File information

Last updated

Original upload

Created by

RustyDios

Uploaded by

RustyDios

Virus scan

Safe to use

Tags for this mod

13 comments

  1. FmoomooL
    FmoomooL
    • member
    • 0 kudos
    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Alarm Event for alarm 8
    for object o_inv_food_parent:
    Data structure with index does not exist.
    at gml_Object_o_inv_food_parent_Alarm_8
    ############################################################################################
    gml_Object_o_inv_food_parent_Alarm_8 (line -1)
    1. FmoomooL
      FmoomooL
      • member
      • 0 kudos
      This is the second time. The first time, the backpack was full of large pieces of meat, and the second time, there was liver. The only thing in common is that it is the seventh backpack.
    2. RustyDios
      RustyDios
      • supporter
      • 16 kudos
      Damn it. Are you using version 1 or version2 of the mod ?
      This bug existed since version 1 but I really thought it had been fixed in version 2

      Unfortunately the only way to get rid of the error is to dump/discard that bag

      ((see also the bug-reports thread))
    3. FmoomooL
      FmoomooL
      • member
      • 0 kudos
      I'm sure it was the  new version I Downloaded
      29 Apr 2025

      Don;t know what version that is
      Yea lmao it happend again I'm sure is because the seventh back pack I did'n even open it up it was in the chest and i see it didn pick it up but still show me that when i opend up my first one 
      BUT HAY I'm not here to complain, thank you very much for making these mods. You are definitely one of the most contributing people in this community. All your mods are very useful.Life changing! Thank You
      (It's not a big problem,I can just keep 4 backpack .)
    4. nodude2016
      nodude2016
      • member
      • 102 kudos
      (It's not a big problem,I can just keep 4 backpack .)
      As I already informed in bug-reports thread, it is enough to update Rusty Fridge Backpack mod to ver. 2.0 and throw it to the ground ( somewhere in the forest, without opening a Fridge Fackpack! ) that Fridge Backpack which causes a failure and forget about it. Then buy a new one and there should not be failures. I even loaded the previous Fridge Backpack ( who threw out earlier, as he failed; along with its contents ) using tool ShardMaster Editor, this also did not cause a failure.
    5. FmoomooL
      FmoomooL
      • member
      • 0 kudos
      Thanks man but thats the one i download,and i try to "renew"that is the same qwq(crying face)
  2. sksee
    sksee
    • member
    • 0 kudos
    Very nice mod! Could you make a bigger one? for example four 4x4 pockets?
    1. RustyDios
      RustyDios
      • supporter
      • 16 kudos
      I could yes. But I feel a bigger one would make food-expiry even more trivial. If 4 2x2 pockets are not giving you enough space to manage and rotate your food requirements then something is really wrong
      (not to mention getting multiple bags!)

      I also kept it 2x2 because I don't want some foodstuffs going in there, like a whole leg of ham, or an entire breadstick
  3. dantemilanez
    dantemilanez
    • member
    • 0 kudos
    This mod is too perfect to exist, I have an idea of a debuff to foods due to the bag is too OP.

    Simply add a frozen stat to those food and reduce by half the buffs given and restore it by cooking and/or warming it on fire and cookpots. It should balance the bag and bring more realism.

    Thanks for all your mods Rusty. I play this game since 2020 and I want to make mods like you too, but, I dont know how to make any of my ideas... can you teach us or accept commitions?
    1. RustyDios
      RustyDios
      • supporter
      • 16 kudos
      This idea does sound cool! (no pun intended).. but way too complex to do.
      The current mod simply works by expanding an already in-game function to another container.
      For a full explanation, the "pause spoil" effect/code is already used in the base game to stop food from traders/shops getting rotten. 
    2. dantemilanez
      dantemilanez
      • member
      • 0 kudos
      I really liked these explanation about those hidden game mechanics
  4. nodude2016
    nodude2016
    • member
    • 102 kudos
    RustyDios, you do not stop surprising me!)))
  5. albertmervin
    albertmervin
    • member
    • 0 kudos
    Man i cant say it enough, i love all your mods. Please keep them comming.