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TroyIrving

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TroyIrving

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173 comments

  1. chernoboogaloo
    chernoboogaloo
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    using sTestFile has been terrible practice since before Skyrim SE was even out
    1. TheMadTemplar
      TheMadTemplar
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      • 8 kudos
      It was done that way because at launch the game couldn't load mods otherwise. This hasn't been updated since then. 
  2. sensei27
    sensei27
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    In case this helps anyone I've created an ESM that does the same thing this mod did - without the accidentally overwritten module names though :-).

    You can find it here: More Ship Storage

    I initially downloaded Ship Storage Multiplied today, and then I spotted it was an ESP which just scared me! I'd heard xEdit is useable now, so thought I'd take a look for myself, and a couple of hours later here we are.

    @TroyIrving - if you want to make the esm available here and take ownership, I'm more than happy to go with that. Thank you for proving the idea was possible! Inspired me to install xEdit and take a look for myself.
    1. JustAGamer95
      JustAGamer95
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      Much love for this mod dude! Endorsed!
  3. BlueGunk
    BlueGunk
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    This should really be changed to an ESM. Sadly, SFEdit and Wrye Bash can't convert these right now. Any change of an update please?
    1. SheWildWolf
      SheWildWolf
      • supporter
      • 22 kudos
      +1 please <3
  4. Ray420Willie
    Ray420Willie
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    • 1 kudos
    Any way we could get a 2X(Double) as an option compared to 3X? Just double the size of the vanilla
  5. X2return
    X2return
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    imho a musthave - still working on 1.7.36 but seems kinda unstable.
    Not all Cargo-units are affected (only most) - cockpits and bridges also aren't.

    Perhaps the mod could benefit from an update, possibly a modular one with variable size-multipliers for Mod Organizer.
    Thank you

    PS: to techman3 - most dont want to just use a cheat for that because it totally takes the immersion here and makes the ship builder totally useless. So at least i prefer to define Cargo space with the existing modded cargo modules.
  6. BloonatoR
    BloonatoR
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    Can you make more versions like 5x 10x 100x or even 1000x 😁
    1. Naphila255
      Naphila255
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      • 1 kudos
      I would VERY much like a 5X!
    2. nexsuskko
      nexsuskko
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      i also need 5X so badly!
    3. BloonatoR
      BloonatoR
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      You need 1000X
    4. nexsuskko
      nexsuskko
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      nooooo 5x enough but please whoever can edit this mod or make it 5x share it to me im lack of storage lol and this should also for shielded cargo !!!
    5. LevAstov
      LevAstov
      • supporter
      • 1 kudos
      Yeah, there's no excuse for our 5000kg of items to suddenly turn into 500 tons, so we really need at least 100x.
    6. Karelia
      Karelia
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      I wish there was a way to make cargo bays light on mass but increase as they fill up. Only issue would be, if you land on a planet and then fill a ship with loot, making it too heavy to be flyable.
  7. techman3
    techman3
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    you can easily increase your ships cargo to any size you wish without a mod (no offense to mod author), just launch your ship into orbit and go to third person, open console and click on your ship to get ship ID then type in console MODAV.CARRYWEIGHT ### (# being any number you wish). basically the same console code you would use to increase you characters inventory, Ive used this cheat in all beth games due to the amount of collecting your constantly doing and never have the room in your inventory. set my personal ship to 10000 without any problems...
  8. Tbone9991
    Tbone9991
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    Finally I got it - You have to use the starfield.ini in the game directory not the custom.ini from document/mygames:

    I also added "bInvalidateOlderFiles=1" in the starfield.ini / Not sure whether this is needed for all mods

    Those mods are working now: 
    sTestFile1=ShipCargoStorage.esp
    sStartingConsoleCommand=bat BetterStarmapZoom

    My starfield.ini looks like this now: 
    ______________________________________________________________________

    [General]
    uExterior Cell Buffer=36
    sGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
    sTestFile2=xatmosPerkUpVendors.esp
    sTestFile1=ShipCargoStorage.esp
    sStartingConsoleCommand=bat BetterStarmapZoom
    sTestFile3=xatmosPerkUp.esp
    sTestFile4=xatmosPerkUpXP.esp

    [Display]
    uiUpscaleTech=3

    Wwise]
    iDefaultExternalCodecID=4

    [Archive]
    sResourceDataDirsFinal=
    bInvalidateOlderFiles=1
    blabla
    blablbla

    1. Tbone9991
      Tbone9991
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      All mods are working now. For the sTestFile2=xatmosPerkUpVendors.esp (vendor do have 3x the money)  you have to sleep 2 nights) // I am playing on xbox game pass
  9. harlork77
    harlork77
    • supporter
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    Is it possible that the mod doesn't change cargo link ships storage ? It's a bit annoying for ressource transfers 😅
  10. tappinass
    tappinass
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    I've been using this mod for a couple days and it was working the first couple days I installed it but, when I got on the next day my game now couldn't read the ShipCargoStorage.esp and it's the only esp the game is not reading. 

    [General]
    bEnableMessageOfTheDay=0
    SIntroSequence=0
    uMainMenuDelayBeforeAllowSkip=0
    sStartingC onsoleC ommand=bat MOS;bat InstantScan;bat ISR;      (the spaces before the o aren't there in .ini FYI)
    sTestFile1=ShipCargoStorage.esp
    sTestFile2=crafting.esp
    sTestFile3=IncreasedContrabandPrices.esp
    sTestFile4=LinkedCompanionSuit.esp
    sTestFile5=xatmosPerkUpVendors.esp

    This is currently what I have under my [General], and I even tried placing the ShipCargoStorage.esp in the Starfield.ini in hopes that would fix it like others have stated, but unfortunately there was no luck.
    I can't load my saves without this esp reading properly. Can anyone by chance offer any other suggestions on how to fix this? I don't want to start all the way over but it's looking like I just might have to. I am using Vortex for these mods as well and have no error messages being read atm.

    EDIT: So I believe I found the fix! in Starfield/Data I found a crafting.ini that had my sTestFiles copied wrong.

    STestFile1=crafting.esp
    STestFile2=IncreasedContrabandPrices.esp
    STestFile3=LinkedCompanionSuit.esp
    STestFile4=xatmosPerkUpVendors.esp
    STestFile5=xatmosPerkUpVendors.esp

    For some reason it had doubled the xatmosPerkUpVendor.esp and deleted the ShipCargoStorage.esp. If this happeneded for you too, just add the esp back in and you should be all set :)