Updated to 3.3 changes include: -This should fix most cases of outside/space random changes, if you find locations causing random outfit changes please leave a comment with the planet or moon and POI causing the change. - Player and followers will no longer equip "empty" outfits. - Added a follower temporal outfit array so the player and followers no longer share the same array. - The follower temporal outfit array will only reset when the follower menu is activated/deactivated. - The player outfit temporal array will not reset when saving an outfit it would only reset on startup. - Both previous changes will allow to save outfits faster as there will be no need to unequip/reequip everything for every outfit. - Multiple code optimizations.
Current fixes and stuff to come in 4.0 - Constellation memebers will use their Space outfits by default. - Multiple space outfits for different extreme weathers (corrisive, radioactive, sandstorm, heat/cold, etc). - Non extreme weather detection and outfits (rain and clear). - Weather change detection (on foot). - Swimming detection (I'm implementing my own custom events as after testing EVERYTHING papyrus has nothing semed to work).
While I like the idea of better suits for different atmospheres, I tried this pre-mod manually but carrying a ton of suits took my inventory down to barely looting and when selling had to be careful not to sell suit I would use. Unless you have some way to utilize ship storage for this, going to be alot of suit lugging.
I really wish Bethesda made a actually suit locker and you store variety of suits in it and can then select categories for which suit you like, but 1 problem is if you land at landing pad, it boots you off the ship without asking.
Not sure if still updating this, but seems like Zone79's modular clothing is not a friend of this mod. Base outfits seem to work but when add a belt or necklace, etc, it doesn't fully strip all clothing and causes overlaps of stuff.
Actually I am not sure if it's A. DLC or B. Custom Clothing but the mod is definately glitchy and can barely get to work anymore. Not properly removing clothing even when just using a base outfit (IE 1 piece). I rarel;y use vanilla clothing and while vanilla body format, mostly KZ and Zone79's stuff.
I will just stick to non followers for now, altho main PC has issues as well switching.
i cant seem to use this mod right or something, i follow the instructions in the description and it does work but my spacesuit dosent hide when it switches to home/homeship outfit, i am using a starwars armor mod not sure if its the problem, although i did get it to work once with it
Guess I'll find out. Can you set up separate outfits for different outposts with this mod? Like a swimsuit at your beach house and work clothes at your resource farm, or can it only be one universal home setting?
Worked great at first. Then it started to get confused about hats, gloves, and backpacks. Keeping them equipped between outfit changes. Then it started mixing up the follower's outfits. Equipping homeship in city and such. Eventually equipping only half of one outfit (shown equipped in the inventory) while visually half of another outfit remained (not shown as equipped in inventory). Finally it just started equipping the space suit for both player and follower at every location.
Seemed to do the same with smarter auto-hide disabled, but there were probably some vestigial effects.
I am noticing this too, works fine with 1 piece outfits, but adding custom accessories makes it have hard time removing and re-adding. Sometimes it will change, other times will leave some stuff on. Not sure if fixable because base game only really had head items as equippable and not sure what creators are using for the accessories like jackets and such.
Hey, I was just wondering how difficult would it be to implement an array of outfits (5-10) that are not automatically changed but are manually selected. Like my idea is to have yours and all companion's outfits saved to an entry and when you hit it they all change. Not asking to implement it, I'm just wondering how complex such a feature is. I'm currently using hotkeys and scripts to handle it. It's mostly for locational outfits, one for Akila, New Atlantis, etc.
Feel free to shoot this idea down. I was just thinking about implementing a simple set of scripts and thought about this project.
I was wondering the same thing, altho if he gets 4.0 to work, that may take care of my needs, mainly wanted quick switch for weather. Some planets with no suits also have cold areas, or at least graphically its snow, etc. Not sure if temp change shows up properly for those, but like to be able to quick equip warmer outfit.
I just had the unwanted Outfit change issue with the newest version, 3.3. On Schrödinger III, once with no (marked) POI nearby and once while entering and leaving the "Ecological Consortium" POI. I got screenshots if that's helpful lemme know. Still a great mod, thank you so much! It really helps with immersion.
So I'm loving the fixes but I'm not sure why but it is not equipping "outside" outfits, the only thing I see is that it is misspelled in the menu (honestly no clue if it matters) but it says "Outsie" outfit in the save spot and it saves but it is looking for an "outside" outfit. I have tried saving an outfit numerous times but it keeps reverting to my space suit. Also I know you are working on the fixes but it randomly changes from "space" to "outside if I am walking around a planet. Looking forward to the stuff you got planned. Keep up the good work
That's weird, maybe the zone you walk on by has a unexpected keyword, do you have an example planet? the CK2 has a lot of incosistency on the keywords it uses for each zone and the procedural POIs are even worse.
