File information
Created by
BloodSpillerGamn and LittlemondeUploaded by
BloodSpillerGamnVirus scan
About this mod
-Makes all ground gamemodes trooper focused, removing Heroes, Villains, and Vehicles.
-Rebalances all of the Reinforcements to be on par with normal troopers, removes their BP cost, makes them available cross-era.
-Adds new/Improves existing Blasters
-Introduces new map boundaries and spawns for several maps.
-Y wing Improved AI
- Permissions and credits
- Changelogs
Recommended Optional mods:
Bespin - Administrator's Courtyard: Download Page
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Converts HVV into Blast to unlock 18 unique new locations for Blast, including:
- Geonosis V2
- Geonosis - Separatist Dreadnought
- Republic Venator (with Brand New Boundaries and Spawns better suited to Blast on a different part of the map)
- Kashyyyk (with Brand New Boundaries and Spawns (below and around the Juggernauts leading up to the Venator))
- Felucia
- Scarif
- Tatooine - Mos Eisley (with Brand New Boundaries and Spawns based in and around the hangar where the last phase of GA is played)
- Yavin (Restores the Spawns and Boundaries to what they originally were for Yavin HVV (Part of Y wingpilot's Enhanced Supremacy mod))
- Hoth V2
- Endor V2
- Death Star II V2
- Jakku V2
- Jakku - Resurgent Star Destroyer (Bots don't work unfortunately)
- Takodana (with Brand New Boundaries and Spawns centered around where the first phase of GA takes place)
- Takodana - MC85 Star Cruiser (Bots don't work unfortunately)
- Starkiller Base V2
- Crait V2
- Ajan Kloss (the boundaries and spawns are likely to be modified for this map eventually, as it currently sucks for Blast)
Other changes made while modifying HVV to play more like Blast, include:
- heroes having been swapped out for Troopers and Reinforcements
- the respawn timer being reduced to 5 seconds
- and the ticket count being increased to 100
Rebalances all of the Reinforcements:
- All of the reinforcements health's have been reduced so that they are close to equivalent to normal troopers in 1v1s with troopers. This
way, reinforcements play more like unique trooper classes and balance out the gameplay on the Battlefront. - All reinforcements have been made cross era. Thank you mophead for a new BundleManagerPlugin to achieve this!
- Fully embracing the idea of Reinforcements being rebalancedon par with normal troopers, all of the reinforcements Battle costs have been removed, allowing unrestricted access to play whatever characters you favor most.
Supremacy and Galactic Assault Changes:
- Removed Heroes, Villains, and Vehicles from Supremacy and GA to stick with the Trooperfront theme and full cross-era gameplay, however we will be adding back some of the heroes soon as we properly rebalance things and figure out how we want to deal with heroes overall. We will very likely be limiting heroes to one per team in all phases to keep with the primarily trooper focused theme.
- Added Y wingpliot2's Enhanced Supremacy mod to the collection, which improves the way Kamino and Jakku Supremacy play by modifying some spawns and capture point locations.
COOP Changes:
- Removed Heroes, Villains, and Vehicles from COOP to stick with the Trooperfront theme while maintaining character availability per Era accuracy, however we will be adding back some of the heroes soon as we properly rebalance things and figure out how we want to deal with heroes overall. We will very likely be limiting heroes to one per team in all phases to keep with the primarily trooper focused theme.
- Made COOP's number of bots per team equal so that real players can be team swapped to either team for a unique gameplay experience that combines aspects of both GA and Supremacy while allowing full support for bots to play the objective, aspirationally we would like to setup autobalance of players between teams so that players don't need to use the Kyber teamswap channel in order to move players between teams.
Jetpack Cargo Changes:
- Added new middle star card abilities for all Jetpack Cargo maps that add the Pulse Cannon (Similar to 2015), Cycler Rifle (somewhat like in 2015 however with some splash damage), Detonite Charge (Air Burst only, it explodes automatically one second after attaching to a surface), and an improved single shot version of the Repulsor Cannon which is super fun on the Bespin map.
Adds new Blasters and Modifies others. Also adds Blaster Stats in the UI for all Blasters (Well done Littlemonde!)
New Blasters include:
- For Assault:
- EE3
- Relby V10
- CA87
- DC15 (Modified Heavy Default Blaster)
- All of the default blasters have been modified and made available all of the time, they are no longer locked to a faction/era.
- For Heavy:
- Relby V10
- F11-D (Modified Phasma Blaster)
- All of the default blasters have been modified and made available all of the time, they are no longer locked to a faction/era.
- For Officer:
- SE-14C
- EE4
- T21B
- DL44 (Modified Han Solo Blaster)
- X8 (Modified Lando Blaster)
- Glie-44 (Modified Caphex Blaster)
- All of the default blasters have been modified and made available all of the time, they are no longer locked to a faction/era.
- For Specialist:
- Leia's Defender Pistol
- EE3
- T21B
- A180 Sniper
- DLT20-A (The Pulse Cannon)
- All of the default blasters have been modified and made available all of the time, they are no longer locked to a faction/era.
Introduces new map boundaries and spawns for several maps.
The modified HVV maps were mentioned above, but the one modified map that was not mentioned was the Naboo Throne room, the Naboo Throne room Boundaries and Spawns have been moved outside of the palace to one of the most beautiful parts of the map, the location where Strike gameplay takes place.
Greatly Improved AI! (A HUGE shout out to Ywing Pilot for making his AI Improvements mod open source so it can be included in and modified for other projects!!!)
Thanks to the Integration of Ywing Pilot's AI Improvement mod, the AI are now much more effective, it is a lot more like playing against a team full of regular casual players who have enough experience to be effective but are not pros. Note: You must use Dice bots in order for these bot changes to apply in game, this mod does not modify the Kyber bots.
Converts the Kamino Strike map into Blast, allowing Blast to finally be played on Kyber V1 Kamino!
If you didn't know already, Kamino Blast is broken on Kyber, you can host a match of your own on Kamino, but no one is able to join you! However, Strike doesn't have this issue, so we changed it into Blast. If you want to play Blast on Kamino and have other people, be able to join you, you must navigate to Strike, find Kamino, and host a Strike Kamino match. It will play like Blast and allow other people to join you.
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This is most definitely not a comprehensive list of the changes made, just the highlights. Many reinforcements have been heavily modified, we will try to make what changes have been made clearer with further updates and additions/modifications to the description here overtime.
If you like what we've done here, come join Littlemonde and BloodSpillerGamn on Fridays for the weekly hosting of games and or invite your friends to join us so we can build up a larger community of Kyber Blast 2.0 players. Thanks for checking out Kyber Blast 2.0!
BloodSpillerGamn and Littlemonde
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Credits:
Mophead: for Plugins, IOI, IOI Addon - Ewok Village BlastImproved, and the IOI GameSettingsContainer.bin
Y wingpilot2: for AI Enhanced and Enhanced Supremacy
Soulbruh: for 2015 Blaster Icons
SpartanCV: for advice and direction/contributing to BountyHunt
Btecmath: for advice and direction/Bounty Hunt Gamemode
xibalbinho (slarlac249): FPS Mod
Zatamos: Ewok Village Blast Lighting
CosmicDreams: Bounty Hunt Audio fix, Jabba audio import andsetup
NiteWinger: original creator of the Classic Bossk Jump mod (not yet playable, once we add heroes back in it will be :)
Kyber, for the Kyber Theme picture.
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Mod header image generated by Midjourney V5.