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Subnautica Modding Community

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LeeTwentyThree

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159 comments

  1. LeeTwentyThree
    LeeTwentyThree
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    If you need assistance with installing mods, please join the Subnautica Modding Discord server (https://discord.gg/UpWuWwq) and ask your questions in the help and support channels there. We typically don’t provide help through comments.
  2. Hilli123
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    Hello

    I haven't played Subnautica for a long time and would like to use the old savegame, is it possible (27.06.2022)?

    I play on the Steam platform.

    If it is possible to start on Steam with Nautilus and Subnautica BepInEx Pack. Which Steam version of Subnautic do I need? In the Steam menu you can select the following versions in the Betas tab: None, Legacy and Experimental

    Thanks and regards
    Hilli
    1. LeeTwentyThree
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      Sorry for the late response. This is generally fine to do, but may break some modded content. Nautilus is made for the stable branch, which would be "none".
  3. MatrixYT41
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    El mod Nautilus no me deja guardar la partida. Esto me pasa cuando creo el Nautilus, luego de eso no me deja guardar la partida. ¿Alguien sabe como solucionar esto?
    1. LeeTwentyThree
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      (Mi espanol es horrible... lo siento)
      Probablemente es uno de dos problemas:
      1) Tienes una versión incorrecta ("legacy version" o pirateada) para Nautilus
      2) Tienes un mod que es incompatible con Nautilus o otro mod
  4. MatrixYT41
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    El mod Nautilus no me deja guardar la partida. Esto me pasa cuando creo el Nautilus, luego de eso no me deja guardar la partida. ¿Alguien sabe como solucionar esto?
  5. thetakenderp
    thetakenderp
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    Unable to exit seamoth after saving and reloading, and sometimes unable to move the seamoth at all even when its powered. Only able to exit via Moonpool and upon re-entering the same issue occurs. (This is after getting both the Depth and Storage modules from the Aurora.)

    Issue was resolved upon removing the SeamothEnhancement_Sonar mod.

    Potential incompatibility with Nautilus since there have been similar issues when it comes to the seamoth and modules.

    Edit: I put a comment under that mods page as well incase this isn't fixable for you.
  6. JDrifty1070
    JDrifty1070
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    Whenever launch the game through steam link this mod works but when i launch through oculus link it doesn't, why??
  7. wildyetzealous
    wildyetzealous
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    Not seeing many replies, but if anyone figures out how to look/move around underwater with nautilus installed please share. I'm stuck every time I jump into the water no matter how many times I go in/out lifepod. 

    *edit: I went on the discord and saw the solution was to delete ScannerControlChip.
  8. Kiam83
    Kiam83
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    Loads fine without the mod. But when mod is in folder gets stuck in loading screen.
    1. Potatoeheadhero
      Potatoeheadhero
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      when you say the loading screen, do you mean loading into the world or the game, if it's the world it could be incompatible with another mod
    2. LeeTwentyThree
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      That’s not the fault of Nautilus. That’s another mod causing a crash after being enabled due to the existence of Nautilus.

      Just a guess, do you have terrain patcher installed? If so, download version 1.0.2.
    3. Kiam83
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      Tobey Bepinex is the only mod I have installed
    4. RamuneNeptune
      RamuneNeptune
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      Head on over to the Subnautica Modding discord server and provide your logfile from BepInEx\LogOutput.log in the help and support channel so we can take a look
    5. Motocade
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      Downloading 1.0.2 worked for me. You're a lifesaver
    6. zanelepel117
      zanelepel117
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      thx man fixed my issue :)
  9. zanelepel117
    zanelepel117
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    for some reason nautilus has begun to be a major issue, it can not be loaded in the game(at all) it causes the saves to get stuck at about 60% and wont budge!

    Im trying an older version of nautilus to see if the bug isnt present .



    I FOUND THE ISSUE,its terrain patcher, i noticed you said that in an earlier comment, you need version 1.0.2 for terrain patcher to not bug out nautilus
  10. belyadimon
    belyadimon
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    The move from SMLHelper to Nautilus as the primary modding library has meant a lot of changes to how in-game text is handled with mods. Nautilus expects modders to implement localization properly, rather than providing a workaround for end users. However, many modders have failed to do this, resulting in mods that are impossible to translate without recompiling and re-uploading the entire mod in a different language.

    This sucks.This sucks.This sucks.This sucks.This sucks.This sucks.This sucks.This sucks.This sucks.This sucks.This sucks.This sucks.This sucks.

    Can you help modders with this?
    1. LeeTwentyThree
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      There’s a mod called BubbleFish, does that help at all? It never really got attention, probably because the name isn’t descriptive, but IIRC it served a similar purpose.
  11. slimymods
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    What do I do if I use SMLhelper with nautilus..

    I was installing some mods and put SMLhelper in plugins and now nautilus wont load mods. The mods tab does not load and my mods wont work.
    1. FredFunny
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      This might help from the description:
      Can I use Nautilus and SMLHelper?
      SMLHelper 2.15.0.1 and Nautilus are NO LONGER compatible as of 1.0.0-pre.22. We heavily encourage modders to update their mods to Nautilus going forward, as SMLHelper is discontinued and will not be receiving future support.