For which one? If you are asking about the outside outfit not equipping then it is none of them, I just landed on Jamison and landed in a random spot and it equipped my space outfit. I had to manually equip the outside outfit. If you are asking about the outfit randomly switching then I just went to Ternion III and it did it. It equipped my space suit when I exited the ship then I went in a random direction and it said outside outfit equipped, though it didn't change anything. This planet has breathable atmosphere so its more of a nusance then anything unless I am jetpacking and fall, but on a planet that isn't I take damage for a split second.
Okay I went out to other planets and it did the same thing, equip spacesuit when I exit and after going so far it switches to outside outfit. So it seems like any planet I go to.
It seems to have to do with location to landing area or ship location. I left where I landed and it swapped from space tro outside, then when I went back it swapped back to space. Sorry I keep adding to this just showing what I am seeing
Hope you find it soon, trying to explore a planet is getting annoying. I had to disable this until you figure out the problem. I get near any POI and it swaps it out, and when I leave it it swaps again so it's not just near a ship if that helps.
Updated to 3.22 this adds options to disable/enable the auto outfit change and an option so save the currently equipped to all outfits slots to the OUTFITS MENU.
Current fixes and stuff to come in 3.3 - Player and followers will no longer equip "empty" outfits. - Added a follower temporal outfit array so the player and followers no longer share the same array. - The follower temporal outfit array will only reset when the follower menu is activated/deactivated. - The player outfit temporal array will not reset when saving an outfit it would only reset on startup. - Both previous changes will allow to save outfits faster as there will be no need to unequip/reequip everything for every outfit. - Multiple code optimizations.
Current fixes and stuff to come in 4.0 - Constellation memebers will use their Space outfits by default. - Multiple space outfits for different extreme weathers (corrisive, radioactive, sandstorm, heat/cold, etc). - Non extreme weather detection and outfits (rain and clear). - Weather change detection (on foot). - Swimming detection (I'm implementing my own custom events as after testing EVERYTHING papyrus has nothing semed to work)
132 comments
-This should fix most cases of outside/space random changes, if you find locations causing random outfit changes please leave a comment with the planet or moon and POI causing the change.
- Player and followers will no longer equip "empty" outfits.
- Added a follower temporal outfit array so the player and followers no longer share the same array.
- The follower temporal outfit array will only reset when the follower menu is activated/deactivated.
- The player outfit temporal array will not reset when saving an outfit it would only reset on startup.
- Both previous changes will allow to save outfits faster as there will be no need to unequip/reequip everything for every outfit.
- Multiple code optimizations.
- Constellation memebers will use their Space outfits by default.
- Multiple space outfits for different extreme weathers (corrisive, radioactive, sandstorm, heat/cold, etc).
- Non extreme weather detection and outfits (rain and clear).
- Weather change detection (on foot).
- Swimming detection (I'm implementing my own custom events as after testing EVERYTHING papyrus has nothing semed to work).
I really wish Bethesda made a actually suit locker and you store variety of suits in it and can then select categories for which suit you like, but 1 problem is if you land at landing pad, it boots you off the ship without asking.
I will just stick to non followers for now, altho main PC has issues as well switching.
https://www.nexusmods.com/starfield/mods/8896
Seemed to do the same with smarter auto-hide disabled, but there were probably some vestigial effects.
Feel free to shoot this idea down. I was just thinking about implementing a simple set of scripts and thought about this project.
Still a great mod, thank you so much! It really helps with immersion.
Okay I went out to other planets and it did the same thing, equip spacesuit when I exit and after going so far it switches to outside outfit. So it seems like any planet I go to.
It seems to have to do with location to landing area or ship location. I left where I landed and it swapped from space tro outside, then when I went back it swapped back to space. Sorry I keep adding to this just showing what I am seeing
- Player and followers will no longer equip "empty" outfits.
- Added a follower temporal outfit array so the player and followers no longer share the same array.
- The follower temporal outfit array will only reset when the follower menu is activated/deactivated.
- The player outfit temporal array will not reset when saving an outfit it would only reset on startup.
- Both previous changes will allow to save outfits faster as there will be no need to unequip/reequip everything for every outfit.
- Multiple code optimizations.
Current fixes and stuff to come in 4.0
- Constellation memebers will use their Space outfits by default.
- Multiple space outfits for different extreme weathers (corrisive, radioactive, sandstorm, heat/cold, etc).
- Non extreme weather detection and outfits (rain and clear).
- Weather change detection (on foot).
- Swimming detection (I'm implementing my own custom events as after testing EVERYTHING papyrus has nothing semed to work)