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(/◕ヮ◕)/ Shameless Donation link insertion here. (/◕ヮ◕)/
If you like my mods and probably want or don't want to see more. A Donation is welcome but never required.
https://www.paypal.me/TheNeru
https://ko-fi.com/theneru
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CREDITS AND KUDOS
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ZOD C 137
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FAQ - Frequent Annoy~ahem~ Asked Questions
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Q: Where can I find the new outposts?
A: Autoshop Outpost -> Basically an Autoshop Building [Can be found in all maps]
Nursery Outpost -> Plant Nursery/Greenhouses [Notably Meagher Valley has these buildings]
Post Office Outpost -> Only Providence has this building. Trumbull Valley [Homecoming] has this building.
Library Outpost -> Drucker and Cascade has this building
Church Outpost -> Drucker and Trumbull valley has this building.
Police Station Outpost -> Providence Ridge, Cascade Hills, Drucker County. Does not exist in Meagher Valley
and Trumbull Valley [Homecoming]
Factory Outposts -> [Factory Buildings] Trumbull Valley and Meagher Valley. [Workshop Buildings] Cascade Hills, Meagher Valley and Drucker County.
Factory Outpost is not present in Providence. [I could be wrong and scanned the map sleepily/lazily]
Q: Will you ever update the No Labor version to have the latest changes in the one with Labor Cost?
A: I will remove and no longer update the No Labor version.
Q: Why can't I upgrade the Nursery and Safehouse Outposts?
A: You need the State of Decay 2 Mod Manager by KaiHeilos to integrate those new Outposts.
Q: Why does my game crash when approaching X Outpost?
A: You need the State of Decay 2 Mod Manager by KaiHeilos to integrate those new Outposts.
Q: Why can't I see Homebases and Survey Points at the start?
A: I've hidden them as of V1.1.55.
Q: Can't you just add a toggle button to enable the facility functions at the cost of Labor?
A: I definitely can, but I am limited to 5 buttons at most. That and it doesn't sit right
with me that the community is still gaining resources from the outpost without the cost of Labor.
Also, also. I would need to edit a few more files to achieve that and will inevitable become
a conflict with other mods.
Outpost Overhaul Mod
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All Resource Outposts
~ Outposts that generate resource will cost 1 Labor
All Outpost [If not all then most]
~ Removed the ability to learn or gain EXP for 5th skills.
Instead use the Library or Post Office Outpost to learn/improve 5th skills
Ammo Outpost
~ Ammo Outpost 1 Allows crafting of Small Firearms [Revolvers]
~ Ammo Outpost 2 and 3 Allows crafting of Small Firearms
~ Ammo Outpost 2 and 3 allows you to craft small caliber ammo
~ Ammo Outpost 2 will have Workshop 2 Crafting Actions
~ Ammo Outpost 3 will have Workshop 3 Crafting Actions
Autoshop Outpost
~ Behaves just like an Auto Shop Facility
~ Allows you to repair and refuel your vehicle for free
~ Allows you to scrap Vehicles for Parts, Fuel and Materials
~ Allows building of Apocalypse Vehicles of choice
[Has 2 versions of Scrap function.]
[1. Scrap vehicle and teleport back to home]
[2. Scrap Vehicle without teleporting back to home]
Bar Outpost
~ Provides Knowledge of Alcohol, Cooking, Cuisine and Nutrition
~ Tasting Room functions
~ Function Craft Beer
Church Outpost [Only in Drucker County and Trumbull Valley]
~ Provides Morale Buffs [Morale Benefit Increases as your community increases in size]
~ Provides +1 to all Resource types everyday [Activates when community is large enough]
~ Provides 4 Beds
Factory Outpost (v1)
~ +3 Materials
~ Allows crafting of 3 to 6 Random Blade type weapons
~ Allows crafting of 3 to 6 Random Blunt type weapons
~ Allows crafting of 2 to 4 Random Heavy type weapons
[NOTE 1
[Bounty and DLC locked weapons are excluded
[NOTE 2
[Warehouse Buildings may be subject to change for a new outpost type.
