes in the main plugin
- Shattered Space: Added base quality to all backpacks that were missing it, to match the changes in the main plugin
- Shattered Space: Removed unnecessary mod slots from some object templates, to match the changes in the main plugin
- Shattered Space: Removed duplicate Default Skin mods, to match the changes in the main plugin
- Shattered Space: Removed female world/inventory models from packs for consistency with the base game
- Shattered Space: Changed all spacesuit helmet names to end in Space Helmet rather than just Helmet for consistency (affects Va'ruun Memorial, Valrak's Battle, Fang's, Zealot, Va'ruun Assault and Zealot Assault)
- Shattered Space: Corrected weight, DR offset and hazard resistances of Va'ruun Memorial Space Helmet and Valrak's Battle Space Helmet to match standard Va'ruun Space Helmet
- Shattered Space: Made it so Valrak's Battle Space Helmet will now have dynamic naming, rather than being locked to that name
- Shattered Space: Added missing base mod slots and DR offsets to the Va'ruun Mining Space Helmet
- Shattered Space: Changed the hazard resistance mod on the Va'ruun Mining Space Helmet to match the Deep Mining Space Helmet
- Shattered Space: Reduced the base Zealot set's stats to match the base Va'ruun set for consistency
- Shattered Space: Added new mod association keywords to the Va'ruun/Zealot Assault, Heavy Assault, and Fang's sets, so that skins for the base Va'ruun set no longer appear for them (as they can't be used on those sets)
- Shattered Space: Removed 1st person models from parts of the Va'ruun/Zealot Assault and Heavy Assault sets that are pointing to irrelevant models
- Shattered Space: Adjusted the value, weight and foley/voice switches of the Fang's set to match the Va'ruun Heavy Assault set that it's based on
- Shattered Space: Fixed the items used to determine the legendary effects on spacesuits to now use the base game's list as a template (this means that any mods that add legendary effects that can spawn on spacesuits will now work with these)
- Shattered Space: Notably, this fixes the helmet given to you at the end of 'The Scaled Citadel' quest can spawn with a much larger variety of legendary effects, like the accompanying spacesuit
- Shattered Space: Fixed the helmet given to you at the end of 'The Scaled Citadel' quest to now be a Va'ruun Assault Space Helmet rather than a Zealot Assault Space Helmet, to match the accompanying spacesuit
- Shattered Space: Fixed an issue with a leveled list for storage crates to use the correct rare legendary loot leveled list
- Shattered Space: Made the Goods Exchange vendor now use the Shattered Space specific spacesuit leveled lists, rather than the base game ones, and have similar amounts of these to base game spacesuit vendors
- Shattered Space: Made it so The Keep now always sells Va'ruun and Zealot Aspirational Armor, with other types of Aspirational Armor showing up rarely
- Shattered Space: Fixed an issue with two leveled lists for legendary spawns to use the correct ChanceNone number for their container type and rarity
- Shattered Space: Corrected an issue with a number of leveled list to use the highest quality of packs/helmets instead of any quality
- Shattered Space: Added the missing ChanceNone numbers to the leveled lists for epic legendary packs/helmets
- Shattered Space: Fixed Backpack Stands to now allow Packs to spawn as either standard or legendary, to be consistent with Helmet Stands/Displays
- Shattered Space: Changed the name of a helmet display from Space Helmet Display to Helmet Display to be consistent with the other Helmet Displays
- Shattered Space: Corrected a Spacesuit Case to now spawn a Va'ruun Pack in the highest quality appropriate to the player's level, rather than only in Advanced
- Shattered Space: Made the base Zealot set spawn at the same levels as the base Va'ruun set, to match the stats being reduced
- Shattered Space: Made the different qualities of the base Zealot set spawn at the same levels as the different qualities of the base Va'ruun set
- Shattered Space: Fixed the highest quality leveled lists for the Va'ruun/Zealot Assault packs and helmets to spawn at the correct levels
- Shattered Space: Fixed the highest quality leveled list for the Va'ruun Assault helmet to correctly only spawn the highest quality, rather than any quality
- Shattered Space: Added the base Va'ruun set and Zealot Heavy Assault spacesuit as possible spawns in the Shattered Space specific spacesuit leveled lists
- Shattered Space: Added the full Va'ruun Heavy Assault set as a possible spawn for Shattered Space NPCs
