Thank you! I used DiscoPicard preset until today until I ran into this new one by you. I did have to tweak a bit because of my monitor but that is totally expected. Seriously Thanks! o7
Hello, I know this may be not a good place to ask, but once I installed reshade on my sto the game keeps crashing on entering. I tried 6.2 and 5.9 they all do the same. Do you know how to deal with this?
Great Reshade so far. I have but one question, I know that using reshade is fine but on the front page of here you state that we should get the addons section for V6 of Reshade. Is it a hard requirement for the Addons section/ Version as i did read that it is disabled to stop cheating ingame so we can get the specific settings for this reshade.
Yeah it's mainly for people to mess around with trying to enable cheats to work but not sure how one does that, so its just a warning as such. The reason for sto is that it enables the 3D depth buffer so you can use effects like depth of field and raytracing
I've attempted to use this preset with a fresh install of Reshade 6. I've installed all of the shader options and when attempting to use it the screen is overall quite orange and yellow with the error
RealLongExposure.fx failed to compile Error X3676: Typed UAV loads are only allowed for single-component 32-bit element types
I've gone to the github repository of CobraFX who made this plugin and downloaded his version specifically and reinstalled it, however the error persists. Do you have any advice on how to proceed?
Greetings. Any shader that loads up with the error you can right click, go to file explorer and delete if needed. I don't think the shader you've mentioned is one that's needed for my pre set.
You could turn off the Blooming HD shader as that does cause a bit of over saturation. To be honest, its all dependent on what UI option you use. I tested this with the standard Federation and Federation classic UI and the fonts not too bad.
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I've attempted to use this preset with a fresh install of Reshade 6. I've installed all of the shader options and when attempting to use it the screen is overall quite orange and yellow with the error
RealLongExposure.fx failed to compile
Error X3676: Typed UAV loads are only allowed for single-component 32-bit element types
I've gone to the github repository of CobraFX who made this plugin and downloaded his version specifically and reinstalled it, however the error persists. Do you have any advice on how to proceed?
i use it in ground combat on all my chars and this is a problem