Glad to help! I don't play SoD2 anymore so mod ideas aren't going to come from me but if you come up with one let me know and I'll see what I can do. I really only like making mods that don't break the game or make you feel like you're cheating. I enjoy focusing on adding to the game what seems more like updates to the base game or something that should have been there all along and you forget its even a mod.
Thank you so much for this mod which should have been in the game.... Could you make a mod that add noise level please because I want to increase base siege frequency. I love realism so much that seeing enclave fire their gun without attracting zed bug me big time and makes me think I was all my resource and time to make silencer for my community members.
1) Basic and advance toolkit only fixes engine damage. Body damage would require an autoshop. 2) Toolkit and fueling can in the vehicle trunk triggers repair or refueling (eliminates need to carry can/kit on the character). 3) Base defenders (anyone who isn't a follower) automatically grab "preferred" guns, 1 blood cure, 1 healing potion type from supply locker. 4) Deprioritize watch tower/sniper tower so that base defenders idle in other facilities until or unless there's a zombie siege or an overabundance of survivors (e.g. six facilities, 8 survivors)
I might be a masochist, but is there a harder or more balanced mod to this? It looks like this is pretty op. Maybe one single button you send 2 followers and they come back with random stuff and less. 6 bags of ammo seem pretty op for every hour. I know us the player character could farm way more than that quicker but to have the power to get that many with the press of a button.
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Do I need both files or just the latest one from 2022?
thanks.
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Could you make a mod that add noise level please because I want to increase base siege frequency.
I love realism so much that seeing enclave fire their gun without attracting zed bug me big time and makes me think I was all my resource and time to make silencer for my community members.
1) Basic and advance toolkit only fixes engine damage. Body damage would require an autoshop.
2) Toolkit and fueling can in the vehicle trunk triggers repair or refueling (eliminates need to carry can/kit on the character).
3) Base defenders (anyone who isn't a follower) automatically grab "preferred" guns, 1 blood cure, 1 healing potion type from supply locker.
4) Deprioritize watch tower/sniper tower so that base defenders idle in other facilities until or unless there's a zombie siege or an overabundance of survivors (e.g. six facilities, 8 survivors)
I can think of others.