- Shattered Space: Added the full Zealot Heavy Assault set as a possible spawn for Shattered Space Zealot NPCs
- Shattered Space: Removed a filter keyword from the leveled list used for the reward at the end of 'The Scaled Citadel' quest to avoid that causing any issues
- Shattered Space: Changed Karija Ma'leen's spacesuit from a Zealot Assault Spacesuit to a Va'ruun Assault Spacesuit for consistency with her pack and other related NPCs in the same quest
- Shattered Space: Made it so that Va'ruun Zealots outside of Shattered Space can now spawn with any of the Va'ruun or Zealot spacesuits, rather than just the base Va'ruun set
- Shattered Space: Added the Va'ruun and Zealot sets as possible legendary spawns outside of Shattered Space, instead of just the base Va'ruun set
- Shattered Space: Va'ruun and Zealot sets will now very rarely spawn at Trade Authority vendors after either completing Andreja's 'Divided Loyalties' quest, or Shattered Space's 'What Remains' quest
- Shattered Space: Non-legendary versions of the Fang's set will now rarely spawn at The Keep after meeting Maaliya out in the wild after completing the 'Legacy of the Fang' quest
- Shattered Space: Va'ruun Memorial Space Helmets will now rarely spawn at The Keep after completing 'The Scaled Citadel' quest
- Shattered Space: Made it so the 'outfits' used for the Redeemed are properly treated as spacesuits
- Shattered Space: Fixed the Redeemed head material to no longer be darker than the rest of the body
- Shattered Space: Fixed the Redeemed dark skin head material to use the correct mask for skin details
- Shattered Space: Fixed the Redeemed light skin body material to use the correct naming structure for the different layers
- Shattered Space: Fixed the Redeemed pale skin body material to use the same skin and metal details as the other variants
- Shattered Space: Restored the different skin color variants that were originally intended for the Redeemed
- Shattered Space: Removed unnecessary and incorrect material swaps from the 'outfits' used for the Redeemed
- Shattered Space: Made it so a Redeemed specific pack is now marked as non-playable
- Shattered Space: Made it so Redeemed now spawn with non-playable packs and helmets, as they don't visibly have those equipped, so it doesn't make sense to be able to loot those from them
- Shattered Space Additional Apparel: Added Va'ruun Hoodwear, Dazra Hoodwear, Dazra Maskwear, Dazra Streetwear - Available where Va'ruun Maskwear and Va'ruun Streetwear can be found
- Shattered Space Additional Apparel: Added Dazra Scrubs - Available where Va'ruun Scrubs can be found
- Shattered Space Additional Apparel: Added Va'ruun Guard Patrol Helmet - Available where Va'ruun Guard Helmets can be found
- Shattered Space Additional Apparel: Added 12 'Casual' variants of the caped and regular formal suits without the shoulder banner - Available where the formal suits can be found
- Shattered Space Additional Apparel: Added 10 'Bodysuit' variants of the scarfed and regular Va'ruun suits without the shoulder pad - Available where the Va'ruun suits can be found
- Shattered Space Additional Apparel: Added Va'ruun and Zealot Combat Spacesuits - Available where the Va'ruun Assault and Zealot Assault spacesuits can be found
- Shattered Space Additional Apparel: Added all of the unused outfits (primarily the Va'ruun Suits without the scarf) to the Va'ruun Deposity inventory, along with the new outfits added by this
- Shattered Space Additional Apparel: Added the appropriate unused outfits to a leveled lists used for Dazra citizen outfits, along with the appropriate new outfits added by this
- Shattered Space Additional Apparel: Made it so the Va'ruun Zealot 'Administrators' can spawn with any of the variants of the Zealot formal suits
- Shattered Space Additional Apparel: Made it so some NPCs will spawn with any of the variants of the Copper and Teal Va'ruun Suits
- Shattered Space Distributed Weapons: Added an optional plugin that distributes the weapons added in Shattered Space to the rest of the galaxy as well, to match the spacesuits changes
- Shattered Space Distributed Weapons: Altered the DefaultLegendaryWeapons item used to determine the legendary effects on weapons to now include the appropriate changes for the Shattered Space weapons
- Shattered Space Distributed Weapons: Altered Shattered Space items used to determine the legendary effects on weapons to now use the base game's DefaultLegendaryWeapons list as a template
- Shattered Space Distributed Weapons: Additionally, incorporated some fixes from the Starfield Community Patch and Weapon Mod Fixes to the leveled lists used for weapons to resolve issues with Stache at the Trackers Alliance only giving you Laredo weapons after joining the Freestar Rangers
