WHAT TO DO IF YOUR GAME IS CRASHING 1. Restart your PC 2. See if there's any overlays active and disable them (Nvidia and Steam, for instance) 3. If you have other mods installed try deleting them and running the game ONLY with UE4SS 4. Delete the file xinput1_3.dll inside the folder where JediSurvivor.exe is located 5. If you have the console enabled for UE4SS change the line GraphicsAPI = opengl to GraphicsAPI = dx11 in UE4SS-settings.ini (inside JediSurvivor.exe folder) 6. Delete all UE4SS files, verify integrity of game files (Steam) and then Reinstall UE4SS + Other Mods 7. Make sure you have the correct UE4SS version installed. This mod only works with v3.0.1+
FOR EA APP USERS
If your game is crashing on startup or the UE4SS console says that it couldn't write the log file you have a permission error. There's two different solutions:
Then go to the folder before Jedi Survivor folder (C:/Program Files/EA Games), right click on the Jedi Survivor folder and select "Take Ownership". This should solve the problem.
IMPORTANT - FOR OUTFIT MANAGER USERS:
This mod uses the latest version of UE4SS, whilst OutfitManager uses an outdated version. In order to use both you'll need to INSTALL THIS MOD AFTER YOU INSTALL OUTFIT MANAGER, OTHERWISE YOU MIGHT RUN INTO PROBLEMS LIKE CRASHING.
It is of EXTREME importance that you do NOT have the file xinput1_3.dll in your game folder otherwise it WILL crash on startup.
If none of these worked enable the UE4SS console and run the game. When it crashes look for a file called "UE4SS.log" where JediSurvivor.exe is located. Paste the complete log down here or in PASTEBIN for me to see.
As of now I will be removing all comments unrelated to this mod, or mentioning other mods, from this page. I'm sure everyone has their concerns and different views based on which side of the story they saw first, but this is not the place for petty fights and silent punches.
I am against and absolutely despise senseless harassment, but it still seems I am being the target of such and therefore I will not be feeding on to allegations regarding my integrity as a mod author. My veredict on this matter is the following: The CURRENT VERSION of this mod is my own original work, and it wasn't stolen, hijacked, altered or in any way shape or form apropriated from other mods, and hasn't been part of any negative behaviors that breaks common-sense morals or Nexus' TOS and guidelines, and if someone has concerns and solid evidence that counters this statement they should contact Nexus' Staff directly and not take part in speculation and defamation around my person.
If you are having technical issues with my mod, problems with installation or any bugs/crashes I am more than happy to assist you in the matter, provided you have already read the description page and the other pinned message in this page and attempted all stated fixes without success.
Apologies for the wall of text, but thank you for your attention regardless.
Hey Kareos, I had a mod suggestion and thought you might the best one for it. I noticed that Cere Junda does a force heal instead of a BD-1 Stim. Is there anyway to replace BD's stim animation with the force heal animation? Trying to become a True Jedi :)
Hey Kream. I could make this a standalone mod but I've been busy lately. Instead you can change some lines in the Blademaster mod to make it work like you want. Open SwGame/Binaries/Win64/Mods/Blademaster/Scripts/main.lua and change lines 291 to 295 from this
if IsCereActive then HealFunc["Cere Heal"]() else HealFunc:Heal() end
To just this
HealFunc["Cere Heal"]() And also change lines 595-599 from this if IsCereActive then ToggleCereStance() PlayerState:RefillHealthPots() ToggleCereStance() end
to this
PlayerState:RefillHealthPots()
This should make you use Cere heal everytime. Enjoy.
You are a wizard (jedi?). Thank you for taking the time to do this. Now all the Jedi are force healing instead reaching behind them for a magical floating green stim from an invisible BD-1. And btw Blademaster is one of the best mods for this game I highly recommend it to everyone :D
Hey Kareos, its me again. Sorry to bug you with more bugs but ive got one. I got all my mods working together so its nothing major...
I noticed you already saw the crossguard texture glitch with the saber so thats good, but whenever I force sheathe or insta sheathe, Cal just does this weird hand motion and the saber floats back to my hip sometimes clipping or even staying in place. I was wondering if theres anyway to do the default sheathe animations for the saber stances?
