If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Could we get a config setting that makes the item image still visible, but partially transparent, like a ghost image? I've played the game enough times that when I play I forget (on this playthrough) which things I've scanned and which I haven't. So being able to see the image would be a way to remind me "Oh, I haven't scanned that this time, that's what I'm missing to build the reinforced wetsuit"
Thanks for all your mods, love them. My suggestion is mostly because I'm autistic and even though the last time I played this game was over a year ago, I still get confused "Did I scan that thing already 'this time', or not".
Hey there! This seems like a pretty cool mod. Unfortunately, it seems to remove context hints for things like opening doors or breaking outcrops. Is this something that can be fixed? Thanks!
I did a fresh install today. I add one mod at a time. I added Tweaks, changed a bunch of settings, and got a few issues. I removed it and all was well. It's the end of the day, I got everything I want for now, and I can try adding Tweaks again another time when I have focus. Thanks for the reply.
One note wouldnt call it a bug but if using this mod and defabricater you can not defabricate waterproof lockers it says you need to scan one but they are unscanable as they are a starting blueprint.
doesn't work for me. i have a few other mods installed and will try and possibly find the conflicting culprit but as it stands now it just doesn't work.
yeah that seems to be the case. i'm testing out legacy and 2.0 mods so i keep moving SMLHelper around. seems i forgot to remove it when testing this mod. thx for the-heads up.
Pinned recipes still show the icons of the materials also this mod also disables showing the power charge of the bioreactor and the nuclear reactor, as well as the growth percentages of of small plants which is sad
Nice! Definitely going to add this to my mix of Deathrun plus randomiser remade, hoping there wont be any conflicts. Especially liking the not knowing a recipe before you’ve scanned all ingredients together with randomiser.
14 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
I've played the game enough times that when I play I forget (on this playthrough) which things I've scanned and which I haven't.
So being able to see the image would be a way to remind me "Oh, I haven't scanned that this time, that's what I'm missing to build the reinforced wetsuit"
Thanks for all your mods, love them. My suggestion is mostly because I'm autistic and even though the last time I played this game was over a year ago, I still get confused "Did I scan that thing already 'this time', or not".
I removed Tweaks and Fixes because of conflict
It may not conflict depending on options you choose
Pinned recipes still show the icons of the materials
also this mod also disables showing the power charge of the bioreactor and the nuclear reactor, as well as the growth percentages of of small plants which is sad
Assuming this works on Legacy?
https://github.com/MrPurple6411/MrPurple6411-Subnautica-Mods/releases/tag/3.26.2022