If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
It does not seem to work but I do not know if it is my file or the mod, I have this: { "LimestoneChunk": [ { "biome": "FloatingIslands_UnderSide", "count": 1, "probability": 1.0 } ], "SandstoneChunk": [ { "biome": "FloatingIslands_UnderSide", "count": 1, "probability": 0.5 } ] }
On a file called FloatingIsland.json, I'm building a new world and nothing shows up, I tried different items (fish, plants, etc) at different points of the Floating Island biome (beach, special, underside) and nothing shows up.
I’ve been using it for a long time, I’m glad that I updated it, but of course it’s a pity that you can’t set spawn at specific coordinates, but it’s still better than nothing :)
To any wondering, run the game with the mod. This will generate files called DefaultDistribution, Biome List, etc that you can use to build your .json file
funniest idea, grab the defaultdistributions json, send it on over to GPT4 and say ***INCREASE EVERY INTEGER BY 32X** and then plop it over into "changestoload"
This Mod is Really cool, but it really needs a tutorial, for these things. 1: A Tutorial for Outcrops like limestone, sandstone etc. 2: A tutorial for small fish spawns like the peeper boomerang and hoverfish. 4: A tutorial for large fish, Gasopod, Stalker and Crabsnake etc. and 5: A tutorial for leviathans like the reaper, reefback, and seadragon.
16 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
{
On a file called FloatingIsland.json, I'm building a new world and nothing shows up, I tried different items (fish, plants, etc) at different points of the Floating Island biome (beach, special, underside) and nothing shows up."LimestoneChunk": [
{
"biome": "FloatingIslands_UnderSide",
"count": 1,
"probability": 1.0
}
],
"SandstoneChunk": [
{
"biome": "FloatingIslands_UnderSide",
"count": 1,
"probability": 0.5
}
]
}
Cheers...
cannot disable bleeders for some reasonenjoy the chaos..