Hello Indigocoder, I was wondering if you would make an update to this mod to allow the recipe from scanning the inactive Warper? If not would it be cool if I tried to make it?
I don't have time at the moment to work on an update, but yeah if you wanted to make a separate mod that unlocks it that would be fine. You can use KnownTech.Add() and then pass in the warp stabilization suit tech type when the thing is scanned. To get the tech type you can use this: TechType type = TechType.Parse(typeof(TechType), "WarpStabilizationSuit");
I've scanned and killed a warper but it hasn't unlocked the suit for me, is there something I can enter into the console to unlock the suit's blueprint? Edit: For some reason when I try giving myself the suit through the console, it says it couldn't find it. I don't have this problem with the gloves though. It works now, I just downloaded 1.4.0 and the suit appears in my blueprints
Tried this one out on creative, but for some reason, the crafting doesn't appear in the modification station, even though I have the blueprint. Any ideas why? The same happen to the other suit, the Reinforced Radiation
this recolored to a bright ion green call ion suit, a combination of the radiation suit, reinforced dive suit and better oxygen efficiency (even further damage reduction of damage 5-10% more than reinforced dive suit.) think you could or even would do it?
Yes, but I prefer to make suits that could be plausible in the lore most of the time. You are welcome to ask someone else to make that though. Suit Library is freely available
This may be ignorance talking, but I don't see this as being particularly useful in the long run. You usually can't get close to a Warper long enough to scan them, as even with the Stasis Rifle they just teleport away. And by the time it is even remotely useful, you've likely already gotten to the endgame and/or cured yourself, at which point they leave you alone.
The purple color is cool, and it's great not to be interrupted by Warper. By the way, I was surprised that Warper immediately switched to direct attack when he realized that warp attack would not work. Is that a function of the mod too?
Yes, that’s intended. If you read the encyclopedia entry it says that the warpers might realize their teleports font work and switch to other attacks. There’s still a chance for them to try but it’s reduced to about 20% when wearing the full suit
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To get the tech type you can use this:
TechType type = TechType.Parse(typeof(TechType), "WarpStabilizationSuit");
I've scanned and killed a warper but it hasn't unlocked the suit for me, is there something I can enter into the console to unlock the suit's blueprint?
It works now, I just downloaded 1.4.0 and the suit appears in my blueprintsEdit: For some reason when I try giving myself the suit through the console, it says it couldn't find it. I don't have this problem with the gloves though.
I don't remember the exact numbers the the suit has the same physical and thermal protection as the vanilla reinforced suit
By the way, I was surprised that Warper immediately switched to direct attack when he realized that warp attack would not work. Is that a function of the mod too?