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Kaore

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KaoreButCooler

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30 comments

  1. Butter5225
    Butter5225
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    Downloaded and installed the requirements, but I crash to desktop every time I use the mod loader. There shouldn't be any conflicts with other mods I've installed. Anyone encounter something similar?


    EDIT: Also on Origin, I know UML may have some issues there, but I have no idea how to fix this.
    1. Taranith
      Taranith
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      I keep getting a crash with the unreal mod installer saying it can't find gname and hook actors
    2. venomgames1077
      venomgames1077
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      Yeah I'm having a similar issue where I'm apparently missing "mod actors" for a couple mods.  I have no idea what that means.
  2. MichealNMike
    MichealNMike
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    Will you add red sabers for these Jedi? And maybe make their clothing black, if it's too much to ask then it's okay.
  3. samuwusamu
    samuwusamu
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    Awesome! Is it possible to replace their voice too?
  4. HeiwaHero
    HeiwaHero
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    oooh very cool
  5. Danutzx
    Danutzx
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    Thank you so much for this!
  6. Risthejedi
    Risthejedi
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    Can you do one making the SCOUT troopers be Jedi or have lightsabers too?! They look like they could get away with holding a lightsabers. Especially with the way they fight with those shock batons.
    1. KaoreButCooler
      KaoreButCooler
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      That'd certainly be possible, I'll look into it!
    2. Risthejedi
      Risthejedi
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      That would be amazing!! πŸ«±πŸΎβ€πŸ«²πŸ½πŸ™πŸΎπŸ™πŸΎ
    3. DivineIntervals
      DivineIntervals
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      Can it be done, as an optional file should it be worked on? Since we encounter the scouts a little too often it feels weird to see too many Jedi
    4. H0USEMD
      H0USEMD
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      If it's possible to make only the scout commandos turn into jedi that would work so then you would not have a lot of jedi in one place. You could also have both scout troopers and jedi (scout commando) together in a group. 
    5. Risthejedi
      Risthejedi
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      Could do like an optional file for either Jedi or Sith. I'm doing a Luke play through, so it doesn't really make sense to fight a bunch of Jedi. But I'd love to fight a bunch of DARK Jedi or Sith. πŸ€·πŸΎβ€β™‚οΈ
      Or just the Jedi with dark clothes and red Lightsabers. Either way would be fire. πŸ”₯ πŸ”₯
    6. ktor07
      ktor07
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      there was a mod that lets you replace any enemy type with another enemy type. Not sure if these mods will work together as i havent tried that, but you can try that and replace scouts with purge troopers. Last time i modded i remember making it so that every enemy in game was inquisitor cal
  7. scar1029
    scar1029
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    I think there may be an issue. When I first load the game it works as intended, but when I leave and go to the next area the purge troopers are back to their old selves but without the batons. For example I can go through the whole venator wreck and all the purge troopers will be changed, but then I'll move on to the nearby ice caves and they'll be back to normal. restarting the game fixes this, but only for that area I begin in.
    1. hradil2001
      hradil2001
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      I have same problem if you play NG+ you can just in meditation training place both trooper in the arena so the mod load properly and than quit training (you donΒ΄t have the start fight just place the troopers) and for me it works for close area. 
    2. I have the same issue. Sometimes it works, and other times it's troopers again without their normal weapons.
  8. wazy955
    wazy955
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    any way of getting them to load into campaign without using arena mode? another mod perhaps? this is my first playthru on pc and itd been so long since i played on ps4 i just was doing a new playthru instead of downloading a new game +
  9. drewx11
    drewx11
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    Anyone know why I'm not allowed to use a controller with the game anymore after downloading this mod? Very f*#@ing annoying...
  10. Would you consider giving Purgetroopers red lightsabers instead? It makes for a very nice SWTOR feel