Wow. This mod is insane. You literally can spawn a squad with marines that follow you and storm with them any spacer facility. The battles are crazy. You need to keep rolling with this mode. An option to bulk remove spawned NPC will be great :D . I currently have an army that follows me everywhere :D
Nice. The only concern I have is if you spawn humans in a spacesuit environment, they just walk around without a suit. I used the mod to populate the Zosma secret facility...
Hey how ya doin, I’m a Xbox user and I like the mod. But there’s a bug whenever you command your friendly follower npc to do something like move to location/sit here/stay here you no longer can interact with the npc. Like can’t command it again, can’t open its inventory or even open the option menu until you load into a different area like a ship or new interior. It’s a minor but and hope it can be fixed. Thank you for reading this and keep up the good work.
i noticed that too. you can talk to other npc and it resets it too. not sure if it can be fixed edit: looks like there is function to force command state, mby i just add 10sec timer :D
A timer might work? I’m not sure because I’m not a modder. But I really appreciate your work and responding to this post. Hopefully it gets fixed, I not that’s okey because it’s not a major bug. Anyways thank you for the helpful little reset fix.
Favorite mod right now, loving the updates! Would love to see more variety of creatures too (like spawning in Random ones would be so awesome)! Thanks a ton for this!! :)
Love the Mod but have a quick question, are the guards that you put in place in your outpost suppose to follow you everytime you leave your outpost? I put the guards, which are not suppose to wander, at specific locations and they stay at the spawn point, as intended, but when I leave the outpost to another planet/system, they ALL follow me.
Just gave this a try on xbox for pc. Thanks for the hard work. Definitely love it.
It's perfect for what I was looking for with 1 hitch..I can't get any of the spawned to equip anything. I can store stuff, but not equip. I was hoping to use this + skinthetivs to populate my ship/town. Which I probably still xan ( I need to try) but not changing outfits makes my immersion plans more difficult.
Also, maybe it's my settings, but the 'dancer' npc were all the same npc and had drastically different body/face skintones (but each identical..like body skintone 8, face 1, (making #s up just fir illustration).
Also anyone set as guard seemed tied to a 20m circle from the grenade spot. Is that intentional?
Will these spawned npcs remain through refresh (like the 600 UT hr refresh) or do they despawn? Just curious how safe / persustent the stuff I give them will be or if it's only give stuff that's OK disappearing.
i think they are not companions and i hadto force invertory open and thats why cant equip, tried everything but i dont know how :D was just gonna make equip feature in npc menu already added unequip all. i dont know bout dancers mby its bound to outfit, they should be random like all others. guard distance i just didint know how much i should put in, same with raid spawn distance is too low will increase both. raid mby 100m and guard wander 50m. npcs will delete 5min after death, they dont respawn so if they are essential it should be safe to give gear guns, you can make them equip if you take gun away and add another with ammo and make it combat edit also been working on spawn random dz npc feature
With the inventory option in the menu, i can give npcs (marines in this case) weapons, space suits or clothes. I cant seem to actually equip them like you normally would npcs with pressing B. The options missing.
Can you randomize the human npcs that you can spawn? They are all the exact same. There was a pre creation kit mod that did it awhile back.
That's great about the faces. The equip option info should floating around somewhere. I'll see if i can locate the mod where it worked as it was a spawn mod just like this.
i think npc is not registered as follower even when all ai packages have treat as follower. fallout had command to just SetCompanion but wont work in starfield
by any chance we can get some Varuun Zealots ive been running a Serpent Zealot run and having some others join the fight will make these raids ive been doing abit more interesting?
thanks for the zealots though not wanting to push it sense these things do need time, any chance the ryujin security with full gear and there combat robots?
49 comments
You need to keep rolling with this mode. An option to bulk remove spawned NPC will be great :D . I currently have an army that follows me everywhere :D
edit: looks like there is function to force command state, mby i just add 10sec timer :D
It's perfect for what I was looking for with 1 hitch..I can't get any of the spawned to equip anything. I can store stuff, but not equip. I was hoping to use this + skinthetivs to populate my ship/town. Which I probably still xan ( I need to try) but not changing outfits makes my immersion plans more difficult.
Also, maybe it's my settings, but the 'dancer' npc were all the same npc and had drastically different body/face skintones (but each identical..like body skintone 8, face 1, (making #s up just fir illustration).
Also anyone set as guard seemed tied to a 20m circle from the grenade spot. Is that intentional?
Will these spawned npcs remain through refresh (like the 600 UT hr refresh) or do they despawn? Just curious how safe / persustent the stuff I give them will be or if it's only give stuff that's OK disappearing.
was just gonna make equip feature in npc menu already added unequip all. i dont know bout dancers mby its bound to outfit, they should be random like all others. guard distance i just didint know how much i should put in, same with raid spawn distance is too low will increase both. raid mby 100m and guard wander 50m. npcs will delete 5min after death, they dont respawn so if they are essential it should be safe to give gear guns, you can make them equip if you take gun away and add another with ammo and make it combat
edit also been working on spawn random dz npc feature
With the inventory option in the menu, i can give npcs (marines in this case) weapons, space suits or clothes. I cant seem to actually equip them like you normally would npcs with pressing B. The options missing.
Can you randomize the human npcs that you can spawn? They are all the exact same. There was a pre creation kit mod that did it awhile back.