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Naervae

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naervae

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49 comments

  1. MetZwerg
    MetZwerg
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    is there any chance, to get an update, so that i could spawn Freestar guards ?
    1. MetZwerg
      MetZwerg
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      ?
  2. OMGIWANTUSERNAME
    OMGIWANTUSERNAME
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    Wow. This mod is insane.  You literally can spawn a squad with marines that follow you and storm with them any spacer facility. The battles are crazy.
    You need to keep rolling with this mode. An option to bulk remove spawned NPC will be great :D . I currently have an army that follows me everywhere :D
  3. TitaniumTotem
    TitaniumTotem
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    Nice.  The only concern I have is if you spawn humans in a spacesuit environment, they just walk around without a suit.  I used the mod to populate the Zosma secret facility...
  4. Yorndin
    Yorndin
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    Why is it no matter what kind of human NPC I spawn, they always stop and resort to Melee only during a fight? Happens everywhere all the time. 
    1. naervae
      naervae
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      did they run out of ammo? frendlies def should not run out. mby some conflict with attack data
  5. Seaaoon
    Seaaoon
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    Hey how ya doin, I’m a Xbox user and I like the mod. But there’s a bug whenever you command your friendly follower npc to do something like move to location/sit here/stay here you no longer can interact with the npc. Like can’t command it again, can’t open its inventory or even open the option menu until you load into a different area like a ship or new interior. It’s a minor but and hope it can be fixed. Thank you for reading this and keep up the good work.
    1. naervae
      naervae
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      i noticed that too. you can talk to other npc and it resets it too. not sure if it can be fixed
      edit: looks like there is function to force command state, mby i just add 10sec timer :D
    2. Seaaoon
      Seaaoon
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      A timer might work? I’m not sure because I’m not a modder. But I really appreciate your work and responding to this post. Hopefully it gets fixed, I not that’s okey because it’s not a major bug. Anyways thank you for the helpful little reset fix.
    3. Seaaoon
      Seaaoon
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      Also I got a question? Are you by any chance working on a command terminal to command all active followers? 
    4. naervae
      naervae
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      made it so when you command 1 to attack they all attack so no terminal. i just broke the scipt somehow and needto figure it out before i can update ^^
  6. zypherzorg
    zypherzorg
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    Favorite mod right now, loving the updates! Would love to see more variety of creatures too (like spawning in Random ones would be so awesome)! Thanks a ton for this!! :) 
  7. serious187
    serious187
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    Love the Mod but have a quick question, are the guards that you put in place in your outpost suppose to follow you everytime you leave your outpost? I put the guards, which are not suppose to wander, at specific locations and they stay at the spawn point, as intended, but when I leave the outpost to another planet/system, they ALL follow me. 
    1. naervae
      naervae
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      all is fixed. mby
  8. VanguardVoyager
    VanguardVoyager
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    Just gave this a try on xbox for pc. Thanks for the hard work. Definitely love it. 

    It's perfect for what I was looking for with 1 hitch..I can't get any of the spawned to equip anything. I can store stuff, but not equip. I was hoping to use this + skinthetivs to populate my ship/town. Which I probably still xan ( I need to try) but not changing outfits makes my immersion plans more difficult. 

    Also, maybe it's my settings, but the 'dancer' npc were all the same npc and had drastically different body/face skintones (but each identical..like body skintone 8, face 1, (making #s up just fir illustration).


    Also anyone set as guard seemed tied to a 20m circle from the grenade spot. Is that intentional?

    Will these spawned npcs remain through refresh (like the 600 UT hr refresh) or do they despawn? Just curious how safe / persustent the stuff I give them will be or if it's only give stuff that's OK disappearing.  
    1. naervae
      naervae
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      i think they are not companions and i hadto force invertory open and thats why cant equip, tried everything but i dont know how :D
      was just gonna make equip feature in npc menu already added unequip all. i dont know bout dancers mby its bound to outfit, they should be random like all others. guard distance i just didint know how much i should put in, same with raid spawn distance is too low will increase both. raid mby 100m and guard wander 50m. npcs will delete 5min after death, they dont respawn so if they are essential it should be safe to give gear guns, you can make them equip if you take gun away and add another with ammo and make it combat
      edit also been working on spawn random dz npc feature
  9. Abbadon70
    Abbadon70
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    2 things

    With the inventory option in the menu, i can give npcs (marines in this case) weapons, space suits or clothes. I cant seem to actually equip them like you normally would npcs with pressing B. The options missing.

    Can you randomize the human npcs that you can spawn? They are all the exact same. There was a pre creation kit mod that did it awhile back.
    1. naervae
      naervae
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      figured out random face but that item equip is strange cos it worked before O.o 
    2. Abbadon70
      Abbadon70
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      That's great about the faces. The equip option info should floating around somewhere. I'll see if i can locate the mod where it worked as it was a spawn mod just like this.
    3. naervae
      naervae
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      i think npc is not registered as follower even when all ai packages have treat as follower. fallout had command to just SetCompanion but wont work in starfield
  10. ViperGuardian
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    by any chance we can get some Varuun Zealots ive been running a Serpent Zealot run and having some others join the fight will make these raids ive been doing abit more interesting?
    1. naervae
      naervae
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      in the next one
    2. ViperGuardian
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      thanks for the zealots though not wanting to push it sense these things do need time, any chance the ryujin security with full gear and there combat robots?