Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary.
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File credits
FlashFrozen for the original mod. Tartiflette for the artworks, scripting and post 0.7 implementation. Debido for the Thunderbolt scripts.
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Diable now has several musical themes added to their markets, composed by Mesotronik thanks to the donations of all my generous Patrons.
Lazyhorn Warp Repeater: . Minor nerfs across damage, lifetime and firerate stats. . Significantly more flux intensive.
Virtuous wunder wanzer: . Excision Sniper: Damage per shot increased to 1250 from 750, firerate reduced to 20rpm from 24. . Snowblast Shotgun: range increased to 900 from 750. . Roar minigun: range increased to 900 from 850. . Beast cannon: range increased to 900 from 800. . Scicle Blaster: Added 50emp damage per shot.
Fixed another possible NPE from MagicBoxes AI.
Hopefully fixed the issue with the Virtuous or the Gulf spawning to the center of the system.
Fixed the messed up hullmod descriptions.
Virtuous/Blizzaia grenade launchers should be a LOT more accurate.
Version 2.63rc5
Fixed crash related to Magicbox anti-missiles.
(Hopefully) fixed some issues related to unique ships' wreck spawning multiple times or inside stars.
Arbitrator interceptors now have a visually smaller booster.
Pirate skins are now slightly rarer.
Assume Control and Prière ECM Field systems now benefit more from the System Expertise skill.
Added a fun main menu mission...
Stratus: . Maintenance/dp reduced to 5 from 6, . Crew requirement reduced to 30 from 45, . Speed increased to 55 from 45, . P variant received a few mild further buffs and the Shielded Cargo-Hold hullmod. > Further securing its position as a compromise between Buffalo and Mules.
Rime P: . OP amount raised to 90 from 70, . Cargo capacity raised to 400 from 300. > The civilian-grade amount of OPs was a bit too much of a handicap.
Version 2.63rc4
Virtuous-class wunder wanzer: . Added a visual glow to indicate the system is ready to use. . Base speed increased to 85 from 60. . Special loadouts cannot be changed without a spaceport.
Stratus freighter cargo capacity increased to 250 from 200
Plasma Capacitor Shunt system active time increased to 1.3s from 1.
Burchel beam repeater flux ratio improved to 0.8 from 1.33.
Glaux Beam Repeater: . Flux ratio improved to 1.1 flux/dmg from 1.17, . Sustained DPS increased to 200 from 150.
State Support Beam: . Now a burst beam with 2s on, 2s off firing pattern, from a continuous one, . Firing dps increased to 400 from 200 (same sustained damage), . OP cost notched down to 11 from 12, . Range slightly reduced to 800 from 850.
Magicbox Anti-missiles spread between multiple targets when fired in bulk.
Thunderbolt MRM Pod OP cost raised to 12 from 10.
Banish Torpedo Launcher OP cost notched down to 11 from 12.
Lazyhorn Warp Projector: . Tweaked Prox fuse ranges to better deal with swarms of missiles, . Max damage reduced to 300 from 350, . Fire-rate increased to 17 salvo per minute from 12, . Autofiring solution vastly improved.
Warlust, Frost wanzers no longer have ammo limitation on their main weapons.
Avalanche, Raven wanzers now have limited ammo regen to their main weapons.
Deep Strike Pod Wanzers should stay in combat if the pod is destroyed instead of retreating.
Some weapon tiers have been shuffled to try and help the auto-fitter.
Fixed a bunch of outdated descriptions.
Version 2.63rc3
Fixed a reorder issue with some S-mod and the "toggle" hullmods of the Verstant or the Virtuous.
Virtuous-class wunder wanzer: . Scicle blaster damage reduced to 250 from 300, . Scicle blaster regen rate significantly increased to 400 dps from 300. (now it has much shorter down times between clips) . Unlocked Flicker Core system flux buildup reduced to 5% per use from 10%. . Phase Grazer Siphon system regen time improved to 16s from 20. . Micro-missile Rafale system now has 2 charges on a short 5s cooldown, regen set to 20s from the previous 15s cooldown.
Version 2.63rc2
Maelstrom-class Burn speed increased to 8 from 7.
Pandemonium-class: . Number of flight decks raised to 4 from 3, . OP amount raised to 375 from 360, . Now has the Advanced Ground Support hullmod instead of the regular Ground Support one.
Rime-class Combat and Pirate variants now have the Ground Support hullmod built-in.
Strife wanzer wing's Thunderbolt ammo reduced to 1 from 2.
Phase Grazer Core system no longer turn off shields.
Dampened mounts hullmod: . Removed both fire-rate and extra damage to weapons penalties for the built-in ones, . Slightly raised the base flux dissipation of ships with it built-in to compensate the increased fire-rate.
