File information
Last updated
Original upload
Created by
TheTartifletteUploaded by
TheTartifletteVirus scan
Tags for this mod
Activity logs
This page was last updated on 19 March 2023, 11:01AM
- Changelogs
-
-
Version 1.65rc1
- Cluster Torpedo Launcher: Added 3s arming time to the carrier missile.
- Fixed various crashes due to 0.95.1 API changes.
- Removed the civilian and raider hullmods from all logistic ships.
- Renamed the Manticore-class to Androphagos-class.
-
Version 1.64rc6
- Fixed Nexerelin Random mode crash.
-
Version 1.64rc5
- Nemean Lion system now behaves properly under AI control.
- Acheron's generation tweaked so that there is no longer so much empty space with the next procgen system.
- Miniguns no longer listed as benefiting from energy modifiers (they still do, but the mount type shenanigans broke the refit screen).
- Hopefully plugged the last memory leak from Scy.
- Added Civilian and fake Militarized Subsystems hullmods built-in to all civies, as a horribly convoluted workaround to the skill thresholds issue.
-
Version 1.64rc4
- Singularity Torpedo:
. Removed from all variants and from Scy's available blueprints.
. It is now only available from rare salvage, and will probably be moved to Seeker/TaDA at some point along the Light Plating, Reactive Armor and Economical Maintenance hullmods. - Phased Missile Launcher: Ammo increased to 15 from 12.
- Cluster Torpedo Launcher: Ammo increased to 10 from 6.
- Arc Missile:
. Hp raised to 400 from 200,
. Damage stats messed with (but not the arcs),
. Rack OP cost lowered to 3 from 4. - KAcc mk.1:
. Damage per shot reduced to 150 from 160,
. DPS increased to 150 from 140,
. Flux to fire reduced to 165 from 173.
. Overall slightly more efficient with a cleaner stat card, fits better as a third alternative between the Railgun and LDA. - KAcc mk.2:
. Flux to fire reduced to 480 from 500,
. Now fires in bursts of 2 rounds.
. A smidgen more flux efficient, half the burst damage of the Heavy Needler, but a decent armor pen and causes very long overloads. - KAcc mk.3: DPS increased to 333 Kinetic dmg/s from 300.
- HEMor mk.1: Flux to fire reduced to 210 from 235.
- HEMor mk.2: Flux to fire reduced to 600 from 700.
- Light Energy Blaster: Flux to fire reduced to 360 from 400.
- Most PD weapons received the NO_TURN_BOOST_WHILE_IDLE tag with adjusted turn rates.
- Balius-class freighter: Cargo capacity increased to 350 from 250.
- Balius-class tanker: Fuel capacity increased to 600 from 500.
- Restored Nexerelin random mode compatibility for 0.95a.
- Fixed *many* memory leaks. (Can't say how significant they were, but every bit helps I suppose)
- Slight code optimization.
- Fixed some typos here and there.
- Cross-mods compatibilities updated.
- Every single weapon was redrawn to ensure they are displayed sharp in the game. Lots of reworked muzzle and glow effects.
- Singularity Torpedo:
-
Version 1.63
- Barebone compatibility update for 0.95a
- Akhlys escort wing: Wing size reduced to 3 from 4.
- Acheron's second star now properly show up in the planet list
- Amity Freeport:
. Discount market ship selection vastly improved in variety.
. Now uses modSettings.json
-
Version 1.62
- Phased Torpedo Launcher: Fixed NPE when mounted in hidden mount (because hidden large missile slots are a thing in some mod apparently)
-
Version 1.61
- Added Panotti grenadier wing:
. Small and cheap,
. Limited payload but much faster than your average bomber,
. Imagine a Piranha that could hit reliably (isn't that terrifying). - - Added support for Industrial Evolution.
- Erymanthian Boar rework:
. Lost one large missile hardpoint, but gained a medium missile turret,
. System changed to Missile Forge Vats from Radar Ping,
. Now has permanent double sensor range. - Nemean Lion rework:
. New system allowing to trade range increases between offensive and defensive weapons,
. Holding fire toggles the "Lion's Hide" with improved damage reduction. (AI ships won't use that yet) - Ker bomber OP cost raised to 22 from 18.
- Corocotta deployment cost raised to 20 from 16.
