Anyone know if this mod breaks the allied enclave bonuses? One of the mods i applied has meant i get no mention of Allied Enclave bonuses from any of my enclaves as well as even when i remove all mods, its not there anymore.
Bruh you're asking this everywhere. Sounds like a you issue. Right click the game in the Steam library list>Properties>Installed files>Verify Integrity of game files. That should repair your game files to be nominal.
Not sure if you just got unlucky with a bad install that broke your game or if you're installing old unsupported mods, but just check to see if any mods you installed are up-to-date and currently working, there's a lot of unsupported old mods out there that WILL break your game as the new updates might have interfered with how the mod works.
I have this mod and a few others, and I still have enclave bonuses. I.E. I have a "Bed and Breakfast" bonus with an allied enclave in my main community. Update 36.
I am at starter house in Meagher Valley. I have power station and gas station 2. My base lights have no power in day. I have 2 other pc builds, one for my dad and one in our Man Cave garage and have same mod installed. The base lights on other pc's have lights on in daytime. Maybe issue with starter house in Meagher? I used integration so not sure.
Hello, NeroLigerzid, I am having a issue with this mod.....
Last time when I played the game with this mod, there was only one version of this mod. And that time its works perfectly fine. I had Lights On in both my Base and all Outposts. And the lights were bright enough.....
But then I have to take a break for my exam. So, now when I return to the game and downloaded the 2nd version of this mod. My community has both power and water because of Builders Boon. So, I wanted this mod to Lights On my Base and all of my outposts all day and night.....
Now my issue is, not all of my lights are on, only some are. And none of my outposts has any lights excepts candles and one or two construction lights.
So, could you please take a look at this matter? I would really appreciate it.....
NeroLigerzid, As DamienXIII said. Something is missing from your new version. THE FACILITIES LIGHTS!
Both lights source from "No power" and "With power" in the facility. Be it the "build-in" one or the normal buildable, still only opens after dark!
Your old version has this both stay on! As in, both candles/oil lanterns and desk lamps/mini spotlights in those facilities would be always on, day/night.
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Not sure if you just got unlucky with a bad install that broke your game or if you're installing old unsupported mods, but just check to see if any mods you installed are up-to-date and currently working, there's a lot of unsupported old mods out there that WILL break your game as the new updates might have interfered with how the mod works.
Last time when I played the game with this mod, there was only one version of this mod. And that time its works perfectly fine. I had Lights On in both my Base and all Outposts. And the lights were bright enough.....
But then I have to take a break for my exam. So, now when I return to the game and downloaded the 2nd version of this mod. My community has both power and water because of Builders Boon. So, I wanted this mod to Lights On my Base and all of my outposts all day and night.....
Now my issue is, not all of my lights are on, only some are. And none of my outposts has any lights excepts candles and one or two construction lights.
So, could you please take a look at this matter? I would really appreciate it.....
NeroLigerzid, As DamienXIII said.
Something is missing from your new version. THE FACILITIES LIGHTS!
Both lights source from "No power" and "With power" in the facility.
Be it the "build-in" one or the normal buildable, still only opens after dark!
Your old version has this both stay on!
As in, both candles/oil lanterns and desk lamps/mini spotlights in those facilities would be always on, day/night.
After all, it's really strange when your enclaves hammers nails in the completely dark room try to do some construction work.