I was playing no problem about 20 hours into a save, bringing a train of jet fuel from the Arid islands up to sawyer by train, one of the lines i ended up connected to eventually comes to a whole in the floor where it looks like it was supposed to be a tunnel but the tunnel is missing and you just go straight under the map into the ocean. I probably set something up wrong, but im not sure. Are there optimal seeds for NSO and IF? or do they not work together?
Yes it will be! Progress is by weekends and free nights, so it takes a while. But me and the nso team are still working on a definitive, much less broken and much richer in content version of NSO for a year and a half now.
love this mod, adds alot more fun to trains. of note though, in north sawyer terminal, the station there when taken to workbench with a vehicle will teleport you into a winch looking thing. other than that, i love this mod so much and has given me the same creativity when I first installed stormworks
After uninstalling, there's still trees in locations from the mod. This wouldn't be so bad if it weren't for the fact that there are trees in the middle of the runway at O'Neill (and the railroad tracks that get added adjacent to the airport in the industrial frontier DLC) and trees floating above the ocean.
Hello my friend got NSO a few months ago we followed the uninstall video form endoskull we uninstalled it and now his game will not open it crashes on startup you can hear the music than it crashes he has a 2020 alienware aurora r10
When will we get cargo missions and compatibility with Enhanced Resource Trading? Also, do default missions (like rescue missions) need to be disabled when making a new game? I know about resource trading and cargo missions, but not search-and-rescue missions.
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my friend got NSO a few months ago we followed the uninstall video form endoskull we uninstalled it and now his game will not open it crashes on startup you can hear the music than it crashes he has a 2020 alienware aurora r10