Versant-class' Sensible Tuning hullmod now only prevent installing the Safety Overrides hullmod instead of reducing the PPT if a variety of hullmods were installed.
Diable Avionics' worlds will no longer appear in Nexerelin's Random Mode.
Thunderbolt/Plover special effect changes: . Now dig into the target instead of damaging it from the "exit" wound. . Will no longer cause memory leaks.
Starbase Deep Strike capabilities are once again operational.
The modular Dampened Mount and Wanzer Gantry hullmods can no longer be used on top of their built-in versions.
The IBB Gulf now spawns in a patrol fleet if Ship and Weapon Pack is not enabled.
The Versant's fire selector hullmod now has a fixed order and won't move to the bottom whenever it is toggled.
Version 2.62
Quick compatibility update for 0.95a
Version 2.60
Hexafire/Twin-Hexafire: damage bonus now applies on soft flux instead of hard flux.
Added a new set of stations.
Version 2.55
Flux Redirection: no longer causes a loss of accuracy.
Storm-class carrier: System changed to Flux Redirection from Targeting Feed.
Tunderbolt MRM Pod: OP cost reduced to 10 from 12.
Recson V: dps increased to 175 from 160.
Artdeux twin cannon: . flux efficiency improved to 1.1 from 1.25, . Max recoil inaccuracy increased, but accuracy loss per shot decreased (more accurate in short burst).
Thrush LRM system: . OP cost reduced to 13 from 14, . AI tweaked so that it can now be reliably fired off-bore.
Implemented MagicSettings.
Derecho Quantum Disruption Device: Added an optional missile resistance in modSettings.
Fixed hidden weapon crash for good this time.
Further attempt at preventing the Versant's swapabble built-in weapons from dropping after a fight.
Micro-missiles: . Mounting cost reduced to 3op from 5, . Ammo regen rate doubled to 5s per from 10s, . Max ammo and clip sizes reduced to 3 missiles from 5.
Daze-class: Built-in micro-missiles now fire forward.
Wanzers: . Increased the hull and/or armor of all solo wanzer wings by up to 25%. . Slightly buffed Valiant's shield.
Haze-class: OP available increased to 170 from 160.
Phase Grazer Core: Displacement very slightly increased.
Lazyhorn special effect weapon glow forced off.
Rewrote the entire Assume Control code, hopefully that will fix some inconsistent crashes in rare circumstances.
Fixed Version Checker repository issue.
Version 2.53
- Winee EMPR fire delay raised to 8s from 7.
- Nocturne EMP Array: . EMP and Kinetic damage increased by 66.6% (!) . OP increased to 12 from 11. . Fire delay increased to 8.5s from 6.
- Artdeux twin cannon: . Base ammo count lowered to 30 from 40. . Clip size raised to 15 from 10. . Reload rate nearly doubled (sustained DPS raised to 300 from 160). . Added Flux-dependent extra frag damage on hits.
- SRAB projectile hitpoints raised to 600 from 300.
- Opfer GV base ammo count reduced to 400 from 600.
- Glowtusk: . Fire delay reduced to 2.5s from 3 (200 dps from 166.6). . Range reduced to 600 from 650.
- Thunderbolts: . Base damage reduced to 500, updated stat card to reflect previous changes in the piercing effect. . Rack fires missiles in pairs, ammo raised to 8 from 5, OP raised to 6 from 4. . Pod fires missiles in triplets, ammo raised to 24 from 16, OP raised to 12 from 10.
- Gust-class cruiser deployment cost and maintenance raised to 24 from 22.
- Haze-class cruiser: . Deployment cost and maintenance lowered to 25 from 28. . Shield efficiency buffed to 0.9 from 1. . OP raised to 160 from 155.
- Storm-class carrier deployment cost and maintenance lowered to 23 from 26.
- Daze-class cruiser . Deployment cost and maintenance lowered to 22 from 23. . Shield efficiency buffed to 0.8 from 0.9. . OP raised to 145 from 140.
- Zephyr wanzer wing: . Leash range extended to 4000 from 2000. . Micro Glaux range increased to 650 from 550. . Speed increased to 165 from 150.
- Fixed crash when looting Universal Wanzer Deck Upgrade
- Commissioned Crew hullmod now halve the damage taken from hyperspace storms instead of reducing the ship's maintenance.
2.52 tournament patch: - Weapon prices lowered by 5 to 20%. - Ship prices and deployment cost raised by 5 to 10%. - Tentative fix for the banish torpedo firing every frame. - Wanzer Gantry tooltip fixed and clarified.
Version 2.51
- Versant tweaks: . Now gets slightly debuffed PPT from using any engine mod/SO. . Now has multiple selectable fire modes for its built-in Harvests (auto, burst, semi-auto) that slightly alter the weapons stats.