- ORION Artillery has yet again changed: it is now "just" a smart gun with weak tracking. (probably a coping measure before I remove it entirely)
- Phase Torpedo Launcher now deploys a mine with significant AOE when emerging from phase.
- Arc Missile Rack OP reduced to 4 from 5.
- Arc Missile Pod no longer has any flux cost to fire.
- Anti-missiles Pad:
. Increased burst firerate to 2 rpm from 0.66,
. Increased ammor regen rate to 2 every 5s from 1 every 5s,
. OP reduced to 10 from 12. - Nano-needle Minigun Mk3:
. Fragmentation dps increased to 1000 from 800,
. Extra damage raised to 300 energy dps from 200,
. Range increased to 900 from 800. - Laser Torpedoes will now detonate on direct impacts for half its rated damage.
- Ultra-Heavy Energy Blaster:
. Range extended to 750 from 700,
. Fires in volley instead of staggered salvos,
. Flux efficiency improved to 1.2 from 1.33. - Ricochet Gun flux efficiency improved to 1.33 from 1.5.
- Heavy Modular Swarmer's Ammo raised to 600 from 360.
- Coasting Missile Pod:
. Ammo raised to 20 from 16,
. Range increased to 10k from 6.
- Added Panotti grenadier wing:
-
Version 1.60
- - Triple Energy Blaster:
. Range increased to 600 from 500. - - HeMor mk3:
. OP increased to 18 from 16.
. Damage per shot decreased to 500 from 650, flux reduced to 600 from 700. - - Dracanae-class cruiser:
. Deployment cost reduced to 15 from 19. - - Campaign faction fleets:
. Auto-resolve battles for the AI fleets now more even and consistent with player battles. - - Externalized all compiled strings to ease translations
- - Alternate skin pack now provided as an independent addon mod
- - Nosos interceptor can fire its swarmer.
- - Definitely fixed the modular ship death upon deployment.
- - Triple Energy Blaster:
-
Version 1.58RC4
- Singularity Torpedo:
. Ammo now limited to 15.
. Pull intensity reduced by 80% but duration increased by 600%. - Fixed ORION Artillery max skill lightspeed bug
- Fixed a few descriptions.
- Singularity Torpedo:
-
Version 1.58
- Added Starship Legend compatibility.
- Added Commissioned Crew compatibility.
- Added Ruthless Sector compatibility.
- Added New Beginnings compatibility.
- Added Vayra Sector compatibility.
- Improved Nexerelin integration.
- Prism Freeport removed (fully transferred to Nexerelin), replaced with Amity Freeport and its Discount Seller.
- Burn rate of several ships increased by 1
- Scyan Engineering hullmod Stealh/Signature effect slightly toned down to -25/+25% when still/moving from -33/+33%.
- Orion Artillery rework:
. Range reduced to 1000 from 1500.
. Projectile acceleration massively reduced.
. Removed HE to KE damage conversion (now fully KE).
. Added slight target tracking.
. Ammo reduced to 4 from 8, clip size reduced to 2 from 8. - Siren's system cannot move stations anymore (sorry).
- Economy slightly reduced in regard to other larger factions.
-
Version 1.57
- Significantly nerfed the Nosos Interceptor:
. Halved the beams DPS.
. Gave them a 10 deg arc to improve the time-on-target against other fighters.
. Missile swapped to 4 swarmers from single kinetic rocket. - Eris Interceptor buff:
. 6 fighters per wing from 4
. OP raised to 3 from 2. - Interception gun ammo regen slowed by 30%.
- Dramatically reduced the base value of Intelligence Data Chips (10000 from 50000).
- Improved the Intelligence Command reveal rate of Pirate and Pather bases.
- Fixed Singularity Torpedo making fighters taking off invincible.
- Fixed missing package illustration.
- Fixed undercrewed Nexereling start.
- Removed Acheron's abandoned mining station.
- Significantly nerfed the Nosos Interceptor:
-
Version 1.56
- Added alternate skin pack
- Frigates and some destroyers buffed (longer PPT, slightly more armored...)
- Minimal Preparation Hullmod no longer use a Logistic Slot.
- Scy now uses an improved vanilla station for Elysee's defense.
- Miniguns chargeup time increased by 50%.
- Manticore system switched to Engine Jumpstart from CIWS drones.
- Massive VRAM optimization.
- Removed Prism military market.