[NOTE 3
[FOP is still in V1. I might further work on it allowing to craft each individual
[melee weapons. But that's alot of work to do. I may or may not go through it.
[Incentivize me by buying me Ko-fi ~not really~. It would go well with my biscuits, or bread.
[Bad jokes aside. Thanks for reading this nonsense and have a Goo'Day
Food Outpost
~ Food Outpost 2 will have Kitchen 1 functions
~ Food Outpost 3 will have Kitchen 2 functions
~ Allows you to hire 2 NPCs to accompany you inexchange for food and influence
Fuel Outpost
~ Can craft Molotovs and Fuel Bombs with Filling Machine Effect
Landmark Outposts
~ Fast Travel to Map Marker is possible
Materials Outpost
~ Materials Outpost 2 and 3 will have Sawmill Functions
Medical Outpost
~ Medicine Outpost 2 will have Infirmary 2 Crafting functions
~ Medicine Outpost 3 will have Infirmary 3 Crafting functions
~ Medicine Outpost 3 will allow you to craft Enhanced Plague Cures
and Plague Busters from Heartland
Artillery/Military Outpost
~ Allows you to craft high caliber rounds
~ Unlocks 1 Outpost Slot
~ Allows you to call CLEO for Ammo and Weapon drops
[Modified Siege Rewards. Based on Improved Base Facilities mod]
Police Station Outpost
~ +3 Ammo per day
~ +25% Shooting Exp
~ Looking for Trades function [Find a random Wandering Trader]
~ Craft Weapons [Allows crafting of Pistols, Shotguns and Melee weapons.]
Safehouse Outpost
~ +4 Beds
~ Added Special Functions
~ Can deposit rucksack
~ Safehouse can be upgraded to Front Guard, Scavenge Base, Lounge, Self Sufficient
~ Can Sleep in Safehouse Outposts to skip the night
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[[[[[Custom Safehouse Upgrades]]]]]
Safehouse Front Guard
~ +4 Beds
~ -6 Threat
~ -1 Ammo Per Day
~ -1 Labor
Safehouse Scavenge Base
~ +4 Beds
~ +2 Materials, Meds, Ammo, Fuel, Food [Food Generation in Nightmare is 1.5x and 2x for Lethal]
~ -3 Labor
Safehouse Lounge
~ +4 Beds
~ Lounge 2 Functions
~ Lounge 2 Passives
Self Sufficient Safehouse
~ +4 Beds
~ Base Wide Water and Power
~ -1 Labor
[[[[[Custom Safehouse Upgrades]]]]]
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Auto Shop Outpost [Auto Shop buildings]
~ Outpost will have the Auto Shop facility functions
Radio Booster/Tower Outpost
~ Function to call +3 or +6 Labor Buff
~ Function to call community members to follow you
~ Passive that provides all Quirk Skills
Nursery Outposts [Greenhouse, Nursery Buildings]
~ Can use seeds to increase yield
~ Nursery Outpost 1 yields food, can be converted to yield meds
~ Nursery Outpost 2 yields both food and meds at the same time
Post Office/Library Outpost/Upper Office Outpost
~ Allows crafting of Community Skill Books
~ Allows crafting of Quirk Skill Books
~ Allows crafting of Respec Skill Books
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Functions Information
Safehouse Outpost
~ Scavenge Function
+45 Parts
+250 Prestige
+400 Influence
+4 Random Rucksacks deposited into the Community Locker [Ammo Sack excluded]
NOTE: Locker and not Storage! So check your locker after the command finishes
~ Scavenge for Consumables, Misc, and Facility mods function
Deposits random consumables, miscellaneous, and facility mods into the
community locker
~ Distract Threats
-14 Base Threat for 1 in-game day [90mins]
~ Overwork
Doubles the labor provided by the community.
Facility Action speeds are increased by 25% up to 100%
Morale is reduced by 10 up to 30
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Future updates
~ Nothing. For now.