I just have to say this mod is amazing and the animations switching between sabers is one of the coolest parts of the game
Yes, there's a couple inconsistencies with the sheathing disable, I'm looking into it and will release an update as soon as I'm able to. I'll change it so the animation is played instead of skipped when I do.
ok awesome, i was gonna come back to say in the base when when you press the d-pad twice you flaunt the saber or spin it around sometimes and i miss doing that lol. thank you :)
Hey can somebody help me find out why my game is crashing? I believe I installed this and deleted the lightsaber stances from my pak folders but not my win64 folder.
I get the messages likes "failed to find consolemanagersingelton" and "tried to hook callfunctionsbynameinarguments but function wasnt available": these are orange in the ue4ss debugger "error: lua::execute_file lua_pcall reeturned LUA_ERRUN ==>..wgame/binaries/win64/mods/shared/uehelpers/uehelpers.lua.34: attempt to call a nil value (global 'createinvalidobject'" this is in red in the ue4ss debugging tools
I have deleted all my mods in the pak folder and ~mods folder. even some in the binaries/win64/mods folder. Im not sure what is causing it.
My mod has nothing to do with mods in the pak folder. The only important folder you need to delete is the one in Win64/Mods folder called LightsaberStances. Please send me the complete log through pastebin. It's a file called "UE4SS.log" inside the Win64 folder. Wait for the game to crash then paste the contents in this site and send me the generated link: https://pastebin.com
My mod has nothing to do with mods in the pak folder. The only important folder you need to delete is the one in Win64/Mods folder called LightsaberStances. Please send me the complete log through pastebin. It's a file called "UE4SS.log" inside the Win64 folder. Wait for the game to crash then paste the contents in this site and send me the generated link: https://pastebin.com
https://pastebin.com/TanyRRr4 Also for whatever reason when I launch the game a window comes up with the complete log. It says E/steamapps/jedisurvivor/swgame/binaries at the top and if close the window the game closes Thank you so much for helping. I have reinstalled, verified game files, deleted all mods. Im convinced it might be permanently ruined.
when i launch the game there is a window in the background with the complete log on it E:\steamlibrary\steamapps\common\jedi survivor\swgame\binaries\win64\jedisurvivor.exe and when i close the window the game shuts down.
That's just the UE4SS window. You don't have to close it but if you want it disabled you have to go to UE4SS-Settings.ini inside your Win64 folder and change these lines from 1 to 0 [Debug] ; Whether to enable the external UE4SS debug console. ConsoleEnabled = 1 GuiConsoleEnabled = 1 GuiConsoleVisible = 1 Do be mindful that it will be hard to tell if UE4SS is working without these enabled, but it's up to you to shut it down.
Hey Kareos, I really appreciate you responding to my comment, VERY FORTUNATELY I deleted ALL of the files in my folder, had steam reinstall them and NOW the base game is working like normal. I will be very careful when installing this mod lol, and i will let you know when i get it working :)
OK i totally got the mod working, thank you so much for making this, this shouldve been in the base game. the animation changes between all the sabers werent in the other stances mod its beautiful.
I dont know what im doing wrong i installed it but i get like 10-20 FPS (120 without this mod) and my game crashes all the time i reinstalled a few times and followed all the tipps but nothing
This mod doesn't really affect performance at all since it doesn't change anything related to the visuals. Crashing can sometimes happen if you're using the animation skip feature. If you'd like to help me troubleshoot please do the following: 1. Open the game and play until a crash occurs. Close the Unreal error window completely (The one that asks to send a bug report) 2. Go to your Win64 folder and find a file called UE4SS.log. 3. Open it with a text editor (notepad works) and copy-paste all the contents here: https://pastebin.com/ 4. Send me the link that the site generates so I can take a look.
UE4SS can sometimes cause some lag. I assume you'd have to fiddle with the settings for it to improve but I'm not versed enough in the framework to tell you how. The only thing I can recommend is lowering your graphic settings and installing any performance mods that are around. Personally I use these:
While I really liked the idea of shortcuts for each stance and animation cancel for blocking I had a lot of issues with this mod. My game crashed several times, the performance dropped, I started having wrong button input readings, the lightsaber would turn off while I was still attacking... Unfortunatelly I do not recommend this mod. When I replay the game I'll try the simpler mod in the most popular section which simply allows to cycle through all stances without anything else.
