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ZOD C 137

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ZODC137

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25 comments

  1. LeftCoastDogMeat
    LeftCoastDogMeat
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    Conflict. Not sure with what. #SoDIIModNoob 
    1. ZODC137
      ZODC137
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      Using the mod manager by Heilos, double click on the mod to see what conflicts.
  2. mikaelangelis
    mikaelangelis
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    Love the buff from dabreak facilities. one thing: Is crafting all crossbow bolts mod error? got it from cleo drop pic
    P.S: sorry the previous comment doesn't show up?
    1. ZODC137
      ZODC137
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      No it's not a error. It's a unused asset.
    2. mikaelangelis
      mikaelangelis
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      btw i called hackdrone from CLEO but it seems not working when I saw no such option on radio tab
    3. ZODC137
      ZODC137
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      i will take a look
    4. mikaelangelis
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      I still need to upgrade to lv3 command center then use cleo to get the drone appear on radio tab, which is useless. I hope you can fix CLEO drone call so I dont need to upgrade to lv3 center anymore
    5. leofreer10
      leofreer10
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      im having the same problem with the drone hacking 
    6. ZODC137
      ZODC137
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      What version of the mod are you using Plus? Or the regular?
    7. ZODC137
      ZODC137
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      Try daybreak facilities plus 1.0.2
  3. mikaelangelis
    mikaelangelis
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  4. Gameshark1444
    Gameshark1444
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    Wait what is the point of the red talon bunkroom then if it has 6 beds like the officers quarters
    1. ZODC137
      ZODC137
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      Give the new version a try and let me know what you think.
    2. Gameshark1444
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      I like the improvements to the bunkroom. It makes it actually worth using though I would recommend nixing the +25 morale buff to it as it a bit too powerful perhaps, especially since the officers quarters remains +10 only. Additionally, the +100 storage on both the bunkroom as well as the watchtower is overkill in my opinion. Perhaps +10-20 but storage isnt a significant issue in my opinion. 

      I like the changes you made to the Workshop. The AIO workout system is a neat addition and I believe you also added the power tools buff to it too correct? I don't recall it having it before.

      The CLEO Relay tower is actually useful now but does the game have issues with the max outpost improvements when combined with hacking, lvl3 command center and network dish?

      Also did you lengthen the duration of the buffs given by the officer's quarters?
    3. ZODC137
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      I appreciate the feei appreciate the feedback.

      Let me try to answer everything.

      The morale boost should be swapped, that was my mistake. 10 on the bunkroom and 25 on the officer's.

      I can lower the storage buff, I don't want to go Lower than 25.

      Yes, I added the power tools buff.

      There should be no issue. It should allow you to get 8 outposts with the radio room.

      Yes I did lengthen the buffs.
    4. Gameshark1444
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      Swapping them makes sense. The storage one for me personally isn't as big of a deal since I don't find it to be as overpowered like if you were to have made the bunkroom give +50 health or something like that. It just felt a bit overkill, especially when combined with the watchtower.

      Also something that I noticed that didn't seem to work correctly was the plague bed function of one of the bed facilities. I don't remember if you added it to the officer's quarters or the bunkroom but when I checked someone into it, they didn't actually check in to the facility but it used the bed as though someone was. It could be something on my end though. Not sure.
    5. ZODC137
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      I will take a look at that. Ty very much for your help and feedback.
    6. ZODC137
      ZODC137
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      I swapped the buffs, and I wanted the Survivors who get added to the bunkroom to still stay on guard. So they don't go lay on the bed, but still continue to protect the base. 

      I really appreciate you taking the time to test and provide feedback.

      Any other suggestions I welcome completely.
    7. Gameshark1444
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      As it stands, I personally think its great especially with the morale bonuses swapped. This way makes more sense. And the issue with checking people into the Bunkroom seems to be fixed. When I sent them there this time, they actually checked in. Idk if it was some random fluke thing before or not but it seems to be functioning correctly this go around. 
  5. Kyokammaru
    Kyokammaru
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    There is no folder named Localappdata its either Local or Appdata so idk what youre talking about in the install path
    1. chrisbolling2
      chrisbolling2
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      For most users it will look like this.

      C:\Users\(YourPCName)\AppData\Local\StateOfDecay2\Saved\

      In the Saved folder you might have to create a Paks folder to place .PAK mods into if it doesn't already exist. If you have never installed a PAK mod it won't be there by default and you'll have to create it.
    2. Gameshark1444
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      Its possibly a hidden folder. I don't remember what you have to do to make it appear but that is what I had to do when I first started. Do a quick search on google on how to make hidden windows explorer files appear.
  6. InvisibleZ
    InvisibleZ
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    +100 storage for all resources is a little too much. About +25 for all will be more balance.
    And please buff the bunkroom, there is not any point to use it now when we have quarters much better. Maybe give bunkroom +10 or +12 beds <cause we use it to sleep> and low the quarters to +2 or +4 beds <cause it main duty is boost morale>
    1. ZODC137
      ZODC137
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      Update incoming tonight to buff the bunk room.
    2. ZODC137
      ZODC137
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      Give the new version a try and let me know what you think.