If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
does this mod remove thermal plant peices by replacing with tech pistol pieces? I have been completely unable to find any thermal plant peices and where they usually are (certain wrecks and specifically the degasi jellyshroom base) there are none to be found and only tech pistol parts
Edit: i don't know how to delete my post, but i did find some some plant parts later so my issue resolved itself
One thing I noticed though and it might just be me, to craft the tech pistol it does not require a battery. Nor does it actually need a battery to be used. I can fire all modes without a battery installed infinately. If a battery is installed and is drained completely it will still continue to be able to fire in all modes. There is no "Press R to change Battery" UI, but pressing R allows swapping batteries.
If this is as intended any chance to get a version that reuires a battery? The tech pistol is pretty strong as is but without the need for a battery it feels almost too overpowered.
Are you playing in either creative or with the noenergy cheat enabled??
Because this very much takes power to use and I have yet to be able to use it without....
I'll try and figure out how your getting this but atm my home internet is down due to not being able to pay the bill so I won't be able to upload a fix till I can get that fixed ...
I'm playing on hardcore. I am pretty sure that the noenergy cheat is not enabled since all the other tools actually drain batteries on use and cease functioning when the battery reaches 0. Even the Tech Pistol will drain a battery if installed until it reaches 0, but it will continue to work as if there is still some charge left or even without a battery installed. There is no percentage of the battery life shown above the quick bar when the tech pistol is equiped and has a battery installed.
Having the same issue someone else commented on before, the pistol keeps shooting when battery drain is at 0% it even shoots when there isnt a battery loaded
i've been using this mod for Sub Zero and I can"t find it anywhere cause the other tech pistol mod doesn't work for sub zero so can anyone give me some help to point me in the right direction
53 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Edit: i don't know how to delete my post, but i did find some some plant parts later so my issue resolved itself
One thing I noticed though and it might just be me, to craft the tech pistol it does not require a battery. Nor does it actually need a battery to be used. I can fire all modes without a battery installed infinately. If a battery is installed and is drained completely it will still continue to be able to fire in all modes. There is no "Press R to change Battery" UI, but pressing R allows swapping batteries.
If this is as intended any chance to get a version that reuires a battery? The tech pistol is pretty strong as is but without the need for a battery it feels almost too overpowered.
Because this very much takes power to use and I have yet to be able to use it without....
I'll try and figure out how your getting this but atm my home internet is down due to not being able to pay the bill so I won't be able to upload a fix till I can get that fixed ...
I am pretty sure that the noenergy cheat is not enabled since all the other tools actually drain batteries on use and cease functioning when the battery reaches 0. Even the Tech Pistol will drain a battery if installed until it reaches 0, but it will continue to work as if there is still some charge left or even without a battery installed. There is no percentage of the battery life shown above the quick bar when the tech pistol is equiped and has a battery installed.