-
Version 1.5
- Updated to latest version of SCP
- Renamed Fashionable Suit to Blue Fashionable Suit
- Renamed Red Fashionable Suit to UC Navy Fashionable Suit
- Renamed Ambassador Suit to Freestar Fashionable Suit
- Renamed Generdyne Guard Helmet to Generdyne Security Helmet to match the outfit
- Added flight caps under the Security Guard Helmet (and variants) to avoid the issue of them making characters bald
- Removed voice modulation from NPC versions of the Starborn spacesuits (as it's unnecessary with their voices)
- Reworked how Ecliptic Space Helmets spawn so that Ecliptic enemies have a non-playable version without modulation, but drop the existing version with voice modulation enabled
- Added White Flight Cap - Available where Graviplas Helmets can be found
- Added Freestar Duelwear and Brushwear - Available at Shepherd's General Store, Best Defense and Neon Tactical
- Added Ranger Ashwear - Available at Shepherd's General Store after completing The Hammer Falls
- Added versions of the Security Guard Helmet (and variants) without the flight cap underneath, if people still want that - Available from NPCs with the helmet and various vendors (particularly Trade Authority)
- Altered the Skin mod category to count towards the mod total on spacesuits (if that number is visible anywhere)
- Gave the Extreme Temperature Entry set unique keywords to stop invalid mods from other pieces showing up
- Renamed the Extreme Temperature Entry Helmet to Extreme Temperature Entry Space Helmet
- Added missing pickup/putdown sounds to the Extreme Temperature Entry Spacesuit
- Removed unnecessary keyword from the Extreme Temperature Entry Space Helmet
- Changed the Extreme Temperature Entry set to be able to spawn as Superior
- Added the Extreme Temperature Entry set to rarely show up at Trade Authority vendors
- Changed the Bold and Vibrant sets to be able to spawn as tiers higher than the basic one
- Made it (slightly) easier to get the Bold and Vibrant sets from Stache instead of other legendary spacesuit pieces
- Changed the Dynamic Naming optional plugin to a light master
- Constellation Skin Pack: Altered the Constellation Skin to work on the Broken Constellation Space Helmet
- Mystery Gravis Suit: Renamed the spacesuit to Starborn Spacesuit Gravis to match other the other Starborn Spacesuits
- Mystery Gravis Suit: Changed the spacesuit to be set up the same way as other Starborn Spacesuits in this mod
- Mystery Gravis Suit: Gave the spacesuit a unique ma keyword to stop invalid mods from the Starborn Spacesuit Astra from showing up
- Mystery Gravis Suit: Added the spacesuit to the Starborn Trader in NG+
-
Version 1.4
- Added an option in the installer for tweaked dynamic naming to fix/improve naming around packs (it's an option to avoid conflicts for people that use other mods to change this)
- The dynamic naming tweaks are as follows:
- Spacesuits will no longer have Pack added to their name if they use a pack related keyword (such as the Starborn Spacesuits)
- If a spacesuit has a boostpack mod installed, then the type of boostpack will be added to the beginning of the spacesuit's name
- Packs that don't have a boostpack mod installed will now have Backpack in their name instead of Pack, which restores the Backpack name to some items, and makes it clearer in your inventory when something does/doesn't have a boostpack
- Renamed Barrett and Noel's outfits to have New Atlantis in the name instead of Constellation (as the outfits don't have Constellation anywhere on them)
- Tweaked value of Barrett, Walter and Andreja's outfits to match other Constellation NPC outfit values
- Reduced weight of Sam's outfit to match (most) other Constellation NPC outfit weights
- Increased the value of Matteo's hat (as it's a special item, though the value is still lower than the original value)
- Tweaked the NPC only Eyepatch to be set up more similarly to other clothing items
- Added correct material swap to the Utility Jacketwear pants
- Restored unique name to a set of NPC only SY-920 Fatigues
- Tweaked DR/ENV mods on the NPC versions of SY-920 Fatigues to make them line up better with the standard versions, while still distinct
- Reworked how the SY-920 Armored Fatigues are obtained after the quest to avoid any potential issues
- Renamed Batball Cap to Black Batball Cap
- Tweaked value of Amanirenas' Hat to be more consistent with other item values
- Renamed the two Striker outfits to be called Strikers instead (as the gang's name is Strikers rather than Striker)
- Increased weight and value for Strikers Maskwear