- Vastly improved High-End Seller weak weapons selection,expanded the ship selection too. (only for non Nexerelin games)
- Hopefully fixed retreat bug using ships with modules (please report to me if it still happen regardless of the ship's mod).
- Clarified some (in)compatibilities between hullmods.
- Improved Laser Torpedo detonation logic, slightly modified flight behavior.
- Added a third blueprint package dedicated to weapons.
- Slightly raised the Antimatter Station orbit to avoid fleets bumping into the star's corona and unable to reach it.
-
Version 1.55
- Ship prices raised to 0.9.1 levels, some fleet points and deployment costs reductions.
- Deployment and Maintenance costs normalized to each-other.
- Scyan ships now have their monthly maintenance halved when flying under burn 3 instead.
- Industries shuffled around according to 0.9.1 rules.
- Custom industries prices and maintenances adjusted for 0.9.1.
- Prism's Ship Market heavily nerfed as an industry all around.
- Interception Gun:
. Now can reliably hit ships and fighters too.
. Added 50 EMP damage (25 sustained dps). - Scyan blueprint packages prices lowered to vanilla levels.
- Acheron system moved a bit away from the core.
- Astrapios:
. Trail now renders below the explosion.
. Projectile now passes through missiles. - Anaplekte CIWS drones now use Interception Guns instead of Miniguns.
- Akhlys escort fighter Micro Flak replaced with Active Flare system.
- Nemean Lion large mounts now turrets instead of hardpoints.
- Keto modules now equipped with Interception Guns instead of Vulcans.
-
Version 1.54
- - Added Vesperon Combine compatibility.
- - Keto main gun significantly reworked:
. Now warmed-up beforehand (takes up to 10s).
. Chargeup reduced to 1s from 5.
. Cooldown increased to 20s from 10 when counting the warmup phase.
. Cooldown reset to 10s after venting or overloading.
. Splash damage significantly raised both in EMP damage and radius. - - Fixed most cases of the module retreat bug.
- - Added trails to a few relevant projectiles.
- - Added UI feedback for the Kalkotauroi beam and the Stymphalian Bird system.
- - Siren teleporting system now consume its ammo each time it is fired instead of each time it teleports.
- - Laser Torpedoes should be a LOT more reliable.
- - Added Grenade Launcher small missile weapon.
- - Added small Arc Missile Rack
- - Added Interception Gun small pd weapon
-
Version 1.53
- Updated compatibility with Nexerelin.
- Removed redundant content to reduce clutter:
- Rocket pods mk 1 - 2 - 3
- Cluster torpedo Rack (pod stays)
- Coasting missile Rack (pod stays)
- Light flak gun
- Oscillating beam
- Defense Autonailer
- Beehive Nailer
- Geryon (H) (was unused)
Variants adjusted using vanilla weapons. - Eris interceptor OP cost raised to 2 from 0.
- Akhlys wing role is now SUPPORT from INTERCEPTOR.
- All fighters got the "no_weapon_flux" hullmod like vanilla, flux stats adjusted accordingly.
- Minimal Preparation hullmod now incompatible with Militarized Subsystems and Efficiency Overhaul.
- Large weapons costs reduced (still on the expensive side).
- Shuffled some blueprints, neither package contains any capital ship like the vanilla packages.
- Deactivated the "material maps" for GraphicLib, that had only a minor visual impact but significantly increased VRam usage.
-
Version 1.52
- Fixed lack of production for Scy's custom industries.
- Intelligence Command will now notify the player when a pirate base is discovered.
- Fixed possible crash with the Laser Torpedo and Cluster Torpedo.
-
Version 1.1
- Singularity Torpedo: . Removed from all variants and from Scy's available blueprints. . It is now only available from rare salvage, and will probably be moved to Seeker/TaDA at some point along the Light Plating, Reactive Armor and Economical Maintenance hullmods.