That's strange... The mod shouldn't affect performance at all so I believe the culprit lies somewhere else. As far as the button inputs go you can try resetting them in-game and then restarting, this should fix most of the issues around it. Also, if you had the simpler mod installed before you need to be sure it's completely removed, and that includes resetting the inputs as mentioned above. Both aren't compatible with each other.
EDIT: Someone who was having similar issues had an outdated version of UE4SS. Please do the following:
1. Open the game and play until a crash occurs. Close the Unreal error window completely (The one that asks to send a bug report) 2. Go to your Win64 folder and find a file called UE4SS.log. 3. Open it with a text editor (notepad works) and copy-paste all the contents here: https://pastebin.com/ 4. Send me the link that the site generates so I can take a look.
I was following your instructions to only install this after outfit manager was installed. Using the current bundled version which I assume comes with it the latest UE4SS. Since the outfit manager uses the old one, I'm assuming we use your bundled version for the latest UE4SS version tagged along with it as well. However, following the subsequent instruction to delete the input1_3.dll in the folder, the outfit manager stops working. I have to put the input file back in and remove your mod completely to get the outfit manager back to its working state.
Also, in the first place, I am unsure as to why the mod does not work for me at all. Although I have yet to unlock any stances, the 1st and 2nd stances should be available and work when I hit the 1 or 2 keys by default.
Would like to understand if I am missing something here? Appreciate if you could drop a kind reply for this problem.
Edit. Fixed. Somehow there was some files being deleted so I restarted the entire process, removed all old files ran a copy paste again, replaced files etc and fixed. Removing input DLL did not in the end affect the outfit manager. Thanks for the great mod. Endorsed
What a fantastic mod! Can't believe I'm only the 3rd person to give you kudos for all the effort you put into making it work and explain things so clearly. Took me until your explanation to finally get Outfit Manager to not crash. (I'm a tad slow)
But anyway, this is exactly what I wanted from this game in the first place!
So again, THANK YOU.
----- Humble suggestion for another potential project moving forward: You seem to know what you're doing with these, and also still actively modding this game...This mod makes me wonder if something related, but likely more complicated, might be on the table:
Would it be possible to make a companion mod that automatically switches to specific predetermined colors based on which stance you're using? as a random example, Staff=Yellow, Twinblades=Blue+Purple, Heavy=Red, Pirate=Orange, etc.
IDK how the coding works, but could there be a way to somehow combine the Outfit Manager profile settings with what you've done here? I've noticed you can still mouse-scroll to switch stances while editing the blade colors, so maybe there's something to work with using that function? Or just add a bunch more saber editors to that menu, each tied to a specific stance?
Another layer of complexity would be switching between sound profiles to better match each color/stance combo, but that might be too much to hope for...
Why, thank you. I did work really hard to make this mod, it's nice to be appreciated.
Regarding what you're suggesting: I actually don't really know how to do a U.I mod like outfit manager. I assume it's a tad more complicated than the pure logic. But as far as the workings of the mod go it wouldn't really be hard to do a "color by stance" mod. I've already dabbled with changing lightsaber colors whilst making my Rainbow Saber mod... I like the idea though, so if I have some free time during this week I'll put it together.
Oh awesome! I really look forward to seeing what you can do with the idea. As long as each stance's color can be customized ahead of time, and then switched to automatically in-game, I'll be super happy! Even if I have to copy-paste the hex codes into an ini file.
Hopefully not too much of a headache to make something like that work!
EDIT- One tricky thing to get around would likely be when you go to change the saber on the worktable it might reset the colors to all be the same for every stance...
