Can someone explain to me the "engine.ini and scalability.ini" portion of the installation description? I copy/pasted the GameUserSettings using notepad and saved the file to the WindowsNoEditor folder. I am still getting awful short view distance, even with everything set to epic and ViewDistanceScale set to 6. This is my first game that I'm figuring this all out with and cant figure out why this isn't working.
I feel that I'm getting the same results as VeHicularSlaughter said: "I just notice some issues even with the overwritten text in the config file like some shadows not rendering a few feet away even with the supposed improved render distance this provides, so I get the feeling I haven't done everything."
What do you mean by "Engine.ini" and "Scalability.ini"? I don't know where those files are located. The description guide is very hard to follow outside of the copy+paste of the included .txt file. Or is that all you need to do? I just notice some issues even with the overwritten text in the config file like some shadows not rendering a few feet away even with the supposed improved render distance this provides, so I get the feeling I haven't done everything.
Most of the changes aren't made with just the GameUserSettings.ini and the guide in the description isn't clear enough at telling me what to do. Please someone, help
To anyone using this mod, i don't believe most those settings work at all but would still suggest a couple tweaks:
You can disable settings by adding ";" at the start of the line. Some settings might be overwritten at the start of the game, you can make the file "read only" to prevent that.
"r.Roughness.Max 0.2" should be commented, you're losing all the material nuances from materials having roughness between 0.2-1.0.
Should be removed because thoses features do no exist in the unreal engine version used by Fallen Order, or their value are forced from the game and cannot be changed: r.SkyAtmosphere=1 r.VolumetricCloud=1 r.VolumetricCloud.SkyAO=1 r.SSGI not available, any R.SSGI is to be removed. r.LightPropagationVolume /r.LPV. .... LightPropagationVolume is readonly forced to 0, cannot be forced to 1 and therefore any LPV useless. r.UseHighQualityBloom Not recognized by engine
Settings that i have checked from in game and had no effect because applied by game and not read from the Gamer User Setting file: r.Upscale.Quality r.ViewDistanceScale r.PostProcessAAQuality r.TemporalAACatmullRom r.TemporalAAFilterSize r.TemporalAACurrentFrameWeight r.TemporalAAUpsampleFitered Not recognized r.MipMapLODBias r.LandscapeLODBias r.SkeletalMeshLODBias r.DepthOfField.MaxSize r.FastBlurThreshold r.ReflectionCaptureResolution r.SSR.Quality r.HalfResReflections Not recognized r.FullResReflections Not recognized r.FogDensity Not recognized r.AmbientOcclusionLevels not loaded ...
Also i haven't checked them all, but there's settings that do not have any influences and are not loaded in the game "r.moitonBlurQuality/amount..." You can check for yourself by downloading an Unreal Engine console injector, opening the console in the game, and typing the name of the setting without any value. The current value will be displayed.
This is mostly just a universal cvar from previous games over the years. Either way if its not supported or incorrect it will be null and have no effect. Definitely have ATLEAST r.SSR.MaxRoughness=1.2 r.Roughness.Max=1.2 and r.ReflectionCaptureResolution=1024 and r.ReflectionEnvironmentEndMixingRoughness=1.200000 The major visual changes will be from your scalability groups ie. postprocessing shading shadows AO textures SSR =4 which a 3090ti would struggle. other cvars are minor tweaks but work with other games. .to have all the console cmds working you need a .dll injector SDK or UUU client with updated decryption to make a .pak file but this will work with most UE games and Scalability and some params still function. sry it changes with every update thank EA. DLL Injector - Jedi Fallen Order at Star Wars Jedi: Fallen Order Nexus - Mods and community (nexusmods.com) Universal Unreal Engine 4 Unlocker - FRAMED. Screenshot Community (framedsc.com)
r.ReflectionCaptureResolution won't work, the reflection capture is done in editor before/during shipping. You can't change the reflection capture resolution and recapture everything in game, that's not how it works.
I seriously doubt most of those settings have any effect, it comes from the game itself as usually it's indeed fairly easy to change an Unreal Engine game settings by editing this file.
UE Viewer | Gildor's Homepage sg. will work u can test by setting value to 4 some rendering params may work without using SDK unlocked but youd have to fish the ascii key. really with the scalability groups set ALL to max 4 i get 30-40 fps on a 3090 soo..... still universal for all UE4-5 games as a reference at least.