-
- Author's activity
-
March 2023
-
19 Mar 2023, 11:01AM | Action by: TheTartiflette
File added
'Scy Nation [version 1.66rc3]'
January 2023
-
16 Jan 2023, 8:20AM | Action by: TheTartiflette
File added
'Scy Nation [version 1.66rc2]'
-
07 Jan 2023, 2:17PM | Action by: TheTartiflette
File added
'Scy Nation [version 1.66rc1]'
December 2021
-
11 Dec 2021, 10:52AM | Action by: TheTartiflette
File added
'Scy Nation [version 1.65rc1]'
-
11 Dec 2021, 10:48AM | Action by: TheTartiflette
Changelog added
'Change log added for version 1.65rc1'
May 2021
-
02 May 2021, 9:07PM | Action by: TheTartiflette
Changelog added
Change log added for version 1.64rc6
-
02 May 2021, 9:06PM | Action by: TheTartiflette
File added
Scy Nation [version 1.64rc6]
-
02 May 2021, 5:26PM | Action by: TheTartiflette
Changelog added
Change log added for version 1.64rc5
-
02 May 2021, 5:25PM | Action by: TheTartiflette
File added
Scy Nation [version 1.64rc5]
April 2021
-
29 Apr 2021, 9:31PM | Action by: TheTartiflette
Changelog added
Change log added for version 1.62
-
29 Apr 2021, 9:29PM | Action by: TheTartiflette
Changelog added
Change log added for version 1.63
-
29 Apr 2021, 9:29PM | Action by: TheTartiflette
Changelog added
Change log added for version 1.64rc4
-
29 Apr 2021, 9:25PM | Action by: TheTartiflette
Changelog added
Change log added for version 1.1
-
29 Apr 2021, 9:25PM | Action by: TheTartiflette
File added
Blue Sky skin pack [version 1.1]
-
29 Apr 2021, 9:24PM | Action by: TheTartiflette
File added
Scy Nation [version 1.64rc4]
March 2021
-
27 Mar 2021, 8:10PM | Action by: TheTartiflette
File added
Blue Sky skin pack [version 1.1]
-
27 Mar 2021, 8:09PM | Action by: TheTartiflette
File added
Scy Nation [version 1.62]
November 2020
-
21 Nov 2020, 9:07AM | Action by: TheTartiflette
Attribute change
Description changed.
September 2020
-
22 Sep 2020, 4:01PM | Action by: TheTartiflette
File added
Scy Nation [version 1.61rc3]
-
19 Sep 2020, 9:05PM | Action by: TheTartiflette
Mod mirror added
https://www.patreon.com/tartiflette
-
- Mod page activity
-
December 2024
-
25 Dec 2024, 7:16PM | Action by: Alexandragon92
Endorsed
'Scy Nation'
-
08 Dec 2024, 8:21AM | Action by: LeuterKnopf
Endorsed
'Scy Nation'
October 2024
-
13 Oct 2024, 11:29AM | Action by: Mournreaver
Endorsed
'Scy Nation'
-
10 Oct 2024, 8:48PM | Action by: MistermTaras12345
Endorsed
'Scy Nation'
September 2024
-
05 Sep 2024, 7:19PM | Action by: jehoficial
Endorsed
'Scy Nation'
August 2024
-
15 Aug 2024, 5:39AM | Action by: LordHeyKnight
Endorsed
'Scy Nation'
-
14 Aug 2024, 10:35PM | Action by: Ihopelalala
Endorsed
'Scy Nation'
-
07 Aug 2024, 7:13PM | Action by: wolfscroll
Endorsed
'Scy Nation'
-
04 Aug 2024, 4:37PM | Action by: Constir
Tracked
'Scy Nation'
July 2024
-
31 Jul 2024, 11:46AM | Action by: 440ert
Endorsed
'Scy Nation'
-
26 Jul 2024, 9:24PM | Action by: Termiunat
Endorsed
'Scy Nation'
-
21 Jul 2024, 9:47PM | Action by: tasteynemyt
Endorsed
'Scy Nation'
June 2024
-
29 Jun 2024, 3:06PM | Action by: BigWhiteMexican
Endorsed
'Scy Nation'
-
13 Jun 2024, 6:55PM | Action by: ManOnFire4890
Endorsed
'Scy Nation'
-
13 Jun 2024, 1:43PM | Action by: SDMort
Endorsed
'Scy Nation'
-
06 Jun 2024, 2:56AM | Action by: CaptainHazard
Tracked
'Scy Nation'
-
05 Jun 2024, 3:58AM | Action by: luckycoinwar
Endorsed
'Scy Nation'
-
04 Jun 2024, 8:52AM | Action by: cs5423899
Endorsed
'Scy Nation'
May 2024
-
15 May 2024, 4:29PM | Action by: monlv
Endorsed
'Scy Nation'
-
13 May 2024, 8:48AM | Action by: IronStandard
Endorsed
'Scy Nation'
-