- Wanzer Servicing Gantry: . Now reduces Wanzers replacement time by 50% from 33% . Wanzer replacement time increased across the board to more or less compensate. . Replacement rate depletion debuff now 20% per fitted wing from 33% flat.
- Rime, Rime (F): . Ship system replaced with Plasma Capacitors (micro fortress shield) from Plasma Burn
- Wanzers: . Reduced glow from systems effects.
- Arbitrator: . Booster now acts as a rocket instead of a bomb to reduce friendly fire incidents.
- Nexerelin: . Improved integration.
- Externalized the few remaining compiled strings.
Version 2.50
Too long to list here: https://pastebin.com/a6yNhEaK
Version 2.04
Ship prices raised to 0.9.1 levels.
Uhlan Artillery shots now pass through missiles.
Derecho system visual feedback now rendering below ships.
Versant rear panels now properly rendered below the arms.
Added trails to Uhlan shots, Warlust, Valiant and Versant weapons.
Reworked fleets composition for a tougher challenge.
Version 2.03
Added Vesperon Combine compatibility.
Daze-class Cruiser: . Speed reduced to 50 from 55, . Shield efficiency reduced to 0.9 from 0.8, . Shield upkeep raised to 0.4 from 0.35, . Flux dissipation reduced to 650 from 825, . Flux capacity raised to 13000 from 12000, . Hull reduced to 10000 from 12000.
Haze-class Cruiser: Flux dissipation raised to 750 from 650.
Uhlan Artillery changed all around, should fire a lot more often.
Version 2.02
Updated compatibility with Nexerelin.
Dampened Mount hullmod: . Only affects projectile weapons, not beams, . Increased OP cost to 10/15/25/40 from 10/15/20/30, . Now reduces the firerate of the weapons by 20%.
IBIS pd: . Flux per shot reduced to 3 from 9 (60 flux/s from 180), . Range raised to 350 from 300, . Added limited ammo and regenerating clips.
Raptor pd now also has limited ammo and regenerating charges.
Shuffled some blueprints, neither package contains any capital ship like with vanilla.
Slightly tweaked the economy toward self sufficiency (while keeping the loot from raids): . Removed Eclipse Station nanoforge. . Removed all Freeport statuses. . Removed all Waystation and Commerce industries.
Fixed Flicker Core description error.
Added missing info to missile stat cards.
Version 2.01
Opfer Artillery: . Now limited to 600 ammo. . Reloads in 200 shots clips every 10s.
Frost-class Wanzer: . Shotgun damage changed to Fragmentation from Energy.
TO: CITIZENS OF SECTOR 7 (And to whom else it may concern)
PURSUANT TO CLAUSE 9.1.1of agreement dated 83.06.01 made between yourself (as contractee) andDOMAIN OF MAN (as the registered owner of SECTOR 7) and these habited systems including but not limited to:Corvus, Askonia, Arcadia, Eos, Magec, Gneiss, and Valhallahave been repossessed and any interest therein is determined absolutely.
All inquiries relating to property should be addressed to: Junior Treasury Accountant Cristo
Any persons entering these systems, attempting to enter or assisting others to enter without the registered owner's permission will be TERMINATED with prejudice.
GAMEPLAY
The Diable Avionics play similarly to Mid-tech: using their superior mobility to choose their engagements and overwhelm isolated targets. The subtility they add is that their ships are generally individually slightly inferior to Vanilla ones, but synergize very well with their wings of Wanzers: mech-like strike-crafts that pack a superior punch but susceptible to enemy fire. To help them carry their missions, most ships tend to saturate the enemy's PD with swarms of micro-missiles.
A typical successful engagement against Diable Avionics fleets generally requires a solid phalanx of anti-fighter weapons to break the initial Wanzer and missile waves and a decisive counter-strike while their carriers are still rebuilding their strike-craft support.
CONTENT SHOWCASE
Spoiler:
Show
Features advanced transforming ships:
ALTERNATIVE SKIN MODS
Customize your fleet using one of these alternative skin pack mods. Only activate one in the launcher along with the main mod, you can swap them as often as you want without issue.
Bug Tracker and Feedback form: You have some feedback to share and want to make sure I do not miss it? You can use this google form to leave me a comment.
This mod is quite packed with content. When used with other large mods you may need to allocate additional memory. Visit the Modding troubleshooting guide on the official forum for guidance, or join the Unofficial Discord server.
Credits: FlashFrozen for the original mod and designs. Tartiflette for the artworks, animations and scripting Debido for the Thunderbolt scripts.
You like the mod? Help to make it better: Donations will be used to commission content I cannot create myself, such as illustrations or music. Additionally, if you would enjoy playing with a custom paint job I also take commissions for a reasonable rate. PM me for more details on the Forum or Discord.