I tried importing it to frosty, and got this error:
Unable to load DLL 'ThirdParty/UnRAR.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E) at FrostyModManager.Compression.UnRar.OpenArchiveEx(RAROpenArchiveDataEx& ArchiveData) at FrostyModManager.Compression.RarDecompressor.OpenArchive(String filename) at FrostyModManager.MainWindow.<>c__DisplayClass26_0.<InstallMods>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<InstallMods>d__26.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Thanks! The jango fett mod would be useless without this. BTW the westar sound doesn't work for me, it works for enemy clones but not for jango (dual or single weapon). What am I doing wrong? Is there a specific order to apply the mods to get the westar 34 sound?
I thaught the sound mod was in one of the three files recomended to download. So the sound is in RK3_audio? Why is it .fbproject and not .fbmod? I can't run the frosty editor since last patch, it gives me error. Would it be possible to upload the sound as a mod file?
There's a small, and mostly harmless, but pretty noticeable bug with both this and the Padme mod, the weapon swap feature causes Bossk and Chewbacca to keep holding their new weapons in the loadout screen after the mod is disabled. I've played online with this bug and haven't been banned
Could probably be fixed by adding in the heroes vanilla weapons as options, so we can switch to those before we disable the mod
Yeah, I've noticed. It is worse when I give a blaster to a saber hero and the only way I found to get the saber back is to delete the local save profile that automatically saves your character load out. It is such an odd issue that shouldn't exist.
any way you could bring back the rapid fire? right now his dual pistol DPS is quite awful, if it's not posible due to the addition of the westar as an option, could you at least increase the damage the duals deal?
Love the new update, but I feel as though it takes painfully long to kill people with Jango. I do not know if this is possible, and apologize if I am asking something that is impossible. But could Jango's Dual RK-3s get a damage buff? Perhaps by about 20 hitpoints? Thanks!
Love the new blaster change! But one thing I clarify, in the description you say "RK3 pistol with Westar 34 skin(EE-3)", the RK3 pistol still looks like a RK3 pistol on my end, or do you just mean the audio file?
Just the audio works great as well, but I just want to make sure I'm not missing out on a model change or something!
EDIT: Looks like the model swap only affects the Imperial Officer, not the infiltrator/Jango
You can switch to the single pistol on the menu screen. When it becomes an option I will replace the dual RK3 but for now you can only use the single RK3 for the Westar 34
I'm sure you are not the only one. People don't expect that and I really didn't make that clear so I added a picture. I probably should add more updated pictures.
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Unable to load DLL 'ThirdParty/UnRAR.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at FrostyModManager.Compression.UnRar.OpenArchiveEx(RAROpenArchiveDataEx& ArchiveData)
at FrostyModManager.Compression.RarDecompressor.OpenArchive(String filename)
at FrostyModManager.MainWindow.<>c__DisplayClass26_0.<InstallMods>b__0()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyModManager.MainWindow.<InstallMods>d__26.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Could probably be fixed by adding in the heroes vanilla weapons as options, so we can switch to those before we disable the mod
Just the audio works great as well, but I just want to make sure I'm not missing out on a model change or something!
EDIT: Looks like the model swap only affects the Imperial Officer, not the infiltrator/Jango