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RustyDios

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RustyDios

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10 comments

  1. FmoomooL
    FmoomooL
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    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Alarm Event for alarm 8
    for object o_inv_food_parent:
    Data structure with index does not exist.
    at gml_Object_o_inv_food_parent_Alarm_8
    ############################################################################################
    gml_Object_o_inv_food_parent_Alarm_8 (line -1)
    1. FmoomooL
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      This is the second time. The first time, the backpack was full of large pieces of meat, and the second time, there was liver. The only thing in common is that it is the seventh backpack.
    2. RustyDios
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      Damn it. Are you using version 1 or version2 of the mod ?
      This bug existed since version 1 but I really thought it had been fixed in version 2

      Unfortunately the only way to get rid of the error is to dump/discard that bag

      ((see also the bug-reports thread))
  2. sksee
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    Very nice mod! Could you make a bigger one? for example four 4x4 pockets?
    1. RustyDios
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      I could yes. But I feel a bigger one would make food-expiry even more trivial. If 4 2x2 pockets are not giving you enough space to manage and rotate your food requirements then something is really wrong
      (not to mention getting multiple bags!)

      I also kept it 2x2 because I don't want some foodstuffs going in there, like a whole leg of ham, or an entire breadstick
  3. dantemilanez
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    This mod is too perfect to exist, I have an idea of a debuff to foods due to the bag is too OP.

    Simply add a frozen stat to those food and reduce by half the buffs given and restore it by cooking and/or warming it on fire and cookpots. It should balance the bag and bring more realism.

    Thanks for all your mods Rusty. I play this game since 2020 and I want to make mods like you too, but, I dont know how to make any of my ideas... can you teach us or accept commitions?
    1. RustyDios
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      This idea does sound cool! (no pun intended).. but way too complex to do.
      The current mod simply works by expanding an already in-game function to another container.
      For a full explanation, the "pause spoil" effect/code is already used in the base game to stop food from traders/shops getting rotten. 
    2. dantemilanez
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      I really liked these explanation about those hidden game mechanics
  4. nodude2016
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    RustyDios, you do not stop surprising me!)))
  5. albertmervin
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    Man i cant say it enough, i love all your mods. Please keep them comming.