I just switched the hair with twileck tentacles without headband(the headband is there to cover the brainiac part) and because default mesh reaches to green texture, switched the green texture to blue in Photoshop. just to match the Pantoran race mod that i also used
this was the "fast and hacky" way.
I'm still learning how to export and edit the messes but Ubisoft used a non-friendly way. my Maya has issues reading those models ... for some reason, I can't export the blue tentacles models to switch them, it seems they have a different way of changing the materials still learning ..
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I just switched the hair with twileck tentacles without headband(the headband is there to cover the brainiac part) and because default mesh reaches to green texture, switched the green texture to blue in Photoshop.
just to match the Pantoran race mod that i also used
this was the "fast and hacky" way.
I'm still learning how to export and edit the messes but Ubisoft used a non-friendly way.
my Maya has issues reading those models ...
for some reason, I can't export the blue tentacles models to switch them, it seems they have a different way of changing the materials
still learning ..