File information
Created by
Matilija with a special thanks for inspiration from LJTiger69 and Derekm17x and JMPZ11 and EdgiestSwing23 without which this wouldnt be possibleUploaded by
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About this mod
Matilija's Aerospace is a Ship Manufacturer, offering greater choice in ship customization in the Settled Systems.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
Matilija's Aerospace is a new ship manufacturer, inspired by the engineering brilliance of the likes of Derek of DerreTech, and LJTiger of Tiger Shipyards, after a brief stint trying to keep DerreTech afloat during it's owner's mysterious disappearance, now that Derek has returned, Matilija has set off on his own to start his own ship manufacturing company, hoping to offer the masses more options for their Spacecraft needs.
Matilija's Aerospace aims to provide its customers with peace of mind by providing the most advanced means of Protection and Firepower that any respective ship owner could desire.
Modules on offer include
Cockpits initially designed by DerreTech, but re-engineered and outfitted to increase protection for crews during hostile encounters.
Stairwells initially designed by DerreTech, but re-designed to better facilitate internal ship navigation.(Please stop asking me to make more stairs)
Reactor Habs initially designed by DerreTech, but re-engineered to provide both maximum power generation and maximum protection during any potential hostile ship encounters.
V-Habs similar to DerreTech's Y-Sym, but designed to interlock when facing reverse directions parallel to eachother to provide a relatively seamless exterior look.
Observation Platforms similar to the original DerreTech observation decks, but with different design philosophies, and improved lighting. Space is beautiful, and here at Matilija's Aerospace, we want you to have a Grand View of it!
Engines initially designed by DerreTech, but re-engineered to be better protected from hostile fire and to provide the maximum amount of thrust for any prospective cargo hauler or cruiser in the Settled Systems.
Grav Drives offering plenty of boost to get to any star system you can see, Matilija's Aerospace offers everything you need to reach all of your latent untapped potential.
Radar designed to facilitate better security for both you and your cargo, no matter what you are hauling, don't let those space cops get you down
Shields and supplemental shield boosters engineered for the most defensive minded pilots in the Settled Systems.
Landing Bays engineered to provide the most secure hatch seals and protection from breaches when landed in hostile environments.
Landing Gear engineered to support the largest and heaviest of ships that money can buy.
Structural Components engineered to provide reliable armor plating and advanced and organic cosmetics to any ship.
Cargo Bays but expandable, introducing open cargo bays with attachable seals and expandable storage with cargo lift platforms, ever feel like hauling everything up ladders was too tiresome? Introducing automatic cargo lifts(just visually, doesn't actually add stuff to your ship cargo, but it does offer quite a bit of capacity) that will simply lift that cargo into the ship for you, no more tasking Vasco into the heavy lifting role!
ShipBoard Lighting designed to allow for easier ship maintenance in dark environments.
Weapons of all shapes and sizes, if you want sleek rapid firing weapons, or hard hitting cannons, colorful laser and Particle cannons, Stealth Missile Bays, we have it on offer.
Battle Stations Aft, Port and Stbd versions with attachable central weapon platforms.
Currently, our engineers are hard at work designing the next generation of....a lot of things. After the update to version 6 on October 30 2024, we are still working on constantly improving things, V6 brought W-Habs to go with our A-Habs, M-Habs and V-Habs(who knowns, it might just be I-habs next, think I can get Apple to sponsor them? lol) Next update will be working on the few remaining models that need to be updated, the Fighter Cockpit, SMA style Cockpits and Starborn cockpits respectively, as well as working on some more new models.
Installation instructions
If manually installing, The Data Folder should be installed in C:\Documents\My Games\Starfield
And the MatilijasAerospace.esm should be installed in your main game Data directory.
If using Vortex, I can't be of much help as I'm not sure how Vortex handles it's installation of mods, the mod is packaged the same way I've packaged my previous mod, so there is no reason it shouldn't work if my previous DerreTech Expanded worked.
MO2 should handle installation without any issues.
No matter how you install, you need to have these lines added to your StarfieldCustom.ini file located in C:\Documents\My Games\Starfield
If you don't have that file located there, simply create a new text document and rename it that, and then add these lines to it.
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
I also recommend these lines to ensure your ship parts can snap without too many issues.
[Spaceship]
fShipBuilderModuleOverlapTolerance=-2.0000
I highly recommend something like Plugins.txt enabler to handle mod load orders, however, that mod does require SFSE and the instructions for installation of those mods are on their pages. You can also use the stestfile method on your starfieldcustom.ini file located in C:\Documents\My Games\Starfield, though I advise against it as it has been known to cause issues.
For those using Plugins.txt enabler, you need to have the line
*MatilijasAerospace.esm in your plugins.txt file which should be located in C:\Users\(Your account)\App Data\Local\Starfield folder. If it's not there, simply create a text file and name it Plugins.txt, and then open it and put *MatilijasAerospace.esm in it and save.
For Modders, starting in V1.1 when I release it, all of my form ID's are going to start with 0.004 to try to ensure I don't conflict with anyone else's mods, if you notice this does cause a conflict, let me know and I will look into updating my mod accordingly.
-Derekm17x for his original DerreTech Mod which was the basis for my mod which started out as an expansion to his. And his folding wings which inspired me to try my hand at utilizing vanilla animations to make things that can open, close, lift, and rotate.
-LJTiger69 for their Tiger Ship Yards and inspiration.
-JMPZ11 for their work on nif migration in nifskope without which this mod wouldn't exist.
-Halrixx on his teach elevator mod and EdgiestSwing23 for their work on the Real Elevator which made elevator habs possible.
-And of course Bethesda, for their work on creating the game.
Need to know
Modding your game is always a risk/reward prospect, if you don't know what you are doing, or if the mod is faulty, it can potentially harm your game or damage your save files, to avoid issues with removing mods, always make sure that anything that the mod being removed adds to the game is not on one of your existing playthrough's ships, or character or in any of your outposts, then save the game, remove the mod, load your save and save again to remove any remnants of said mod.
I do read your questions and suggestions.
I will do my best to answer questions that pertain to my mod, and resolve issues that my mod causes, but I am not your IT person, and I can't see the issues you are having, for me to best be able to provide any assistance in helping you resolve your issues, I need you to be able to describe in detail what issue you are having.
If you have issues regarding clipping/models missing information, pictures help a lot more than descriptions, if you have issues with things not loading in the ship build menu, please double check their level requirements in the sticky post on this very mod page and make sure it's not simply a "haven't reached the requirements for it to appear yet" issue before posting.
As for suggestions.
I read them, and if I like them, may consider them, but I have many of my own ideas that I want to implement into the game, that take priority for me over anything you may suggest.
Also note, that the more complicated the thing you suggest, the less likely it's going to be taken into consideration,
modding takes time, and as I've learned over the past ~18 years, a lot of trial and error, the more complicated the prospect,
the more tedious the project. This is my hobby, not my job, and I don't want to add tedium to it, or it will feel like a job.
Never expect some drastic change that requires everything I've implemented to be changed for your personal sensibilities,
I made this mod for me, and simply share it with all of you.
If you want to make a drastic change to the mod for yourself, you are free to do so, but please don't expect me to.
If you like what I do, and would like to offer a tip, you can do so here. Your support keeps me going, and I can't express my appreciation enough for it.
Tip or buy me a coffee