271 comments
1. Restart your PC
2. See if there's any overlays active and disable them (Nvidia and Steam, for instance)
3. If you have other mods installed try deleting them and running the game ONLY with UE4SS
4. Delete the file xinput1_3.dll inside the folder where JediSurvivor.exe is located
5. If you have the console enabled for UE4SS change the line GraphicsAPI = opengl to GraphicsAPI = dx11 in UE4SS-settings.ini (inside JediSurvivor.exe folder)
6. Delete all UE4SS files, verify integrity of game files (Steam) and then Reinstall UE4SS + Other Mods
7. Make sure you have the correct UE4SS version installed. This mod only works with v3.0.1+
FOR EA APP USERS
If your game is crashing on startup or the UE4SS console says that it couldn't write the log file you have a permission error. There's two different solutions:
SOLUTION 1
- Follow this article https://www.nexusmods.com/starwarsjedisurvivor/articles/6
SOLUTION 2IMPORTANT - FOR OUTFIT MANAGER USERS:
This mod uses the latest version of UE4SS, whilst OutfitManager uses an outdated version. In order to use both you'll need to INSTALL THIS MOD AFTER YOU INSTALL OUTFIT MANAGER, OTHERWISE YOU MIGHT RUN INTO PROBLEMS LIKE CRASHING.
It is of EXTREME importance that you do NOT have the file xinput1_3.dll in your game folder otherwise it WILL crash on startup.
If none of these worked enable the UE4SS console and run the game. When it crashes look for a file called "UE4SS.log" where JediSurvivor.exe is located. Paste the complete log down here or in PASTEBIN for me to see.
USEFUL LINKS
UE4SS
Mod Google Drive link
Unreal Key documentation
I am against and absolutely despise senseless harassment, but it still seems I am being the target of such and therefore I will not be feeding on to allegations regarding my integrity as a mod author. My veredict on this matter is the following: The CURRENT VERSION of this mod is my own original work, and it wasn't stolen, hijacked, altered or in any way shape or form apropriated from other mods, and hasn't been part of any negative behaviors that breaks common-sense morals or Nexus' TOS and guidelines, and if someone has concerns and solid evidence that counters this statement they should contact Nexus' Staff directly and not take part in speculation and defamation around my person.
If you are having technical issues with my mod, problems with installation or any bugs/crashes I am more than happy to assist you in the matter, provided you have already read the description page and the other pinned message in this page and attempted all stated fixes without success.
Apologies for the wall of text, but thank you for your attention regardless.
- Kareos3441
I noticed that Cere Junda does a force heal instead of a BD-1 Stim. Is there anyway to replace BD's stim animation with the force heal animation? Trying to become a True Jedi :)
Open SwGame/Binaries/Win64/Mods/Blademaster/Scripts/main.lua and change lines 291 to 295 from this
if IsCereActive then
HealFunc["Cere Heal"]()
else
HealFunc:Heal()
end
To just this
HealFunc["Cere Heal"]()
And also change lines 595-599 from this
if IsCereActive then
ToggleCereStance()
PlayerState:RefillHealthPots()
ToggleCereStance()
end
to this
PlayerState:RefillHealthPots()
This should make you use Cere heal everytime. Enjoy.
I noticed you already saw the crossguard texture glitch with the saber so thats good, but whenever I force sheathe or insta sheathe, Cal just does this weird hand motion and the saber floats back to my hip sometimes clipping or even staying in place. I was wondering if theres anyway to do the default sheathe animations for the saber stances?
I just have to say this mod is amazing and the animations switching between sabers is one of the coolest parts of the game
I get the messages likes "failed to find consolemanagersingelton" and "tried to hook callfunctionsbynameinarguments but function wasnt available": these are orange in the ue4ss debugger
"error: lua::execute_file lua_pcall reeturned LUA_ERRUN ==>..wgame/binaries/win64/mods/shared/uehelpers/uehelpers.lua.34: attempt to call a nil value (global 'createinvalidobject'"
this is in red in the ue4ss debugging tools
I have deleted all my mods in the pak folder and ~mods folder. even some in the binaries/win64/mods folder. Im not sure what is causing it.
Please send me the complete log through pastebin. It's a file called "UE4SS.log" inside the Win64 folder. Wait for the game to crash then paste the contents in this site and send me the generated link: https://pastebin.com
Please send me the complete log through pastebin. It's a file called "UE4SS.log" inside the Win64 folder. Wait for the game to crash then paste the contents in this site and send me the generated link: https://pastebin.com
https://pastebin.com/TanyRRr4
Also for whatever reason when I launch the game a window comes up with the complete log. It says E/steamapps/jedisurvivor/swgame/binaries at the top and if close the window the game closes
Thank you so much for helping. I have reinstalled, verified game files, deleted all mods. Im convinced it might be permanently ruined.
