A new ending to the First Contact side quest, allowing you to side with the crew of the ECS Constant over the Paradiso board.
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Changelogs
Version 1.03
Potential fix for conflicts with other Paradiso-affecting mods
Version 1.02
If the player successfully escapes and completes the quest after killing the board, Paradiso Security now disbands, allowing other Paradiso quests to be pursued in peace.
Version 1.0
Initial upload
Version .3
Test version please ignore
Version .2
Test version please ignore
Version .1
Test version please ignore
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Normally in First Contact, the Paradiso board spokesman Oliver offers you three options to deal with the presence of the ECS Constant - kill them, enslave them, or shove them somewhere else. This mod lets you propose a fourth option - kill the board. They're no longer marked as essential, and they can't object to the new colony if they're dead. Though choosing this means you'll need to fight your way back out through resort security!
Note: Killing Oliver immediately won't break the quest, but any Constellation companions will strongly dislike you for unprovoked murder and may leave. If you reach the end of "negotiations" and then choose to attack from dialogue, your companions will understand why you'd rather kill the dude, and won't mind.
Disclaimer: This is my first mod, and while I've tested what I can, I do not know what I am doing! Please leave a comment if anything breaks!
Manual Installation Extract the Data folder to the Starfield install directory. Files should be here: Starfield/Data/alternateparadisoetr.esm Starfield/Data/alternateparadisoetr - main.ba2
In-Game Installation Open the Creations browser from the main menu, search for this mod, and download it there!