- Increased weight and value for the Disciples outfits
- Renamed Holt Henley's Disciples outfit to match the outfit it's based on
- Added flight cap to Holt Henley's Disciples outfit to avoid the issue with the outfit making characters entirely bald
- Tweaked DR/ENV mods on Holt Henley's Disciples outfit
- Added dynamic naming to the Starborn Spacesuits
- Fixed UC Scientist Outfit to have proper first person sleeves like the other versions do
- Added the Teal Leather Jumpsuit to a leveled list that the other Leather Jumpsuits are in
- Swapped UC Marine Spacesuit for the UC Marine Space Helmet in a leveled list that's only intended for helmets
- Moved most of the items added by this mod over to a separate plugin (other than the SY-920 Armored Fatigues, Deepcore Miner Survey Pack and Low House Spacesuit)
- Improved how the Miner Hard Hat is implemented
- Altered Miner Hard Hat to no longer have the helmet liner by default
- Renamed Miner Hard Hat to Miner Hard Helmet
- Added a number of variations of existing apparel as new items you can obain
-
Version 1.3
- Saved in the Creation Kit
- Updated to include the new ammo primers from the 1.12.23 update
- Changed SFCP's Starborn Spacesuit Venator added in 0.1.6 to include the Starborn Spacesuit changes from this
- Added missing pickup/drop sounds to the Ground Crew Space Helmet/Spacesuit/Pack and High School Pack
- Added missing display keyword from the Ground Crew Spacesuit
- Corrected Child's Space Pack to be based on the Ground Crew one (as that's the model it uses)
- Removes ma keywords from Child's Space Helmet/Spacesuit
- Changed the Starborn Spacesuit Astra to include the Starborn Spacesuit changes from this
- Allowed the Starborn Spacesuit Astra to spawn in different quality levels
- Fixed NPC version of the Starborn Spacesuit Astra to use the correct helmet, and to match the changes to the player version
- Renamed Orlase's Lab Coat to UC Scientist Outfit, corrected the weight to match other Lab Outfits, and added missing footstep foley sounds
- Fixed the red gloves to use the correct material for all glove types
- Restored the missing decals to the UC Anti-Xeno/Xeno Specialist, UC Urbanwar, UC Security and SysDef Space Helmets/Spacesuits/Packs and made them more compatible with skin mods/Creations
- Finally completely fixed the materials for the SY-920 Pilot and SysDef Ace spacesuits
- Changed how the materials are applied to the SY-920 Pilot Space Helmet/Pack to be more consistent with the other Pilot ones and more compatible with skin mods/Creations
- Overhauled how the SysDef Space Helmets/Spacesuits/Packs have their materials applied to be more consistent with similar spacesuits and more compatible with skin mods/Creations
- Altered how the materials are applied to the Deimos Space Helmet/Pack world models to be more compatible with skin mods/Creations
- Altered how the materials are applied to the Cyondia Space Helmet/Pack world models to be more compatible with skin mods/Creations
- Altered how the materials are applied to the UC Vanguard Space Helmet/Pack world models to be more compatible with skin mods/Creations
- Altered how the materials are applied to the Deepcore Space Helmet/Spacesuit/Pack to be more consistent with the Deimos ones and more compatible with skin mods/Creations
- Changed the Starborn Spacesuits to allow you to change the boostpack and add pack mods
- Restored the cut SysDef Officer Hat and UC Vanguard Hat
- Restored a cut variant of one of the Ryujin outfits
- Removed UC Navy Officer Hat from outfits used for names NPCs
-
Version 1.2.1
- Hotfix to support the new ammo crafting resources added in the 1.12.30 update.
-
Version 1.2
- Added some missed changes for NPC spacesuits
-
Version 1.1
- Made all NPC versions of clothing and spacesuits match player versions
- Removed Pirate Raiding Pack MA keyword from Pirate Survival Pack
- Fixed Peacekeeper Spacesuit gloves
- Removed unnecessary material swaps from Star Roamer and Experimental Nishina Spacesuits
- Properly add Superior support to UC Pilot Spacesuit
- Tweaked the naming of some things:
- Miner Survey Pack -> Deepcore Miner Survey Pack
- Tunnel Mining Pack - Deep Tunnel Mining Pack
- Experimental Nishina Helmet -> Experimental Nishina Space Helmet
-
- Author's activity
-
February 2025
-
26 Feb 2025, 8:10AM | Action by: frogs345
Attribute change
'file visible to the public'
-
26 Feb 2025, 8:02AM | Action by: frogs345
File added
'Accessible Apparel Extended [version 1.6]'
-
26 Feb 2025, 7:59AM | Action by: frogs345
File added
'Accessible Apparel Extended [version 1.6]'
-
26 Feb 2025, 7:54AM | Action by: frogs345
Attribute change
'Description changed.'