E:\steamlibrary\steamapps\common\jedi survivor\swgame\binaries\win64\jedisurvivor.exe
and when i close the window the game shuts down.
[Debug]
Do be mindful that it will be hard to tell if UE4SS is working without these enabled, but it's up to you to shut it down.; Whether to enable the external UE4SS debug console.
ConsoleEnabled = 1
GuiConsoleEnabled = 1
GuiConsoleVisible = 1
i reinstalled a few times and followed all the tipps but nothing
1. Open the game and play until a crash occurs. Close the Unreal error window completely (The one that asks to send a bug report)
2. Go to your Win64 folder and find a file called UE4SS.log.
3. Open it with a text editor (notepad works) and copy-paste all the contents here: https://pastebin.com/
4. Send me the link that the site generates so I can take a look.
Here's your issue. You have an outdated UE4SS. My mod only works with version 3.0.1+ (https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/v3.0.1). This tells me you haven't read the instructions in the mod page, so go and do that properly please.
https://www.nexusmods.com/starwarsjedisurvivor/mods/368
https://www.nexusmods.com/starwarsjedisurvivor/mods/236
To uninstall UE4SS delete the UE4SS files (UE4SS.dll, UE4SS.dll.log, UE4SS.settings, dwmapi.dll)
Also, if you had the simpler mod installed before you need to be sure it's completely removed, and that includes resetting the inputs as mentioned above. Both aren't compatible with each other.
EDIT: Someone who was having similar issues had an outdated version of UE4SS. Please do the following:
1. Open the game and play until a crash occurs. Close the Unreal error window completely (The one that asks to send a bug report)
2. Go to your Win64 folder and find a file called UE4SS.log.
3. Open it with a text editor (notepad works) and copy-paste all the contents here: https://pastebin.com/
4. Send me the link that the site generates so I can take a look.
I was following your instructions to only install this after outfit manager was installed. Using the current bundled version which I assume comes with it the latest UE4SS. Since the outfit manager uses the old one, I'm assuming we use your bundled version for the latest UE4SS version tagged along with it as well. However, following the subsequent instruction to delete the input1_3.dll in the folder, the outfit manager stops working. I have to put the input file back in and remove your mod completely to get the outfit manager back to its working state.
Also, in the first place, I am unsure as to why the mod does not work for me at all. Although I have yet to unlock any stances, the 1st and 2nd stances should be available and work when I hit the 1 or 2 keys by default.
Would like to understand if I am missing something here? Appreciate if you could drop a kind reply for this problem.
What a fantastic mod! Can't believe I'm only the 3rd person to give you kudos for all the effort you put into making it work and explain things so clearly. Took me until your explanation to finally get Outfit Manager to not crash. (I'm a tad slow)
But anyway, this is exactly what I wanted from this game in the first place!
So again, THANK YOU.
-----
Humble suggestion for another potential project moving forward:
You seem to know what you're doing with these, and also still actively modding this game...This mod makes me wonder if something related, but likely more complicated, might be on the table:
Would it be possible to make a companion mod that automatically switches to specific predetermined colors based on which stance you're using? as a random example, Staff=Yellow, Twinblades=Blue+Purple, Heavy=Red, Pirate=Orange, etc.
IDK how the coding works, but could there be a way to somehow combine the Outfit Manager profile settings with what you've done here? I've noticed you can still mouse-scroll to switch stances while editing the blade colors, so maybe there's something to work with using that function? Or just add a bunch more saber editors to that menu, each tied to a specific stance?
Another layer of complexity would be switching between sound profiles to better match each color/stance combo, but that might be too much to hope for...
Regarding what you're suggesting: I actually don't really know how to do a U.I mod like outfit manager. I assume it's a tad more complicated than the pure logic. But as far as the workings of the mod go it wouldn't really be hard to do a "color by stance" mod. I've already dabbled with changing lightsaber colors whilst making my Rainbow Saber mod... I like the idea though, so if I have some free time during this week I'll put it together.
Hopefully not too much of a headache to make something like that work!
EDIT- One tricky thing to get around would likely be when you go to change the saber on the worktable it might reset the colors to all be the same for every stance...
https://www.nexusmods.com/starwarsjedisurvivor/mods/397