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MrPurple6411

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MrPurple6411

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16 comments

  1. MrPurple6411
    MrPurple6411
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    If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. 
    Paypal: paypal.me/MrPurple6411
    Patreon: patreon.com/MrPurple6411
    Github: github.com/sponsors/MrPurple6411
    Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq

    Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. 
    (Not every time but enough to be worrying)
    So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.

    Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
  2. Dxthwxvx
    Dxthwxvx
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    It does not seem to work but I do not know if it is my file or the mod, I have this: 
    {
      "LimestoneChunk": [
        {
          "biome": "FloatingIslands_UnderSide",
          "count": 1,
          "probability": 1.0
        }
      ],
      "SandstoneChunk": [
        {
          "biome": "FloatingIslands_UnderSide",
          "count": 1,
          "probability": 0.5
        }
      ]
    }

    On a file called FloatingIsland.json, I'm building a new world and nothing shows up, I tried different items (fish, plants, etc) at different points of the Floating Island biome (beach, special, underside) and nothing shows up. 
  3. acrocanth88
    acrocanth88
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    • 0 kudos
    how to use mod?
  4. moirai
    moirai
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    Does this work on an existing game, or only on a new game?

    Cheers...
    1. anatmaraji
      anatmaraji
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      • 0 kudos
      In my experience, new game only
  5. samthedriveby
    samthedriveby
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    • 0 kudos
    cannot disable bleeders for some reason
  6. Fauxitron
    Fauxitron
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    • 0 kudos
    Does anybody know if I put this in the plugins folder like other mods or the bepinex folder or maybe just put it directly into the Subnautica folder? 
  7. FlaFsteR1991
    FlaFsteR1991
    • member
    • 6 kudos
    I’ve been using it for a long time, I’m glad that I updated it, but of course it’s a pity that you can’t set spawn at specific coordinates, but it’s still better than nothing :)
  8. OrangaStang
    OrangaStang
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    To any wondering, run the game with the mod. This will generate files called DefaultDistribution, Biome List, etc that you can use to build your .json file
    1. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      Thank you
  9. Plutonium81
    Plutonium81
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    funniest idea, grab the defaultdistributions json, send it on over to GPT4 and say ***INCREASE EVERY INTEGER BY 32X** and then plop it over into "changestoload"

    enjoy the chaos..
  10. WinterUnicorn
    WinterUnicorn
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    • 0 kudos
    Your mods are  best.
  11. Executableese
    Executableese
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    This Mod is Really cool, but it really needs a tutorial, for these things. 1: A Tutorial for Outcrops like limestone, sandstone etc. 2: A tutorial for small fish spawns like the peeper boomerang and hoverfish. 4: A tutorial for large fish, Gasopod, Stalker and Crabsnake etc. and 5: A tutorial for leviathans like the reaper, reefback, and seadragon.