-
26 Feb 2025, 3:08AM | Action by: frogs345
Changelog added
'Change log added for version 1.6'
-
26 Feb 2025, 3:05AM | Action by: frogs345
Attribute change
'file hidden from public viewing'
October 2024
-
19 Oct 2024, 7:52PM | Action by: frogs345
Attribute change
'Description changed.'
-
19 Oct 2024, 7:51PM | Action by: frogs345
Attribute change
'Description changed.'
-
19 Oct 2024, 7:50PM | Action by: frogs345
Attribute change
'Description changed.'
-
19 Oct 2024, 7:49PM | Action by: frogs345
Attribute change
'Description changed.'
-
19 Oct 2024, 7:49PM | Action by: frogs345
Attribute change
'Description changed.'
-
19 Oct 2024, 7:48PM | Action by: frogs345
Attribute change
'Description changed.
Mod version changed to 1.5.'
-
15 Oct 2024, 7:22AM | Action by: frogs345
Attribute change
'file visible to the public'
-
15 Oct 2024, 6:53AM | Action by: frogs345
File added
'Accessible Apparel Extended [version 1.5]'
-
15 Oct 2024, 6:52AM | Action by: frogs345
Attribute change
'Description changed.'
-
15 Oct 2024, 6:52AM | Action by: frogs345
Attribute change
'Description changed.'
-
15 Oct 2024, 6:51AM | Action by: frogs345
Attribute change
'Description changed.'
-
15 Oct 2024, 6:51AM | Action by: frogs345
Attribute change
'Description changed.'
-
15 Oct 2024, 6:50AM | Action by: frogs345
Attribute change
'Description changed.'
-
15 Oct 2024, 6:49AM | Action by: frogs345
Attribute change
'Description changed.'
-
- Mod page activity
-
April 2025
-
25 Apr 2025, 11:58AM | Action by: paulherc5
Tracked
'Accessible Apparel Extended - AAE'
-
21 Apr 2025, 10:09AM | Action by: walter5656
Tracked
'Accessible Apparel Extended - AAE'
-
15 Apr 2025, 9:15PM | Action by: felixnng
Tracked
'Accessible Apparel Extended - AAE'
-
09 Apr 2025, 8:05AM | Action by: Cborg1700
Endorsed
'Accessible Apparel Extended - AAE'
-
05 Apr 2025, 9:37PM | Action by: Zoaruon
Tracked
Accessible Apparel Extended - AAE
March 2025
-
31 Mar 2025, 9:54PM | Action by: DeltaO7
Untracked
'Accessible Apparel Extended - AAE'
-
29 Mar 2025, 12:51AM | Action by: Wienecke01
Untracked
'Accessible Apparel Extended - AAE'
-
28 Mar 2025, 1:26AM | Action by: acai0121
Tracked
'Accessible Apparel Extended - AAE'
-
23 Mar 2025, 10:10PM | Action by: NookieMonster
Tracked
'Accessible Apparel Extended - AAE'
-
17 Mar 2025, 7:36AM | Action by: ZwarteRaaf
Tracked
'Accessible Apparel Extended - AAE'
-
16 Mar 2025, 5:31AM | Action by: michaelt919
Tracked
'Accessible Apparel Extended - AAE'
-
13 Mar 2025, 11:48AM | Action by: unexpectdwalrus
Tracked
'Accessible Apparel Extended - AAE'
-
10 Mar 2025, 2:20AM | Action by: ZeussyShark
Tracked
Accessible Apparel Extended - AAE
-
07 Mar 2025, 1:52PM | Action by: DazedMaestro
Tracked
'Accessible Apparel Extended - AAE'
-
06 Mar 2025, 1:04AM | Action by: ljovl
Tracked
'Accessible Apparel Extended - AAE'
-
05 Mar 2025, 6:12PM | Action by: SdunnyW50
Tracked
'Accessible Apparel Extended - AAE'
-
04 Mar 2025, 4:38AM | Action by: Cborg1700
Tracked
'Accessible Apparel Extended - AAE'
-
03 Mar 2025, 10:22AM | Action by: wombleman1971
Tracked
'Accessible Apparel Extended - AAE'
February 2025
-
28 Feb 2025, 12:13PM | Action by: HonestFerengi
Endorsed
'Accessible Apparel Extended - AAE'
-
27 Feb 2025, 5:07PM | Action by: Rkayth
Tracked
'Accessible Apparel Extended - AAE'
-