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LuxArdens

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About this mod

The official Role Playing Traits overhaul for Stellaris. Tired of bland, boring species? Tired of having a dozen races that all feel and play exactly the same? Use RPG Traits! It will give you *alien* aliens. Aliens that are big, small, that eat dirt, that are made out of electricity, that breed like insects, that are interesting and diverse.

Permissions and credits
Donations
For Stellaris 2.0.0
Version 0.5

The official Role Playing Traits overhaul for Stellaris. Tired of bland, boring species? Tired of having a dozen races that all feel and play exactly the same? Use RPG Traits! It will give you *alien* aliens. Aliens that are big, small, that eat dirt, that are made out of electricity, that breed like insects, that are vastly superior or inferior to humans in some way. All of it implemented in a way that your gameplay feels different.

Want to play as a race of Retarded, Immortal, Titanic, Steel-Skinned Snails? Now you can! Or a race of Genius, Lithovore, tunnel-digging insects? Go ahead! How about playing as one giant Living Planet? Sure thing! It's all possible with RPG traits.

RPG Traits overhauls the random trait assignment of AI races, so randomly spawned races get the occasional fancy trait in addition to a combination of strengths and weaknesses that should be very noticeable. You may encounter a race that happens to be very good at mining minerals and want to enslave them. Fallen Empires spawn with very powerful traits that they refined after centuries of research. Custom Races are now supported so you can make up your own species and play against them as well.

I cannot stress enough that this is an OVERHAUL mod with a different philosophy on game design than that of the Stellaris developers. Vanilla Stellaris dares not create real diversity in its aliens, so you end up with antropomorphized aliens that are all just slightly weaker, or slightly smarter, but otherwise they're pretty much human clones. Barely noticeable. This mod throws that out of the window and asks the question "What if there's an alien race that feeds on dirt?" and the answer is you don't need farms, so food requirements are zero for species that feed on dirt; not just -10% or whatever. Alien species are deliberately not equal. Humans are set as the neutral axis (no traits) and when you encounter an alien species, they will often be a lot stronger or a lot smarter than humans; not just a 10% bonus.

Optional Files

HEAVY
HEAVY is everything that CORE has and more. In addition to overhauling the traits, it will completely overhaul the climate system as well as civics and more. Expect less compatibility with other mods, but more immersion, less nonsensical limits, and more role-playing opportunity.

HEAVY is standalone and you should use EITHER the CORE/normal version OR Heavy, not both. Counter-intuitively, HEAVY is compatible with LITE.

LITE
By frequent request, a Lite and Ultra Lite version have been made. These are optional addons that reduce the average amount of traits random empires will have if that's your thing.

Do not use these unless you're intensely bothered by the amount of traits on random species!
 
Why is it not recommended/standard? Because reducing the amount of traits makes AI empires weaker on average, reducing the difficulty even further than it already was. Feel free to try it, but the Main version is always leading for balance purposes et cetera.


How to install for dummies:
INSTALLATION:
1. Download a main version. Either Core or Heavy, but not both. Not two. Just one. One. Less than two. More than zero. One.
2. Unzip.
3. Put all the files into your "\Paradox Interactive\Stellaris\mod" folder (any other mods you have should be there as well).
4. Activate in launcher.
5. Play the game!

6. (optionally) Download and install the LITE or ULTRALITE version, by copying the .txt file inside into the events folder of either the normal or HEAVY version and then OVERWRITE. If you don't know what this does, you didn't read the above and should do so.



Obligatory FAQ:

I made a custom race and then the mod added more traits to it?
- You forgot to give your custom race the 'Custom Race' trait.

I min-maxed the crap out of things and now my race is completely overpowered.
- Yea well what did you expect? This mod does not put balance first. If you min-max your trait points then you end up with a very powerful race and that's fine imo. Constrain yourself or add the Penalty trait to your species if you can't.

The Retarded trait is waaay too harsh!
- What exactly did you expect when making your species retarded? It's going to be hard. It's probably not even hard enough yet. This mod aims at a realistic approach to something that's hypothetical. That means that if you play as a bunch of morons with IQ's of 60, you're going to be hopelessly outmatched as would be the case in reality, and that's part of the fun.

Can I suggest a new trait?
- Sure. Just do it over in /r/stellarisrpg

Can I help with this mod?
- If you want to improve this mod in some way, just go ahead and do it, then show me your work on Reddit. If it's any good at all it probably gets included.

Is this compatible with mod X?
- Probably not. Don't assume compatibility.

I tried to run this mod with mod X and stuff broke
- Told you it wasn't compatible.

Could you make this mod compatible with mod X?
- I'll consider it. Post a request on the subreddit.

I have too much money and want to donate
- Go support a charity or something

Pizza?
- Pizza



For more info and other stuff, check out the subreddit: https://www.reddit.com/r/stellarisrpg/

For real-time hotfixes and updates, head over to: https://github.com/LuxArdens/Stellaris---RPG-Traits-mod