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Changelogs
[02-10-23]
~ Replaced V1 outposts with V2
~ Factory Outpost allows crafting of all melee weapons
[01-23-23]
~ Fixed Radio Booster Tower Crash
~ Removed Fatigues Radio Unlock from Artillery OP
~ Removed Cash call from Radio Booster Tower
~ Improved Apocalypse Vehicle crafting in Autoshop Outpost
~ Apocalypse Vehicle crafting can now be activated at homebase and vehicle will be delivered to a free parking slot
~ Improved teleport function of Vehicle Scrap with teleport to home
~ Improved Hired Arms function in Food Outpost
~ Improved Call Backup function in Radio Booster Tower
[09-11-22]
~ Updated for U30
[06-04-22]
~ Added new passive to Radio Tower to provide all Quirk Skill buffs
~ Added function to Radio Tower to call community members or Cash Beaumont to follow you
~ Added function to craft beer at Bar Outpost
[05-16-22]
~ Added Build Vehicle funtions to Autoshop Outpost
(Apoc Vehicles can now be built at this Outpost)
~ Added Free Repair and Refuel at Autoshop Outpost
~ Added Scrap Vehicle Function to the Autoshop Outpost
~ Added function to the Food Outpost to hire other NPCs from other enclaves
to accompany you in your travels
[03-09-22]
~ Added Sleep Function to Safehouse Outposts all versions
~ Added Fast Travel to Waypoint to all Landmarks and Landmark Strategies
[01-27-22]
~ Added new Outpost, Factory Outpost
~ Added new Outpost, Upper Office Outpost
~ Artillery/Military Outposts allows you to call CLEO for Ammo and Weapon Drops
~ Homebases/Survey Points are now hidden from initial arrival in the map
[01-20-22]
~ Added new Outpost, Police Station Outpost
[01-13-22]
~ Added function to craft small firearms in Ammo Outpost
[12-27-21]
~ Updated for Update 28
[08-23-21]
~ Added Bar Outpost
~ Added Church Outpost
~ Nursery Outposts accepts facility mods again
[08-13-21]
~ Added Post Office Outpost
~ Added Library Outpost
~ Removed Skill Learning from every outpost
[08-04-21]
~ Level 3 Outposts now accept Facility Mods
~ Increased the cost of Level 3 Outposts by 250
~ Artillery, Nursery, Auto Shop, Radio Tower Booster now accepts Facility Mods
~ Any of the upgraded Safehouse Outposts accepts Facility Mods
~ Safehouse new function Overwork
~ Fixed Ammo Outpost 1 names and description
~ Fixed Level 3 Outposts Storage Buffs Info
~ Molotovs and Fuel Bombs are cheaper to craft at the Fuel Outpost
[07-31-21]
~ Custom Upgrades for Safehouse
~ Upgrading/Claiming Outposts no longer cost Labor
[07-21-21]
~ Level 3 Resource Outpost grants +35 Storage to the resource they produce
~ Radio Booster Outpost function to receive more Labor
~ Material Outpost 3 provides daily Parts resource
~ Material Outpost 3 allows crafting of circuitry
~ Military Outpost now allows you to craft Advance Attachments
~ Military Outpost provides -10 Base Threat
~ Military Outpost now cost 1 ammo per day
~ Can craft weapon parts in Ammo Outpost 2 and 3
~ Fuel Outpost 3 allows crafting of Case Chemicals
~ Lowered Labor Cost to Upgrade Nursery Outpost
~ Nursery Outpost 1 Meds allows crafting of Jugs of Ethanol
~ Nursery Outpost 2 allows crafting of Jugs of Ethanol
[07-16-21]
~ Added Deposit Rucksack function to Safehouse
~ Added function Radio Tower to call additional Labor
~ Artillery/Military Outpost now adds +1 Outpost and Unlocks Find Fatigues Radio command
~ Molotovs and Fuel Bombs can be crafted
[07-15-21]
~ Initial Release