AMAZING mod I was getting around 30 fps in modified low graphics with my gt 1030 ever since I installed this I literally had 60 fps in almost high graphics.
Thanks. Really... 60fps high is good for a 1030 :) try changing: r.TemporalAASamples=8 r.DepthOfFieldQuality=2 r.DepthOfField.FarBlur=0 r.FogDensity=0.4 r.AmbientOcclusionLevels=2 r.AOMaxViewDistance=4000 r.SSS.Scale=1 shouldn't notice a visual difference and decrease frame time ms - gpu load.
Idk if it's just me or not but I don't really notice a difference with this mod (so far). Just for context, I copied and pasted the config and overwrited my existing config. So it could just be me needing a few comparison photos to tell the differences between vanilla and this Lol
26 comments
I feel that I'm getting the same results as VeHicularSlaughter said: "I just notice some issues even with the overwritten text in the config file like some shadows not rendering a few feet away even with the supposed improved render distance this provides, so I get the feeling I haven't done everything."
You can disable settings by adding ";" at the start of the line.
Some settings might be overwritten at the start of the game, you can make the file "read only" to prevent that.
"r.Roughness.Max 0.2" should be commented, you're losing all the material nuances from materials having roughness between 0.2-1.0.
Should be removed because thoses features do no exist in the unreal engine version used by Fallen Order, or their value are forced from the game and cannot be changed:
r.SkyAtmosphere=1
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.SSGI not available, any R.SSGI is to be removed.
r.LightPropagationVolume /r.LPV. .... LightPropagationVolume is readonly forced to 0, cannot be forced to 1 and therefore any LPV useless.
r.UseHighQualityBloom Not recognized by engine
Settings that i have checked from in game and had no effect because applied by game and not read from the Gamer User Setting file:
r.Upscale.Quality
r.ViewDistanceScale
r.PostProcessAAQuality
r.TemporalAACatmullRom
r.TemporalAAFilterSize
r.TemporalAACurrentFrameWeight
r.TemporalAAUpsampleFitered Not recognized
r.MipMapLODBias
r.LandscapeLODBias
r.SkeletalMeshLODBias
r.DepthOfField.MaxSize
r.FastBlurThreshold
r.ReflectionCaptureResolution
r.SSR.Quality
r.HalfResReflections Not recognized
r.FullResReflections Not recognized
r.FogDensity Not recognized
r.AmbientOcclusionLevels not loaded
...
Also i haven't checked them all, but there's settings that do not have any influences and are not loaded in the game "r.moitonBlurQuality/amount..."
You can check for yourself by downloading an Unreal Engine console injector, opening the console in the game, and typing the name of the setting without any value. The current value will be displayed.
Universal Unreal Engine console enabler : Universal Unreal Engine console injector
The major visual changes will be from your scalability groups ie. postprocessing shading shadows AO textures SSR =4 which a 3090ti would struggle. other cvars are minor tweaks but work with other games.
.to have all the console cmds working you need a .dll injector SDK or UUU client with updated decryption to make a .pak file but this will work with most UE games and Scalability and some params still function. sry it changes with every update thank EA.
DLL Injector - Jedi Fallen Order at Star Wars Jedi: Fallen Order Nexus - Mods and community (nexusmods.com)
Universal Unreal Engine 4 Unlocker - FRAMED. Screenshot Community (framedsc.com)
You can't change the reflection capture resolution and recapture everything in game, that's not how it works.
I seriously doubt most of those settings have any effect, it comes from the game itself as usually it's indeed fairly easy to change an Unreal Engine game settings by editing this file.
sg. will work u can test by setting value to 4
some rendering params may work without using SDK unlocked but youd have to fish the ascii key. really with the scalability groups set ALL to max 4 i get 30-40 fps on a 3090 soo.....
still universal for all UE4-5 games as a reference at least.
Thank you very much
try changing:
r.TemporalAASamples=8
r.DepthOfFieldQuality=2
r.DepthOfField.FarBlur=0
r.FogDensity=0.4
r.AmbientOcclusionLevels=2
r.AOMaxViewDistance=4000
r.SSS.Scale=1
shouldn't notice a visual difference and decrease frame time ms - gpu load.